Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:09 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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6 October 2025 21:45 UTC · Community Announcements · ZarckyHerms
Hello! Unity recently let us know there was a vulnerability in applications built using their software.Per Unity themselves: Applications that were built using affected versions of the Unity Editor are susceptible to an unsafe file loading and local file inclusion attack depending on the operating system, which could enable local code execution or information disclosure at the privilege level of the vulnerable application. There is no evidence of any exploitation of the vulnerability nor has there been any impact on users or customers. They provided a patching tool that both devs and players c
4 April 2025 07:41 UTC · Community Announcements · ZarckyHerms
Hello! Just a quick video codec update so videos used in the game work better on the Steam Deck (we noticed they would sometimes convert themselves without issues, but other times, they would stay broken, and we finally figured out why!) We are also working on a small stand-alone vocabulary game that we may announce here soon, so keep your eyes peeled for that! Ok dokey, that's it for now. Until next time!
23 December 2024 22:53 UTC · Community Announcements · ZarckyHerms
Hello all! There have been a couple little updates we've been meaning to get around to and some things that we've looked into that we wanted to talk about before for the end of the holiday season as a lot of people have a little more time to invest in playing games during this time and/or may be starting our game to help with their new years resolutions. Updates The gameplay changes mainly involve updating some of the arcade minigames to be a little less difficult, especially at the start of the game. We also finally removed the "Feedback" button from the main menu because we're well out of Ea
12 November 2024 01:01 UTC · Community Announcements · ZarckyHerms
Quick bug fix for an issue in Kanji Island that loads players outside the playable area after saving in the caves. The issue was found by player Panke (thank you Panke!), hopefully this fixes the issue, and if not, we'll figure something else out for ya! The Kanji Island caves will be treated like other instances (no saving while inside them) which should prevent the issue from reoccurring, but as always, if you find a bug or technical issue, please reach out and we'll try our best to fix it! That's all for today!
27 June 2024 21:32 UTC · Community Announcements · ZarckyHerms
Hello! After doing the scaling fix last week, I accidentally messed up the text for the "Discolor" minigame in the School District! Fortunately, an anonymous user submitted the issue using the issue form on the main menu (Thank you kind person! The Screenshot helped a lot in narrowing down the issue!). Hopefully the new players coming in due to the summer sale will be able to play and enjoy the game without technical issues, but if anybody comes across anything, please feel free to fill out the issue form or let us know in the Steam Discussion Boards. Alrighty, that's all for now. Hope you hav
25 June 2024 07:03 UTC · Community Announcements · ZarckyHerms
Hello! Just wanted to add a quick update based on some feedback we recently received. We've updated the dialogue of an NPC that starts the Salaryman quest in the Business District so that players can still get the necessary information even if they accidentally speed through his initial conversation. We also made small adjustments to the Emergency District Instance to make it just a little easier/less frustrating to navigate (but it's still a bit difficult, so don't give up!) We are always open to feedback that may make the game a better experience and are doing as best as we can to keep our e
7 June 2024 04:38 UTC · Community Announcements · ZarckyHerms
Hello! Quick fix regarding some scaling issues on a lot of the minigames/arcade games! Unfortunately, we don't have an ultrawide monitor to play our games on, so a lot of scaling issues go by unnoticed during our playtesting. Thankfully, Player "misterbalrog" filled out an issue report letting us know about the problem. For this, we'll let him pass! We went through today and changed the way the all the minigames and arcade game's menus and UI are scaled on displays, which means they should display correctly on non-standard monitor sizes/aspect ratios from 4:3 to 21:9. Hopefully, it should be o
31 May 2024 22:43 UTC · Community Announcements · ZarckyHerms
Hello! Just a quick fix for a softlock bug in the core corridor that would prevent the movement of blocks (Found by a YouTuber Mudan, which was super cool and a little embarrassing for us to watch!) As always, please let us know if you come across any bugs or issues by either filling out the issue form accessible from the main menu or by letting us know in the Steam discussion board. Alright, that's it for now! じゃあね!
