Hotfix v1.03
Shield enemies can no longer spawn inside Abyssal Rifts.
Fast paced First-Person Melee Roguelike RPG with randomly generated weapons and upgrades, unlockable new classes and persistent leveling. Hack and slash your way through atmospheric dark fantasy locations, unique monsters and bosses.
| App ID | 2406370 |
|---|---|
| App type | Game |
| Developer | PST Games |
| Publisher | PST Games |
| Homepage | https://darkbladeascent.com/ |
| Release date | 23 October 2025 |
| Release state | released |
| Controller support | full |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| Store page | store.steampowered.com/app/2406370 |
| Last store refresh | 11 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | OAMRogueLike.exe | windows | Darkblade Ascent |
Hourly peaks, UTC. All-time peak covers SteamRaw's recorded history.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 11 September 2026 21:54 UTC | $10.99 | $10.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20738428 | 10 November 2025 12:59 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 2406371 | windows · 64 · english | 13.04 GB | 12.38 GB | 5242690514130444044 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20738428 | public | 10 November 2025 12:59 UTC | 11 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:42 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Shield enemies can no longer spawn inside Abyssal Rifts.
Fixes:Added save game backup system.Fixed an issue where the final boss would get out of bounds.
Fixes:Enemies Abyssal Rift in Caves (6th area in the campaign) will no longer get stuck in their spawn zone.Gauntled modifiers no longer apply in The Hideout.Changes:Turning off Head Bobbing in settings will also disable camera sway motion on strafing left and right.
We're thrilled to hit this incredible milestone, an achievement made possible by our players. Your invaluable feedback has been essential in helping Darkblade Ascent reach its full potential.This launch comes with our BIGGEST UPDATE yet full of changes and additional content. New Class: BerserkerGenerate Rage with normal melee hits. Shout a powerful warcry that exerts accumulated rage to intimidate enemies and empower yourself. Berserker Upgrade Tree: Battle Instincts: Warcry increases Weapon Damage by 2% -> 3% -> 5% per Rage point for the duration of the shout.Bonebreaker Shout: Warcry releas
Darkblade Ascent is finally leaving Early Access and launching into 1.0 on October 23rd! We're thrilled to hit this incredible milestone, an achievement made possible by our players. Your invaluable feedback has been essential in helping Darkblade Ascent reach its full potential.The launch comes with our BIGGEST UPDATE yet full of changes and additional content. Here are a few things to expect on October 23rd.New Class: BerserkerGenerate Rage with normal melee hits. Shout a powerful warcry that exerts accumulated rage to intimidate enemies and empower yourself.New Enemy TypesWe’ve introduced n
With this update we are revamping the existing weapon abilities and we are adding enhanced versions of each ability that's unlockable in the passive tree.Weapon abilities are a core part of Darkblade Ascent's dynamic combat and keeping them locked behind a keystone in the passive tree meant that some players would unlock them much later in the game and thus not experiencing the full combat system as it was meant to be played.With this update ALL weapon abilities are unlocked by default.The keystones in the passive tree that previously unlocked weapon abilities now unlock more powerful versions
The Soulweaver has arrived, the ultimate test at the end of the campaign. We’ve poured everything into making this finale as epic and unforgettable as possible. The Soulweaver embodies the peak of Darkblade’s ascension and the reckoning for his sins.We can’t wait to see you claim victory… or find yourself unceremoniously getting sent back to the Main Menu.Patch Notes:Changes:Increased Gromar's (second campaign boss) health by 150%.Interact button no longer requires to be held. Added bosses names above their health bar.Added support for ultra-wide 16:9 resolutions.Added support for 120Hz refres
Exiting the campaign mid-run will allow players to continue from the start of the map they exited instead of the current stage. Highlighted the filter buttons in inventory UI. Lowered the default music volume in The Hideout. Keybind indicators on screen will now correctly refresh if the player changes a keybind from the setting menu. FOV can now be adjusted to go to a minimum of 80 in Settings > Gameplay. Nethersteel Nova inscription no longer grows in size when dealing damage making it less obstructive. Removed "New Arena Unlocked" message when completing the second arena in The Hideout.
Adjusted enemy spawn locations in The Undead Prison arena where they would sometimes get stuck.
Fixed an issue with a button not being selectable on controllers Fixed the "Seal of Trust" achievement not triggering when having maximum reputation with the Trader in Hideout. Pre-loading of assets are now done in the Main Menu instead of on game-start. Reduced number of ranged enemies in Undead Prison arena in Hideout.
We are very excited to announce that our biggest update yet, The Hideout, is NOW AVAILABLE!We are always trying to push the boundaries of what Darkblade Ascent offers. Being a small team of 2 developers we have the freedom to explore not-so-conventional ideas and implement player feedback in creative ways.With this Major Update we are introducing The Hideout and a Complete Combat Overhaul.The Hideout: Survive + ExtractOnce you hit level 5 you’ll unlock access to The Hideout: brand-new game mode that blends survivor-like gameplay with extraction mechanics.With this mode we are toying with the i
We're thrilled to announce that our biggest update yet is coming on June 20! Check out this explainer video on what to expect when the update goes live. For more details you can read our previous news post: See you in The Hideout on June 20!
We are making a lot of progress towards the next major update and today we want to give you a preview of what’s to come. With each update we are trying to push the boundaries of what Darkblade Ascent offers. Being a small team of 2 developers we have the freedom to explore not-so-conventional ideas and implement player feedback in creative ways. Introducing… The Hideout: Survive + Extract {STEAM_CLAN_IMAGE}/44019346/8a87b5062c6353f5e9104d82aa7b08536360edcb.png Once you hit level 10 you’ll unlock access to The Hideout: brand-new game mode that blends survivor-style gameplay with extraction mech
Hey everyone, Since the launch of Darkblade Ascent, we’ve been blown away by the support, feedback, and excitement from all of you. Thank you for helping us shape the game into something fun, polished and full of content. After listening to the community and reviewing how players are engaging with the game, we’ve decided to lower the base price of Darkblade Ascent to $10.99. We want to explain why. Why the Price Drop? We are building Darkblade Ascent with a lot of passion and dedication, but we’ve come to realize that our original pricing may have created a barrier for some players. We want to
Watch developers play Darkblade Ascent with the new WEAPON INSCRIPTIONS update.
Full appinfo as delivered by Steam PICS, changenumber 38801284. Also at /api/app/2406370/raw.
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