Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:13 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
5 December 2025 10:56 UTC · Community Announcements · asraworks
Highlights The game's logo has been improved! The new logo is made by the amazing artist benfun art, and it features fantastic illustrations of the Archer, the Brawler and the Arcane Mage! This is a big upgrade over the old logo, with much more character and much closer to what I originally envisioned when I started developing this game. https://i.imgur.com/I1CrUfK.png If you'd prefer to see the old logo in-game, there's a new "Show classic logo" toggle in the Options menu. Many balance changes, mainly for bosses! Check them out below. Balance Changes Trinkets Undead Antidote https://i.imgur.c
20 May 2025 13:43 UTC · Community Announcements · asraworks
Highlights You can now see which classes are missing for each progress objective when hovering over each of them in the Game Mode Select screen! https://i.imgur.com/PHPIlvs.png The Astral Dust earned for completing sectors and for winning has been increased! Astral Dust gained for completing a sector: 20 >>> 30 Astral Dust gained for winning: 50 >>> 70 The Thorns keyword now has syntax highlighting in cards. https://i.imgur.com/nqlMexP.png Balance Changes Status effects Bleed and Poison damage is too high, making the strategies that abuse them too overpowered. With these changes, they will sti
20 February 2025 14:02 UTC · Community Announcements · asraworks
Highlights Two new toggles have been added to the Options menu, to darken the grid and to always show where cannons are aiming at! https://i.imgur.com/WaCDbfu.png Here's a comparison of how the map looks without activating these new toggles and after activating both of them! Before https://i.imgur.com/jrmQli3.png After https://i.imgur.com/AhQBQHq.png Also, even if you don't have the cannon directions toggle active, they'll show up when hovering them with the mouse! https://i.imgur.com/6D0f5q9.png The Wicked Cannons from the Wicked Cannoneer boss fight will also show where they're aiming at, bu
8 February 2025 12:07 UTC · Community Announcements · asraworks
Highlights 5 new trinkets have been added to the game! https://i.imgur.com/41Kj5oV.png https://i.imgur.com/uohmDg1.png https://i.imgur.com/9ydgukr.png https://i.imgur.com/VKMuYbu.png https://i.imgur.com/8oXHWnx.png Balance Changes Trinkets Buffs for weak trinkets! Blue Feather https://i.imgur.com/BvmbvwW.png Now also gives 10 spirit and intellect. Rarity: Common >>> Uncommon Cannon Chestplate https://i.imgur.com/SPV2JZ6.png Now also gives 8 defense. Cobalt Sword https://i.imgur.com/0wDZZ0Z.png Extra attack based on intellect: +20% >>> +25% Egg of Fire https://i.imgur.com/wpJvuf6.png Extra atta
10 December 2024 10:44 UTC · Community Announcements · asraworks
Bug Fixes Fixed a bug related to the Ghost Steps card.
9 December 2024 11:14 UTC · Community Announcements · asraworks
Highlights Cards that have more than 3 items now show a message that tells the player to right-click the card to view all items. Cards that have 3 items or less don't show that message, as all item effects can be seen directly. This message is also shown when hovering cards in your hand during combat. https://i.imgur.com/h6xtWP6.png Trying to stun a unit that is immune to stuns will now show a message indicating their immunity. Balance Changes Units Fire Wolf Base Max Health: 260 >>> 250 Base Attack: 80 >>> 70 Base Defense: 35 >>> 30 Steel Tank Reducing a bit this unit's excessive tankiness an
6 December 2024 22:40 UTC · Community Announcements · asraworks
Bug Fixes Possible fix for a bug related to the cards Heal Alpha, Beta and Gamma.
17 November 2024 08:55 UTC · Community Announcements · asraworks
Highlights Stunned units now show that they're stunned on the turn order bar at the top of the screen. https://i.imgur.com/Zt8bfWI.png Arcane Mages now show the intellect gained after casting spells more visually. https://i.imgur.com/gCmKzE8.png Bug Fixes Bug Fix: Card Items added to your cards during combat no longer draw the mouse input when hovered in your hand. (This could make the card think the mouse stopped hovering it and begin moving in and out of focus). The card item descriptions are still shown when the card is hovered.
