The Damned have returned. Embark on a journey through the world of Wicklan as the last embers of humanity begin to go out. Battle, steal, and explore your way through a challenging land as you combine different equipment and abilities to fulfill your destiny in this rich open-world RPG.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
11 September 2026 22:30 UTC
$6.99
$6.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
15536140
29 August 2024 20:08 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
2456021
3.32 GB
1.14 GB
7349249202084804266
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
15536140
public
29 August 2024 20:08 UTC
10 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:29 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
29 August 2024 21:04 UTC · Community Announcements · ChikeMcNugg
Hello, Been a while since our last update for numerous reasons. Alas, we have added plenty. This includes new quests, items, areas, improvements, and fixes. Our next update will be a smaller one focusing again on QOL changes and UI changes with a few additions too (torches, a new enemy, and more). For now here are the full changes for this update, 1.3.4. Additions Added 2 new quests. Added Shade warrior Added Shade Priest Added Fomarian Cultists. Overhauled player movement and combat. Added new LODs for trees - more performance yay! Added camera shake when player gets hit NPCs heads now turn w
5 August 2024 18:55 UTC · Community Announcements · ChikeMcNugg
Hello, A smaller update today that focuses on how quests are obtained, tracked, and complete. The next series of updates will be smaller in size mainly focusing on a single feature each, bug fixes, visual overhauls, and gameplay improvements. Here are today's additions and revision. Have fun! Added a proper quest sytem. Added 3 quests. Added UI popups for when quests are obtained, advanced, and completed. Added quest rewards. Added prerequisites for certain quests. Added new icons and icon colors for all inventory items. Shrinked the size of the hotbar Rebaked occlusion. Fixed the opening ques
2 August 2024 13:51 UTC · Community Announcements · ChikeMcNugg
Hello, A fun update this week. This one focuses on changes to combat. A lot of the changes to combat are not fully complete and may be slightly buggy especially with animations. This will all be fixed in the coming few updates which will also features updates to movement to complement the combat changes. Until then heres the full list of additions and changes. Added Bere Island, a new starting location off the coast of Wicklow. Added two new caves. You can now block by right clicking, this gives you a chance to block all damage depending on the block stat of your weapon. Enemies can also block
26 July 2024 18:14 UTC · Community Announcements · ChikeMcNugg
Hello, Today we have our second major update to the game. You can see the full additions and changes to the games below. This update focused significantly on adding systems to the game that will be built upon and expanded in the future - mainly the ability to enter and exit buildings. We are already hard at work on our next major update which will include more areas, buildings, armor, and a rework/overhaul of the combat system. Until then enjoy this weeks update :) Additions Added the ability to enter and exit buildings. Added Castle Bawn - the oldest keep in Wicklan. Added flags Added water p
12 July 2024 12:05 UTC · Community Announcements · ChikeMcNugg
Hey! We've an interesting update this week that focuses primarily on animations and art updates. We've overhauled the animations for humanoids and updated the armor models available to NPCs and the player. We currently have a bigger update in the works that will add helmets (and hair) to the world, additional armor sets, combat improvement, quests, a new inventory tab for character stats and buffs, a rework to Wicklan that includes a big keep, looting updates, and more. Animation Changes Updated walk and run animation. Added jog animation Updated side step animations Added side step with sword
20 June 2024 17:25 UTC · Community Announcements · ChikeMcNugg
Hey! Bit of a bigger update than usual. This one focuses on trading with NPCs and reworks to the inventory. Heres a quick rundown: Additions Added the ability to buy and sell from NPCs Added currency used to trade. Its dropped by enemies and can be looted from around the world. Added the ability to stack items in your hotbar and in your inventory Added a new armor set - the default leather armor you will now spawn with. Added four traders to Wicklow with different items for sale Added a new lost Wisp Added new items given after completing tutorial Secrets. Reworks Reworked buffs and debuffs Ch
17 June 2024 16:17 UTC · Community Announcements · ChikeMcNugg
Hello. This update includes some fun new things. Most importantly, an intro cutscene has been added along with some new music. Here's the full list. Smuggler enemy added. New loot drops added including mashroom stew and flesh bits. Intro cutscene. New music. Game intro reworked to make it easier to understand objectives. Keybinding hints added. Codebase reworked to make loading saved data quicker. Overall these additions focus on the intro of the game and should make it a little less daunting for new players to figure out what to do as well as help them understand how to do it. Stay tuned for
15 June 2024 21:58 UTC · Community Announcements · ChikeMcNugg
Hey all, By popular demand jumping is now a feature (although it may be mildly buggy in certain cases, but by and large works great). I'll admit jumping around is a lot of fun, you guys were right. Additionally this update contains: New sound effects Reworked locations Signposts to help guide you to locations Jumping. Slight change to foliage shaders and colors. Bug fixes. There are a number of other features in the works at the moment and hopefully there shall be another update later in the week that includes improvements to the games soundtrack, upgrades to the UI, secret locations and encou
13 June 2024 21:40 UTC · Community Announcements · ChikeMcNugg
Hey! After spending the last two years solo developing Withering Way the game is finally at a point where I am happy to release it. It's been a long journey and the direction of the game has taken twists and turns but at last Withering Way is a game I'm proud to release. To all of you, Thank You! I just want to say thanks to all of you who wishlisted Withering Way, reached out, gave feedback, and more. Finally, I'd like to say Withering Way is a passion project of mine where I got to build and continue to build a vast fantastical world filled with interesting oddities and characters. That lead
Full appinfo as delivered by Steam PICS, changenumber 34903033. Also at /api/app/2456020/raw.