9 May 2024 23:23 UTC · Community Announcements · ZarckyHerms
Hello again! More fixes and more updates! Not that many, but some are... kind of important. Bugs: Small typo fixes throughout the Emergency and Food Districts Accidentally left on an area we used for testing battles in the Neighborhood District (BIG OOPS), so turned that off. Raised volume of hit SFX Set Yen back to 0 (we were testing some features, so anyone who started playing that past 2 days got a free ¥1000, which considering we also left the battle area on, is a fair trade for our oversight). Features: Added settings gear icon/option in the Game Buddy main menu so players can adjust volu
8 May 2024 02:53 UTC · Community Announcements · ZarckyHerms
I know, this is starting to become a pattern of behavior. What can I say, if someone tells us there are bugs going on, we can't resist trying to fix them ASAP. All of these were brought to our attention by DrFreyer in our discussion boards, so a big thanks to him for being super helpful! Here's the list o' fixes today Changed word for island from こじま(小島) to しま(島) Fixed Mr.Kazu dialogue from playing incorrect dialogue in the school Fixed colider softlock behind Atsuki's house Added check to battles in code to prevent battles from starting while in the menu Added additional check in code to prev
7 May 2024 01:43 UTC · Community Announcements · ZarckyHerms
Well, looks like with more players coming in for the release, players are finding more bugs and small issues/mistakes, which unfortunately do happen, but fortunately, they are reporting it, which means we can fix em'! This update should take care of the all the reported issues from our feedback form and on the Steam Discussion boards (as well as a couple I caught myself over the weekend!) Here is the lists of changes thus far: Fixed middle exit teleporter in the Core Charm Corridor minigame not working Fixed sprite clipping on walking NPCs in Business District after completing the area Fixed s
4 May 2024 23:33 UTC · Community Announcements · ZarckyHerms
You know how you don't sleep well before finally releasing your game out of Early Access and then forget about something you had planned to do, but apparently forgot to write it down, and then didn't realize it until you were playing the latest build of your game that it was a thing you forgot? Well basically, I did that with some typos in the Food District instance, as well as updating the audio in the instance to work similarly to how it does throughout the rest of the game. I believe I also fixed some missing audio bits in a couple of minigames that occurred after the the change from TTS vo
4 May 2024 00:37 UTC · Community Announcements · ZarckyHerms
Hello! It's true, we are leaving Early Access! We received a lot of great feedback from players during our time in Early Access, and did what we could to address issues, add functionality, add content, and are confident and proud of what we were able to accomplish as a small 2 person team. This is the last big update taking us from our time in Early Access into full release, where we are only going to be focusing on fixing any technical issues that come up. Because of this, we will leave the feedback form button in the main menu for a little longer in case any buggies are found. Finally, here
26 April 2024 04:50 UTC · Community Announcements · ZarckyHerms
Hello again! Just some quick bug fixes based of a playthrough we saw on Twitch (our first one!) Fixed incorrect word in one of the "common phrases" tests in the Katakana District Fixed typo in the Senses doctor dialogue Fixed Bug with Hiragana & Katakana reference guide getting stuck on screen if using the "Back" button instead of the back arrow. Tree collider causing players to get stuck in Neighborhood district fixed Closet collider in Character's house extended to prevent getting stuck Made the distinction between yes and no buttons in the saving section of the menu more clear Thank you Loo
23 April 2024 05:12 UTC · Community Announcements · ZarckyHerms
Hello! Just a small update with some things we've been trying to finish before we wrap things up in regards to the main development. Features: Added minigame for the Bank vocabulary in the Business District Added some Sound FX to some of the Enemy characters during battle as well as to some of the cinematics Added Sound FX to buttons that were missing them (still have a few more to do in a later update) Changed BG music to function better in some scenes Added "Zoom-in" effect to battles Added Sound FX to Mr.Number's boombox Game Ending now takes you back to the game instead of the Main Menu (s
Full appinfo as delivered by Steam PICS, changenumber 36079900. Also at /api/app/2340320/raw.
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