Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 06:20 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
5 September 2026 02:44 UTC · Community Announcements · Hamish
Welcome to the Campfire Checkpoint!Hello my Fellows,As you know, the team are hard at work on our push towards Fellowship 1.0 and we’re stoked that you’re on board for the ride; the feedback we’ve been getting is already helping us to contextualise changes, fixes and updates so thanks for that. That’s going to be a bit of theme for today so let’s talk about feedback. ADDITIONS TO OUR FEEDBACK FLOW We want to empower the Developers at Chief Rebel to create their own threads on Discord for specific feedback they need from you in this next phase. This idea came from an attempt to initiate discuss
27 August 2026 23:41 UTC · Community Announcements · Hamish
Welcome to the Campfire Checkpoint! We’re back with another Campfire Checkpoint, bringing together some of the biggest topics from our latest Fellowship Roundtable. If you missed the stream, aren’t able to check out the VOD or just prefer written formats, check out all the information below! For this Roundtable, I was joined by Game Designers Will and Ambjörn to talk through our latest patch, some of the thinking behind the changes, and what we’re currently exploring as we continue working towards Fellowship 1.0.We also spent a big chunk of the stream answering questions from Discord and Twitc
26 August 2026 15:24 UTC · Community Announcements · Chief Will
A Note on This PatchThis patch focuses on across-the-board balance, through both community feedback and Fellowship Logs data, with some heroes receiving larger adjustments than others based on how far behind they are. We're keeping these as straightforward number changes (no major reworks) so we can act quickly if anything ends up too strong. Our dev team's focus remains on bug fixes and 1.0 content, alongside smaller QoL improvements and continued monitoring rather than major reworks. We will continue monitoring over the next couple of weeks and make adjustments where needed.HEROESSylvie\Heal
14 August 2026 13:58 UTC · Community Announcements · Chief Will
ElarionFixed \’s Erupt proc chance when proccing a lunar light salvo being 100%, it now has the intended 25% chance.TariqFixed an issue where the \ Talent damage did not scale correctly beyond the target cap of 8 enemies.Fixed an issue causing the \ Talent to not grant spirit points at the start of a dungeon.SylvieFixed an issue causing \ to not apply correctly when having the Legendary back \ equipped.ArdeosUpdated the \ tooltip to display the correct damage output range.MeikoFixed an Issue that caused \ in combination with the \ talent to lock Meiko's abilities from being used.Xul, The Blood
12 August 2026 14:25 UTC · Community Announcements · Chief Will
The Fellowship team has been returning from vacation, and we’re getting back into bug-fixing mode this first week. We wanted to address some of the most commonly raised issues for the community at present, and from there look at revisiting or rebalancing the experience over the next few weeks.Eternal RewardsWe’ve been reading through the feedback on the Eternal experience for high-level players, and we’re not happy with where the focus is with fine-tuning the items. The two major points of friction that are coming through are the availability and usefulness of the crafting materials used to he
7 August 2026 04:11 UTC · Community Announcements · Hamish
Welcome to the Campfire Checkpoint! Hello my Fellows! Time for another Campfire Checkpoint to kick off what will be our “Road to 1.0” that we’ll be treading for the next while. So, for those of you that missed it, let’s start with a bit of an overview of what was discussed during our most recent Roundtable. Disclaimer, this stream was not a news stream but rather a way for us to start very important, transparent discussions with all of you around the development focus that needs to happen as we look to exit Early Access. FELLOWSHIP ROUNDTABLE OVERVIEW We recently sat down for a candid livestre
10 July 2026 00:24 UTC · Community Announcements · Hamish
Over the next two weeks, we're taking part in the Summer Drops Fest over on Twitch and you'll be able to get a bunch of awesome in game stuff by watching and supporting your favourite streamers.In-Game Title: "The Night Watchman" - watch 1 hour Profile Customisation Icon "Night Watchman" - watch 2 hoursProfile Customisation Banner "Night Watchman - watch 3 hoursPremium Mount "The Sun Lover" - gift 2 subsMake sure to link your account by finding the campaign in the Drops section of Twitch the head over to the Fellowship Directory to get started.NOTE: People that had previously linked their acco
8 July 2026 14:28 UTC · Community Announcements · Chief Will
HEROESDRs, and Bloodshards, and Thorns - Oh My!Fixed an issue causing the curse \ and reflected damage from \ on plant enemies to ignore player damage reductions.With this change, \ now deal Physical damage.\ now deals Magic damage.Stamina Adjustment 315+The amount of Stamina found on item level 315+ items has been increased by 50%.This amounts to approximately 26% increased maximum health for all heroes (except Tanks, more on this below).The intention with this change is to grant healers a little more room to breathe and react to damage, in Eternal specifically.For Meiko, Xavian, and Helena,
2 July 2026 08:03 UTC · Community Announcements · Chief Will
GENERALAoE Targeting FixesWe found issues with our previous logic for targeting enemies with area of effect or bouncing mechanics. A good example where this was very noticeable was in the encounter with Vexirah in Silken Hollow. Many abilities would not cleave, splash, or bounce to smaller enemies around Vexirah, even when they were all stacked on top of each other. We have worked through and fixed this across all heroes. This will generally make these types of abilities more reliable in their targeting logic across the entire game. The following is a list of abilities that were affected by th
1 July 2026 14:49 UTC · Community Announcements · Chief Will
Pinnacle DungeonVel’korath the Sanctified, Vision of the CovenantAll Difficulties\ is no longer dispellable and now has a 20 second duration (was infinite).\ runes have received updated visuals to better communicate success / fail criteria for each rune.Nightmare\ now takes 35% of all damage dealt to the \ (was 20%).\ health has been reduced by 20%.\ will no longer be catapulted to the sky by multiple \ hits. Han-Eth, Sentry of Xul\ damage has been reduced by 20%.