8 November 2024 19:51 UTC · Community Announcements · asraworks
Highlights The stacks of each status effect a unit has are now shown in their stats panel, next to the status name. https://i.imgur.com/oIxHyde.png Class Level EXP gained for each combat won: 15 >>> 25 Cannons now take 10% less time to process their actions. Balance Changes Classes Brawler Now starts with 2 Combat Preparations instead of 2 Bolsters. Cards Purifying Sigil Now it can remove the Undead status effect. (indirect buff to Radiant Mage) https://i.imgur.com/MN8mimJ.png Silent Strike Mana cost: 3 >>> 2 (indirect buff to Ninja) https://i.imgur.com/mm833JT.png Starcall Alpha Mana cost: 3
8 November 2024 16:30 UTC · Community Announcements · asraworks
Highlights Cannons now have sound effects when shooting. Balance Changes Enemies Blue Slime Health: 350 >>> 340 Intellect: 75 >>> 60 Spirit: 45 >>> 40 Evasion: 5 >>> 0 Bug Fixes Bug Fix: The correct map music now plays when ending combats in Sectors 2 and 3.
8 November 2024 15:04 UTC · Community Announcements · asraworks
Highlights A new combat type has been added to the game, Horde! Hordes have many more enemies than usual, but they are significantly weaker! Defeat them all to win! https://i.imgur.com/b19wfev.png Enemies in hordes have: 60% less health 50% less attack, intellect, defense, and spirit 25% less speed 2 less movement range (down to a minimum of 1) Hordes have a ~10% chance of appearing instead of normal combats, and they give +25% crystals after winning. In Hordes, more than one of the same enemy can spawn (except Battlemages). Enemies attracted with cards such as Enrage or Taunt now go over spik
8 November 2024 11:46 UTC · Community Announcements · asraworks
Bug Fixes Bug Fix: Attacks in which the defender dies after the attack began are now automatically stopped and the game now continues normally. This could happen on rare occasions where an enemy unit could sometimes target one of your units that just died, resulting in a "Confirm Defense" that could not be confirmed. Now the game recognizes that and ends the attack automatically.
4 November 2024 14:36 UTC · Community Announcements · asraworks
Highlights Most maps now have a few extra tiles, focusing on making narrow pathways a bit wider. Now structures that block movement can no longer spawn next to each other. Structures that don't block movement (bushes) can still spawn next to any structure. By itself, this should make it impossible for enemies to spawn trapped behind structures. This was one of the narrowest maps before this patch, but now it's a bit bigger. Additionally, you can see the changes to the structure spawn positions. https://i.imgur.com/2ky7Cy4.png
4 November 2024 10:51 UTC · Community Announcements · asraworks
Highlights A toggle to show cards in hand entirely has been added to the options menu. Another way to see all cards in your hand entirely without hovering them individually is by selecting your hand in the Deck view during combat. https://i.imgur.com/FcWWmkL.png https://i.imgur.com/WqGFbBB.png Balance changes Classes Archer Archer Vision can now target structures. Bug fixes Bug fix: Fixed a crash when trying to cast the cards Aim High, Dark Strike, or Natural Predator on a Structure. Bug fix: Fixed a targeting bug that in rare situations caused enemies that target the closest unit to chase inc
31 October 2024 12:32 UTC · Community Announcements · asraworks
The Early Access is finally coming to an end, after 1 year and 2 months and dozens of updates! The game will still receive updates, albeit at a slower pace. I'll still be monitoring all feedback, so please let me know if you have any suggestions to improve the game! Thank you for playing and for the support! Be sure to stay tuned for the future projects I release! Highlights 11 new achievements have been added to the game, one for each challenge! The amount of crystals you have can now be seen in the Pause Menu. Cards offered after ending combats no longer offer +20 crystals on pick up when yo
Full appinfo as delivered by Steam PICS, changenumber 37460493. Also at /api/app/2451820/raw.
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