Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:58 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
21 July 2024 16:38 UTC · Community Announcements · Insane Dreamers
Hi, Captains of Fortune! In this update, I focused on fixing issues I had found shortly after release but hadn't had time to fix. CHANGES IN VERSION 1.4: - Fixed the bug that sometimes caused the portal to not appear after the first time it was called. - Improved the enemy spawn algorithm when the player quickly moves in the usual direction. - Fixed an issue that sometimes prevented mercenaries from being automatically healed. However, I would like to remind you that in the event of significant damage to the soldier at the usual time, the automatic cure will continue not to be performed. - Fix
24 June 2024 15:05 UTC · Community Announcements · Insane Dreamers
Hi, Captains of Fortune! If you like the game, I invite you to leave a review on the store page and give me some feedback in the Community Hub so that I can gradually improve the gameplay of MOTK:FB. CHANGES IN VERSION 1.3: - I removed x3 speed from battles. Since I'm sure someone will be dissatisfied, here are the reasons for this choice: 1) It created a lot of bugs! Several users noticed that it generated problems with magical attacks and thrown weapons, but in reality, it generated other less visible but annoying problems, such as the incorrect calculation of damage received from status eff
3 June 2024 16:10 UTC · Community Announcements · Insane Dreamers
Hi, Captains of Fortune! It took me a long time to publish this update because I wanted to include 5 more languages in the game so more of our friends could play MOTK without the frustration of the foreign language. CHANGES IN VERSION 1.2: - 5 new languages added! Unfortunately, for budget reasons, I had to use an automatic translator, but, as far as possible, I tried to have the best possible result: the new languages are: Polish Korean Turkish Traditional Chinese) Thai - Several of you have told me that starting Adventure mode is difficult because it is not possible to craft many items
26 May 2024 14:26 UTC · Community Announcements · Insane Dreamers
Hi, Captains of Fortune! How's the game going? Do you like it? give me your feedback so I can improve it! If you like the game, I also ask you to write a review on the store page so as to attract other players. For you, it's little, it takes you a minute at most, but for me, it's truly a very important thing. Super thanks! CHANGES IN VERSION 1.1: - I added another type of merchant in Adventure because you pointed out to me that it was not possible to sell items dropped by enemies. While I was at it, I made sure that the merchant could sell you some enemy drops, but only the most common ones. T
24 May 2024 17:35 UTC · Community Announcements · Insane Dreamers
Finally, the day has arrived! Version 1.0 has been released! It's been a year since MOTK:FB was released in Early Access. In recent months I have happily listened to your suggestions and many of them are now in the game. I hope you will continue to support the game
22 May 2024 17:39 UTC · Community Announcements · Insane Dreamers
Hi, Captains of Fortune! I finally introduced character customization and races! I've wanted to do it for a long time, but there was always something more concrete that needed to be implemented. CHANGES IN EARLY ACCESS 4.4: - Character customization! Now, when you start a new Adventure, you will have the opportunity to customize your alter ego. There are not many variables: face, hair, beard, tunic, and, above all, RACE; however, for each variable, there are many choices, so I hope you find one that works for you. Customization is only present at the start of the Adventure; therefore, after th
17 May 2024 23:13 UTC · Community Announcements · Insane Dreamers
Hi, Captains of Fortune! Today I bring you many changes and great news: the "Supports" CHANGES IN EARLY ACCESS 4.3: - SUPPORTS!!! What are the Supports? Are you tired of seeing your soldiers taking beatings without being able to do anything? From today, you can intervene! Supports are "objects" that, by selecting them from the inventory and clicking on the battlefield, will generate a specific attack at the desired point. They are not designed to turn the tide of a battle but to make you more involved in it and help your brave friends in times of need. For now, the Supports available are the f
14 May 2024 14:22 UTC · Community Announcements · Insane Dreamers
Hi, Captains of Fortune! Some quick changes to balance the start of the Adventure mode. CHANGES IN EARLY ACCESS 4.2: - Now, "Exploration" type missions give a reward when completed: 100 coins and 10 reputations. It's not much, but this way, the player will always have an income available if he manages to extract from the battle. - In the first two days of Adventure mode, the available missions will only be "Exploration" type missions. This way, the player has time to gain some experience with the game before having to rush to face the more challenging missions. - The recruitment of mercenaries
