Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:05 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
1 September 2026 07:16 UTC · Community Announcements · ShameN
14 September: the release of ‘Tenebris: Terra incognita’ version 1.0!Friends, September is finally here. And that means there are 14 days to go until the release of Tenebris: Terra Incognita. That’s just two weeks!It’s been a long journey, and we ourselves are eagerly awaiting this momentous day.If you haven’t bought the game yet or would like to treat your friends to a copy, we have a gift for you – a 25% discount during the first week of release.Over this time, we’ve processed around a thousand reviews and suggestions for improving Tenebris, and many of your ideas have been taken on board an
1 August 2026 16:34 UTC · Community Announcements · TenebrisGame
Hi, friends! The game’s release is getting closer and closer—September 14 is just around the corner! Now is the perfect time to tell you about the massive amount of work we’ve put in over the past six months. There are less than two months left until release, and this expansion is comparable in size to the previous two combined! Let’s start with the 10 new subclasses we’ve implemented—we’ve been telling you about them in our last five dev logs, where you can read more details.Each of the 10 new heroes will have their own unique mechanic that forms the core of their gameplay. We don’t like it w
2 July 2026 12:36 UTC · Community Announcements · TenebrisGame
Hi, friends! Finally, we’ve gotten to the girls with the big guns! Snipers in Tenebris are quite canonical; this class boldly and confidently delivers the highest damage numbers of any class to the player.PellentesClad in light armor and with low health, Pellentes easily makes up for her weaknesses with one ironclad fact: she is the ONLY hero capable of killing enemies with a single shot right from the start of the game! And for that, as we all know, you’d sell your soul to a waffle monster or whoever it is you pray- and make sacrifices to. One of the most popular builds for this hero isn’t fo
1 June 2026 15:00 UTC · Community Announcements · TenebrisGame
Welcome, Space Marines! While game development is in full swing, we’d like to tell you about the Medicus archetype.MedicusThis heroine will be an indispensable part of the team, especially in the early stages. Without her, it’s best not to take any risks and stay on board the ship. After all, who else but her will be sewing back the severed limbs of our soldiers on the front lines? Although, in reality, in our age of advanced technology, she’ll hardly have to sew or patch anything. If you look at the medic’s arm, you’ll see an interesting device on it. It’s a pneumaton! And here’s how it works
3 May 2026 10:31 UTC · Community Announcements · TenebrisGame
Hello, everyone! In this devlog, we’ll be focusing on the truly massive units from the Defencor archetype. This is the only archetype designed to protect their allies and capable of withstanding a lot of damage. DefencorThis is the backbone of Earth’s heavy infantry. It will break through any defense and help you suppress even the most heavily fortified enemy firing positions, while its armor easily absorbs light and medium-intensity attacks. Every Defencor carries a bayonet for close combat and a large-caliber shotgun to suppress enemies at medium range.This class is only effective in the fro
1 April 2026 12:34 UTC · Community Announcements · TenebrisGame
Dear friends, we are pleased to announce that the official release date for version 1.0 is September 14, 2026. In this 15th development log, we’ll share what we’ve already accomplished and what we’re currently working on.New ClassesWe’ve finished work on all 10 new hero classes. When designing these new heroes, our goal was to add variety to the gameplay experience after 40 hours of play. We didn’t want to limit ourselves to simply buffing existing characters by giving them a new look and boosting their stats. That would have made the gameplay rather predictable and wouldn’t have been satisfyi
1 March 2026 14:35 UTC · Community Announcements · TenebrisGame
Dear friends, in this log we will look at the Technicus archetype. We will explore how the character evolves up to level 30, and unravel the features of the new subclasses.TechnicusTechnicus is an engineer who specialises in repairing his teammates' armour and controlling a support drone.Like Medicus, this class is designed to support the team. However, it is much more difficult to control and requires high-quality equipment to reach its full potential, especially at high levels. The main mechanics of this class are built around the ‘Drone’ effect: the more you have, the higher the chance of a
2 February 2026 09:57 UTC · Community Announcements · TenebrisGame
Dear friends, our team is actively working on the final release update 1.0, which will add a huge amount of content and gameplay improvements to the game. In this post, we'll focus on the Miles archetype. We'll talk about his further development up to level 30 and share some mechanics of the new subclasses. In the demo version and beyond, you could get acquainted with the starting hero Miles, or the Marine, as he is commonly known in our community.MilesMiles is one of the two starting heroes available to the player. He is a classic DD hero capable of dealing a lot of damage to the enemy. In a
22 January 2026 14:02 UTC · Community Announcements · TenebrisGame
Fix: Audio on certain missions.Fix: Targeting enemies on certain missions.Fix: Animations in arsenal.