29 June 2026 14:43 UTC · Community Announcements · Chief Will
HeroesXavian\ damage has been increased by 15%.\ damage has been increased by 15%.All hero ability damage has been increased by 8%.\ healing and \ healing has been increased by 8%.\ damage now deals reduced damage beyond 8 targets (was 5).Talent \ duration has been increased to 18 seconds (was 8 seconds).Talent \ damage has been increased by 8%.Talent \ now heals for 30% of damage dealt (was 20%). GundeThe Legendary \ now has a 25% chance to trigger a double strike (was 20%).Talent \ now increases the Direct Damage of \ by 30% (was 10%).Talent \ will now properly account for its damage increas
28 June 2026 10:43 UTC · Community Announcements · Chief Will
PINNACLE DUNGEONWe have now opened the gates for \ and \ difficulty Xul, The Blood Monolith.Hard DifficultyPlayers can enter Hard difficulty once they have timed any Eternal 15 Dungeon.The challenge has been increased, as bosses have access to Hard mechanics.The \ mount will be granted to players who defeat Xul, The Blood Monolith on Hard.The Chest contains a \, allowing players to upgrade any item to 315 Regal and 5 / 8 Tempers.Rare Mount drop \ can drop in the chest. Nightmare DifficultyPlayers can enter Nightmare difficulty once they have timed any Eternal 25 Dungeon.The challenge has been
26 June 2026 07:53 UTC · Community Announcements · Jupiter
HEROESGundeFixed an issue causing the Necklace Attunement “The River” to block Gunde from being able to use abilities for a few seconds when using his \ ability. ElarionFixed an issue causing the Necklace Attunement \ to block Elarion from being able to use abilities for a few seconds when using his \ ability. HelenaFixed an issue causing Helena’s \ to cause \ to reduce the cooldown of \ by 10 seconds. It is now properly being reduced by 6 seconds when using \, as intended. CursesMinions spawned by Bosses no longer trigger \ upon death. Dungeon ScoreFixed an issue where scores were not being r
25 June 2026 07:14 UTC · Community Announcements · Jupiter
Whilst we launched Early Access Season 3 on Monday, our weekly Server Maintenance and patches will continue to drop on Thursday mornings (Swedish Time) moving forward. This will be the time when we award Armor Trims for the top players on the leaderboard and reset eligibility for Bloodstones for those taking on the Pinnacle Dungeon. Since we started on Monday, we discussed whether to make Week 1 extra short, or a extra long. We figured since awarding new Trims and Bloodstones early means more rewards for the players so… “Welcome to Week 2!” Behind the scenes we are finalizing the ‘Hard’ and ‘N
24 June 2026 14:35 UTC · Community Announcements · Jupiter
GUNDEFixed an issue causing Gunde’s \ to spawn in unintended positions.Example: On \ in \, the \ would sometimes spawn down on the beach below the ship. PINNACLE DUNGEON - XUL, THE BLOOD MONOLITHXul’vorith, Sentinel of the Bloodbound GateXul’vorith becomes empowered when their victory is at hand, causing him to \ while there are less than 4 players alive, granting him 25% increased damage.This stacks the more players that are missing.This is removed if dead players are revived and a total of 4 players are alive again.Han-Eth, Sentry of Xul\ final phase damage has been reduced by 75%.The \ in t
Full appinfo as delivered by Steam PICS, changenumber 38505559. Also at /api/app/2352620/raw.
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