11 September 2026 12:45 UTC · Community Announcements · MegurinE
Hello, this is TEAM HORAY. 🥕 indicates improvements made based on community feedback. Thank you! Known Issues We've received reports of enemies moving outside of walls. We suspect this is caused by the new collision system introduced in 1.0.31 to fix the corner-stuck issue in the final stage, but we haven't yet pinpointed the exact cause. Our team has been testing continuously, but we haven't been able to reproduce the issue, which makes it difficult to identify the root cause. If anyone has recorded footage of a monster walking into a wall or spawning inside a wall during play, we'd greatly
11 September 2026 08:42 UTC · Community Announcements · taehyun
Hello! This is TEAM HORAY. Sephiria will be exhibiting at Tokyo Game Show 2026! Come play the game on-site, and grab a little gift we've prepared for you. Event: Tokyo Game Show 2026 Location: Makuhari Messe, Hall 3, General Exhibition Area — KOCCA Korea Joint Pavilion (03-C03) See you there! {STEAM_CLAN_IMAGE}/44768384/79d58278c91d5a24dc4cbb7a3cb0a51d15b62d37.png
10 September 2026 15:19 UTC · Community Announcements · taehyun
Hello, this is TEAM HORAY. 🥕 indicates improvements made based on community feedback. Thank you! 1.0.31 New Content • Added 2 new upgrades for the Sword and Shield. • Blinding Silence: Increases Lightning Damage by 5. Increases the number of attacks performed by the Thunder's Earring artifact by 1 and its damage by 100. Using Special Attack: Cleave immediately activates Thunder's Earring. • Garden of Needle Ice: Increases Cold Damage by 5. The Ice Vine artifact now orbits the player when activated and no longer has a cooldown. • Removed the Sword and Shield's Magic Wand upgrade and replaced i
20 August 2026 11:19 UTC · Community Announcements · MegurinE
Hello, this is TEAM HORAY. 🥕 marks changes made based on community feedback. Thank you! 1.0.30 Stages • Mystic Pot: The pot is now displayed as broken once all of its uses have been consumed. • Suspicious Hat Merchant: The shop orb is now displayed as broken after the merchant flees. Bosses • 🥕 Pentaxis, the Guardian of the Library: Added dedicated BGM. Artifacts ImageChanges Broken Sapphire • Fixed an issue where its effect was drawn on top of speech bubbles. Frozen Bow • 🥕 Arrows now pass through walls. Weapons ImageChanges Flourish Staff • 🥕 Holding down the attack button while a Specia
14 August 2026 08:12 UTC · Community Announcements · taehyun
1.0.29 Fixed a bug where progress would occasionally freeze after a game over in Chapter 6 multiplayer environments 1.0.28 Fixed a bug where the UI for some story objects appeared corrupted during Chapter 4. Fixed a bug where keywords from a previously viewed weapon were displayed when opening a weapon tooltip. Fixed a bug where the Hard Mode difficulty level could not be changed properly using a gamepad. Fixed a bug where the time change function was not reset properly.
13 August 2026 13:05 UTC · Community Announcements · taehyun
Hello, this is TEAM HORAY. 🥕 marks changes made based on community feedback. Thank you! 1.0.27 • Fixed a bug where preset buttons could not be selected at certain resolutions. 1.0.26 Combat Rule Changes • The Dagger's Dash Attack can now be chained into Special Attack: Parry and Special Attack: Fury. • 🥕 In multiplayer, HP gained above your maximum HP through another player's revive (temporary HP) will no longer disappear when you heal. However, all temporary HP is now lost whenever your maximum HP changes. Bosses Chapter 6 Final Boss • 🥕 Fixed an issue where the boss remained invincible if
7 August 2026 11:50 UTC · Community Announcements · taehyun
1.0.24 Added appearance variants to 7 costumes Potions are now dropped separately instead of being stacked together when dropping multiple potions on the ground Fixed a bug where the special attack of Mischievous Prank could not be used when MP was 40 or lower The mouse cursor can now be moved outside the game window while navigating the UI Fixed a bug where holding down the attack key before a cutscene played would cause attacks to continue during the cutscene Added Steam Profile Rich Presence support Fixed a bug where players with mismatched chapter progress could be invited under certain co
4 August 2026 09:07 UTC · Community Announcements · MegurinE
Hello. This is TEAM HORAY. 🥕 indicates improvements made based on community feedback. Thank you! 1.0.23 Stages • Merchants that can engage in combat now return to their original position after leaving it. • Suspicious Hat Merchant: Adjusted how quickly it starts to flee. Boss Qliphoth • Fixed an issue where projectiles could enter the safe zone in certain situations. • 🥕 Fixed an issue where the effect object would remain in the next battle if the character died during the Phase 3 cutscene. Artifacts ImageChanges Scabbard of Exorcism • Improved an issue where the projectile direction was rar
1 August 2026 12:51 UTC · Community Announcements · taehyun
1.0.22 Fixed a bug where the Chapter 6 earthquake event would replay after changing areas. Added additional NPC dialogue during the Chapter 6 earthquake event. Final Boss Phase 1: Slightly reduced the spread of the radial bullet pattern. Fixed a bug where Breath of Ice (Sword & Shield)'s "Dash Attack Damage +40%" effect was only increasing damage by 30%. Improved an issue where dropping Droplet of Plitvice while using it could rarely cause the game to crash. Improved a rare crash that could occur while interacting with the Talent UI in multiplayer.
