Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 06:21 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
15 July 2026 15:34 UTC · Community Announcements · Sersch
Aethermancers!We decided to release another small hotfix update 0.7.3.0, fixing some more bugsBugfixesFixed non-attack retaliate actions not triggering multiple times if stacked with echoFixed Accelerated Generation also triggering on 4th/6th action and so on (only triggers on 2nd action per turn now, as described)Leeching Bond is no longer tagged as an AuraFixed some missing translations and text issuesFixed Khepri skip button being useable during dialogue and making dialogue characters stay for the combatFixed Aether Spring zone not being an available choice in later runs after forfeiting ru
10 July 2026 17:05 UTC · Community Announcements · Sersch
Aethermancers! We just released another small patch accompanying our Alchemical Awakening update! We are nerfing some of the over-performing Echo skills, but also buffing some types that performed not as well recently. We also fixed quite some more bugs!Small ChangesAdded Skip Button to Khepri Cutscene (for now only works once you are in the “Combat” view part of the cutscene)When there is a conflict between a local and a remote savefile the timestamps of when each save file was last saved are now displayed to help with the decisionType, Monster & Other Balancing ChangesEcho:Molten Charm: Chan
1 July 2026 13:06 UTC · Community Announcements · Sersch
Aethermancers! We just released a hotfix update, fixing some of the issues found since the launch of the Alchemical Awakening update.Small ChangesPopups now only confirm the selection on mouse click anywhere on the screen if there is only 1 option available. (so you don’t accidently forfeit a run in the confirmation popup for example)Added a “In Development” overlay to the not yet available Vestige-4 difficulty for clarification.Khepri has proper Death animation nowBug FixesFixed Three Wishes not working properly with Bronze Lion’s Echoes of the FallenFixed Naga’s Fearless dodge triggering mul
25 June 2026 17:22 UTC · Community Announcements · GalinaMalina
Aethermancers!The Alchemical Awakening Update is out now!The Alchemical Awakening Update is our biggest update yet, introducing a completely new biome, NINE new monsters (that will open up so many new possibilities for your teams), a new Monster Deity and more! Watch the newest Trailer on YouTube: Overview of the new UpdateNew biome: Alchemical Woods! The new biome is an alternative tier-1 biome which can be unlocked after having beaten the base difficulty and having collected 15 monster mementos9 new Monsters! All unique to play with, all beautiful, all viable new companions - waiting in the
12 June 2026 14:21 UTC · Community Announcements · GalinaMalina
Aethermancers!It is time for the Alchemical Awakening on June 25!The Alchemical Awakening Update will be our biggest update yet, introducing a completely new biome with new monsters that will open up so many new possibilities for your teams! You can probably tell that we are hyped about this update and hopefully you will be, too.To give you an idea of what you can expect, here is a little deep dive into some of the content of the update! (Don't read ahead if you do absolutely not want to be spoiled.)The Alchemical Woods - a new biome"The Alchemical Woods are a place unlike any other on Terasta
27 May 2026 15:36 UTC · Community Announcements · GalinaMalina
Aethermancers!It is time for the Alchemical Awakening on June 25!The next stop on our roadmap is (almost) here! The Alchemical Awakening Update will be our biggest update yet, introducing a completely new biome with new monsters that will open up so many new possibilities for your teams!A little teaser of the Alchemical Awakening UpdateNew biome: Alchemical Woods! The new biome is an alternative tier-1 biome - letting you choose how you want to start your run9 new Monsters! All unique to play with, all beautiful, all viable new companionsOne new Monster Type! Echo enables new support action bu
15 May 2026 13:41 UTC · Community Announcements · miguel
Aethermancers!We have some important info to share with you. As we we announced when Aethermancer launched into Early Access last September, we have planned to increase the price of the game in small increments throughout the path from Early Access to our full 1.0 release. To reflect the content we've added to the game so far, and some major content we'll be adding soon, the price of the game will be increasing on May 20th 2026, from $21.99 to $25.99 (or your regional equivalent). Notes about the Price Increase:We're increasing the price of the game now, ahead of our planned major second free
8 April 2026 10:17 UTC · Community Announcements · GalinaMalina