13 May 2024 19:22 UTC · Community Announcements · Insane Dreamers
Hi, Captains of Fortune! Some quick changes in this update. CHANGES IN EARLY ACCESS 4.1: - Those who had already installed the game before version 4.0 will have had some problems with the controls. This is due to the fact that I had to change them during the development of 4.0, and therefore, an incompatibility could have arisen. This issue is the main reason for this update and should have been resolved. - Now, even doing Exploration missions, you will have a minimal reward in money and reputation. This should avoid situations where the player is unable to generate money. - I changed some UI
11 May 2024 22:11 UTC · Community Announcements · Insane Dreamers
Hello, Captains of Fortune! I finally released the new update!!! I've been working on it for months, so I really hope you like it. The main core of this update is the Adventure mode. This mode will allow you to create your own band of mercenaries from scratch. The ultimate goal is to save the royal family: princess, prince, queen, and king. Once you have completed these missions, you can continue playing for your personal pleasure as much as you want, considering that the enemies will become stronger and stronger day by day. Here are the main changes in this update: - Adventure mode. - Hundred
29 April 2024 14:09 UTC · Community Announcements · Insane Dreamers
Hello, Captains of Fortune! I'm finalizing the latest implementations for the last big news before the final release, namely the introduction of the Adventure mode (or Career, or Story, it doesn't have a specific name). In this mode, the game will transform (roughly) into a sort of RPG, roguelike, "extraction shooter," top-down, bullet hell, shoot 'em up, "looter shooter," and others. On the other hand, my games often blend multiple video game genres to be different from the crowd. This big fat update should be out within a week. A few weeks will follow, during which I will fix the bugs and tr
29 February 2024 15:45 UTC · Community Announcements · Insane Dreamers
Hello, Captains of Fortune! I'm near the end of development on Career Mode, but it will still take several days to be released. Obviously, it will come out not without bugs and imbalances; in fact, it is one of the reasons why I preferred to release MOTK in Early Access. However, I am sure that with your help, I can optimize everything as best as possible! To accommodate those who have not yet purchased MOTK, I would like to say that once the update containing the Career mode is released, the game will increase its value, and its cost will reach 9.99 dollars/euros. After that, once out of Earl
24 January 2024 12:22 UTC · Community Announcements · Insane Dreamers
Hi, Captains of Fortune! I'm working hard to implement all the new features of Story mode. Perhaps it would be more correct to talk about Career Mode instead of Story Mode. However, I stopped for a moment to update the current version of the alpha and show you that the project is still alive and full of energy; the silence is only due to hard work and personal commitments. CHANGES IN EARLY ACCESS 3.3: - Thanks to your help, I corrected some translation errors! Anyone of you who wants to help improve translations in your language is welcome! - Fixed the bug where you could not remove weapons fr
19 December 2023 19:21 UTC · Community Announcements · Insane Dreamers
Hi, Captains of Fortune! This update is important on a symbolic level because it is the first update focused on Story Mode! Obviously, you will only be able to play the new features relating to this mode when it is finished, but in the meantime, I would like to let you know about the progress, hoping to make your mouth water :D CHANGES IN EARLY ACCESS 3.2: - I corrected some of the new translations thanks to you. For this reason, I would like to thank them very much: SirMadnessTV for French Xavi Nihon for Spanish Anyone of you who wants to help improve translations in your language is welcome!
2 December 2023 15:09 UTC · Community Announcements · Insane Dreamers
Hi, Captains of Fortune! These days, I've been working very intensely because I wanted to include more languages in MOTK... but I didn't think I'd have to translate so many words! :D I have chosen the most spoken languages on Steam (except Italian because it is my native language), so don't be angry with me if yours is not present. If the game is successful, I will gladly add other languages. IMPORTANT: the translations (excluding English and Italian) were done using an automatic translator. Consequently, the quality of these translations will be of a medium-low level, with some terms complete
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