31 July 2026 14:02 UTC · Community Announcements · taehyun
1.0.21 Added the ability to view the Credits from the title screen after completing the game. Spinning Staff Demon: Fixed a bug where the attack warning would occasionally remain on screen. Guillotine of Bitter Cold: Fixed a bug where the UI incorrectly displayed the skill name as "Blizzard Hammer." Hard Mode "Blood Festival": Healing effectiveness in multiplayer now scales down based on the number of players. (2 Players: 66%, 3 Players: 50%, 4 Players: 33%) Adjusted the final boss. (Phase 1) - Improved the bullet attack pattern so that consecutive casts no longer generate an excessive number
31 July 2026 07:00 UTC · Community Announcements · MegurinE
Sephiria has officially launched. Hello! This is TEAM HORAY. It's been eight years since we released our previous title, Dungreed. Sephiria began as a project at the end of 2021. {STEAM_CLAN_IMAGE}/44768384/77589a70315924969524f6731ae67a88523a347b.gif The prototype, January 4, 2022 Over 484 days of Early Access and 58 updates, Sephiria has grown into a far bigger game than it once was. 6 chapters Six weapon branches with over 200 upgrades About 300 Artifacts · about 70 Tablets · over 30 Potions Over 20 costumes 18 Hard Mode elements Support for 12 languages · online co-op for up to 4 players A
29 July 2026 12:59 UTC · Community Announcements · taehyun
Hello! This is TEAM HORAY. Thank you to everyone who has been looking forward to Sephiria's full release. Sephiria is leaving Early Access and moving into its full 1.0 launch on July 31st, 2026. The launch times for each region are as follows: {STEAM_CLAN_IMAGE}/44768384/6e18b9b88e2a678405e6dfb8045dfe30dc5f1dd6.png Asia: July 31st, 16:00 (KST/JST), 15:00 (CST) Europe: July 31st, 09:00 (CEST), 08:00 (BST) Americas: July 31st, 03:00 (EDT), 00:00 (PDT) Sephiria will also have a big launch discount to celebrate the release. Please note in advance that once the discount ends and Steam's price-chang
16 July 2026 05:30 UTC · Community Announcements · taehyun
Fixed a bug where the Wishing Fountain would fail to grant items when the OS language was set to Turkish. Fixed a bug where certain character dialogue in Chapter 4 was not displayed correctly. Partially improved an issue where the game would occasionally fail to restart properly after an expedition ended.
8 July 2026 13:02 UTC · Community Announcements · taehyun
Hello! This is TEAM HORAY. We’re so happy to announce that Sephiria is leaving Early Access and getting a full launch on 31st July! We have a new trailer to celebrate: If you’ve been an Early Access player, the game will automatically update into 1.0 for you at launch. Thank you so much for all your feedback and the Overwhelmingly Positive rating so far! So what can you expect from the full launch version on the 31st July? The sixth (and final) chapter of Sephiria will be playable The final boss More weapon upgrades and miracles More items to mix and match in your inventory Additional hard mod
1 July 2026 04:07 UTC · Community Announcements · taehyun
Hello! This is TEAM HORAY. It's been a while since our last update. Our team is currently continuing the final stretch of development for Early Access. We plan to share details about the schedule separately through an announcement soon. As always, thank you for your interest and support! Rather than new content, today's patch focuses on interface improvements that had been lower on our priority list until now. Changes You can now select smooth fonts for each language. Smooth fonts are slightly less consistent with the game's overall style than the existing pixel fonts, but they make the game e
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