Monster Taming meets Roguelite meets CuddlesAfter working on Aethermancer for so many years, holding the first plushie of our game in our own hands feels INCREDIBLE! "Siriux and their little Mandragora" is a cooperation with Youtooz and it turned out so good! This is the very first Aethermancer plushie and it is perfect for adventures. And if you need a good reason to get it... The little Mandragora is detachable, so you can take it with you everywhere! Here are the hard facts: Price: 29.99$Height: 23cm / 9in Limited Edition Plushie - only the ordered amount will be producedThe little Mandrago
27 March 2026 16:40 UTC · Community Announcements · Sersch
Aethermancers!We just released another hotfix update that fixes some more bugs:Bug FixesFixed breach the void working properly with Djinn’s Three Wishes (when infusing him that signature trait)Fixed signature traits appearing twice for some monsters after infusionFixed Input Bindings not working in certain casesFixed some monsters sometimes still appearing the Rebirth Shrine, despite having infused their signature trait to another Monster alreadyFixed Crystal Mark retaliate dealing wrong elements of damage‘Speed up long action’ setting now properly works if you disable itFixed typos in localiz
26 March 2026 11:41 UTC · GamingOnLinux
From the developers of Monster Sanctuary, their latest monster catcher Aethermancer is shaping up very nicely with a big new upgrade. Read the full article here: https://www.gamingonlinux.com/2026/03/monster-taming-roguelite-aethermancer-just-got-a-big-upgrade/
20 March 2026 15:17 UTC · Community Announcements · Sersch
Hey Aethermancers!We just released a hotfix update, adressing some of the issues reported since the launch of the Full of Fusion update yesterday:Bug FixesFixed save files softlocking in some cases when loading mid-run savegames from pre-updateFixed softlock when infusion shifted Hundred Handed signature trait by Hecatoncheires onto one of your other monstersFixed potential softlock when jumping from a cliffWhen using an infusion at the rebirth shrine menu and closing it, the UI will reset to default state and not re-open in infusion mode next timeFixed Poise Purging removing more poise than i
19 March 2026 17:06 UTC · Community Announcements · GalinaMalina
Aethermancers!The Full of Fusion Update is out now!The Full of Fusion Update introduces a second player class to Aethermancer, comes with two new Champion monsters to test your skills and more!Overview of the new UpdateAlternative Player Classes: Once you have beaten Chernobog for the first time, you can switch your player class in Pilgrim's RestThe "Aether Alchemist" player class lets you experiment with Monster Infusion Two new alternative Champion monsters wait for you to challenge and tame themArtifacts have received an epic upgradeYour monsters' Worthiness levels are now unlimitedMonsters
2 March 2026 13:14 UTC · Community Announcements · GalinaMalina
New Player Class: The Aether AlchemistA deep dive into the new Player Class "The Aether Alchemist" coming with the Full of Fusion Update on March 19.Siriux has many faces... meet the Aether Alchemist!Once you have beaten Chernobog for the first time, you can switch your player class in Pilgrim's Rest right before you start your next run. Currently, there are two player classes, the base class "Aether Tamer" and the new "Aether Alchemist". Each new class will come with entirely new abilities and shake up the way you play and build your team.The Aether Alchemist gives you a lot of chances to exp
18 February 2026 12:34 UTC · Community Announcements · GalinaMalina
Aethermancers!Get ready for our first big update on March 19!The Full of Fusion Update introduces a second player class to Aethermancer, comes with two new champion monsters to test your skills and more!A little Teaser of the Full of Fusion UpdateThe new "Aether Alchemist" player class lets you experiment with Monster Infusion: Create the overpowered team of your dreams or go crazy with the weirdest Infusions - which might or might not work...Two new alternative Champion Monsters wait for you to challenge and tame themUnlimited Worthiness LevelsEpic Artifacts... and more! Everything coming wit
16 December 2025 18:00 UTC · Community Announcements · Sersch
Aethermancers,We just released another hotfix update, fixing some of the bugs reported with the last updateBug FixesFixed Splatter softlocking the game when spreading bleed to a dead monsterFixed a softlock for when you try to enter Pilgrims path boss zoneFixed an issue with ravager not leveling up past level 0 when rebirthedFixed guaranteed alternative champion after encountering the default champion three times & then losing a run before reaching the champion zoneFixed going out of bounds when teleporting to certain loot dropsFixed certain Sound banks not unloading after combatFixed Ravager
Full appinfo as delivered by Steam PICS, changenumber 38638191. Also at /api/app/2288470/raw.
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