19 January 2026 11:43 UTC · Community Announcements · TenebrisGame
RaidFix: Double-clicking on a squad slot opened the inventory of the first hero in the list instead of the selected hero.Fix: In the “Last Chance” mission, Miles joined instead of the wounded Technicus. CombatFix: The skill cooldown timer remained on an empty slot in the skill panel.Fix: The “Schizoid Embolism” skill did not work in subsequent battles. AudioFix: Fixed a bug with the music in the “Pyrit Tree” location. TextsFix: Multiple edits to localizations.Fix: Improved descriptions of some skills.Fix: Perk descriptions now include links to modifiable parameters. InterfaceFix: Tooltips for
17 January 2026 13:30 UTC · Community Announcements · TenebrisGame
Fix: Turn order in combat.
16 January 2026 13:02 UTC · Community Announcements · TenebrisGame
General BalanceChange: Rebalanced equipment bonuses to reflect changes to hero abilities.Change: Wasteland bugs now give more experience. Levels 1-5 +10%. Levels 6 and above +20%.Change: Crater parasites now give more experience. Was not level-scaled.Change: Completing missions no longer grants “Uncommon” rarity rewards. Only “Rare” and above.Hero Skill RebalanceMedicusChange: The skills “Toxic Shot” and “Viper Bullets” now apply Poison to armored targets.Change: The “Military Doctor” talent's resistance to control has been increased from 15/30 to 25/50.RemediatorChange: The “Vaccination” tale
9 January 2026 11:29 UTC · Community Announcements · TenebrisGame
Raid- Fix: Perks reset when resetting skills in career mode.- Fix: The foreground in Blood Crater missions was obscuring enemy corpses.- Removed (temp): Requirement for a Defencor archetype hero in the squad to clear debris.- Removed (temp): Requirement for a Medic archetype in the squad to revive a wounded soldier.- Change: Mission reward equipment is now sorted by quality and level. Combat- Fix: Additional damage against effects could reduce damage to negative values.- Fix: The “Additional damage against furious” attribute was not taken into account.- Fix: The experience reward coefficient i
31 December 2025 11:01 UTC · Community Announcements · TenebrisGame
RaidFix: Removed the icon displayed at the start indicating that the hero cannot be revived when the “Permanent Death” difficulty setting is manually selected.CombatFix: Skills in the combat panel did not display tooltips when they were inactive.Fix: On “Easy Walk” difficulty, monsters from the crater lost their resistance to bleeding.BalanceWeakened the Androctonus boss in the second mission. Weakened the Praedatum boss in the hunting mission. TextsVarious minor edits in different languages. Music and SoundsFootstep sounds in lava caves and Thunder quests.Footstep sounds in all Crater mission
28 December 2025 07:48 UTC · Community Announcements · TenebrisGame
Greetings, Space Marines! The long-awaited day has arrived!We are pleased to announce the release of a major game update called “Creatures of the Bloody Crater” This is the second major update, which significantly expands and improves key game systems. We are confident that it will open up new horizons for you in the world of Tenebris.Let's get to the main content: below is a list of changes made in the latest update. It is important to note that this list is not exhaustive. Many innovations and improvements have been intentionally omitted or described only in general terms to maintain intrigu
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