12 August 2026 10:45 UTC · Community Announcements · PQube Community
Hey everyone!Thanks to all of you who helped to test the beta version of patch 1.5.0.17 over the last few weeks, we're now happy to announce that we have pushed patch 1.5.0.20 live to all players 🥳See below for the full changelog:New languages & language fixesAdded Turkish language support.Added Arabic language support.Added Arabic fonts for inventory, map, and label text.Fixed issue with dialogue name misalignment on non-Arabic languages.Fixed issue with Arabic text alignment on load and save.SettingsHDR now functions as intended.Adjusted brightness and gamma settings.Added ultrawide support
1 August 2026 02:02 UTC · Gamemag.ru · Семен Страндов
Сурвайвал-хоррор Tormented Souls от независимой студии Dual Effect получит полноценную экранизацию. Права на создание проекта приобрели ZQ Entertainment, Prime Universe Films и Longevity Pictures.
27 July 2026 15:37 UTC · Community Announcements · PQube Community
Hey everyone, We’ve just soft-launched patch 1.5.0.17 via our public beta branch. You can access this version of Tormented Souls 2 as follows: Right click on the Tormented Souls 2 app in your Steam library and select ‘properties’. Click ‘Game versions & betas’ from the sidebar and select the ‘public beta’ from the list of game versions. Click ‘Installed files’ from the sidebar and click ‘verify integrity of game files’. Your game should now automatically update! This new patch includes two new languages, more settings and controller options, plus minor bug fixes. If you encounter any issues wh
18 June 2026 08:59 UTC · Community Announcements · aaron_pqube
Hey everyone, We have just pushed hotfix 1.5.0.12 which resolves the following issue: Iron Maiden boss now takes damage as intended Thanks again for the community members who reported this 🙏 Dual Effect and PQube
16 June 2026 14:04 UTC · Community Announcements · PQube Community
Hi everyone, Just a quick update to share today as we've just pushed patch 1.5.0.11 live. This patch was created in response to an issue we discovered in the last patch whereby lighting and cutscene quality had been unintentionally reduced. Thank you to the community members who flagged this and apologies for the inconvenience caused. We've also included a few bugfixes for the Dr. Hertz fight that were still being reported, see below for the full changelog: Lighting & cutscene quality fixed. Re-enabled Fullscreen for certain monitor sizes. Fixed issue where weapons did not work during Dr. Hert
4 June 2026 17:03 UTC · Community Announcements · PQube Community
Hey everyone, A new patch is now live for Tormented Souls 2! See below for the full list of changes: General bugfixes Players cannot interact with the Church mirror after completing the puzzle and must move away and then return. Shotgun icon changes number of barrels when using weapon shortcuts. Flashlight spins without input when examining in the inventory. Game crashes when entering Classroom 103. Fatal Error crash while the game is paused in the background. Type C controller will stay on screen. Player is unable to upscale to 2k. Credits alignment issue on ultrawide resolution. New Game Plu
20 May 2026 08:39 UTC · Community Announcements · eldritcheve
Hi everyone, We’re excited to share a new patch for Tormented Souls 2 today that we will be soft launching on our public beta branch. This latest patch (patch 1.5.0.2) will include the following bug fixes: General bugfixesPlayers cannot interact with the Church mirror after completing the puzzle and must move away and then return.Shotgun icon changes number of barrels when using weapon shortcuts.Flashlight spins without input when examining in the inventory.Game crashes when entering Classroom 103.Fatal Error crash while the game is paused in the background.Type C controller will stay on scree
23 April 2026 15:36 UTC · Community Announcements · PQube Community
Hi everyone, First of all, we’d like to apologise for going quiet these last few months. We completely understand your frustrations regarding outstanding bugs and wanted to reassure you that we are committed to continuing development on Tormented Souls 2 in 2026. Following the release of the ‘New Game Plus’ update on 12th February we have been investigating a number of new issues alongside historic bugs, and so we wanted to give you a quick update on our plans for patches in the coming weeks and months. Today we’re soft launching the 1.4.1.3 patch on a public beta branch. This patch includes t
12 February 2026 13:08 UTC · Community Announcements · aaron_pqube
Hey everyone! We’ve got some great news to share as we’ve just launched a major FREE update for Tormented Souls 2!Centred around a challenging ‘New Game Plus’ mode, additional content includes tougher enemies, deadly new weapons, more secrets, and even a bonus costume for Caroline! Read on to find out what’s in store…🔥Bigger challenge, deadlier weapons!Unlocked immediately after completing the game for the first time, ‘New Game Plus’ ratchets up the tension by increasing both the enemy count and adding even more jumpscares! Fortunately for Caroline, this mode also introduces two new weapons.
3 December 2025 14:03 UTC · Community Announcements · aaron_pqube
Hi everyone!We're super proud to announce that Tormented Souls 2 has been nominated for awards in 6 different categories at this year's Horror Game Awards:Game of The YearBest Indie Horror GameBest Art DirectionTechnical AchievementBest NarrativeBest Indie DeveloperWe couldn't be more proud to be nominated alongside so many other fine horror releases and really couldn't have gotten this far with you, our community!If you have enjoyed Tormented Souls 2 and would like to vote for us in any of these award categories, you can do so via the following links:Game of The Year - https://www.thehorrorga
21 November 2025 10:19 UTC · Community Announcements · PQube Community
Following yesterday's release of patch 1.3.4 we were made aware that the fuse puzzle softlock was still persisting for some players. This hotfix should resolve the following issue: Gameplay- Fixed: The fuse puzzle items will now display if players loaded a previous save that had the fuses placed in the puzzle.
20 November 2025 12:38 UTC · Community Announcements · PQube Community
Hi all, Following yesterday's release of patch 1.3.3 two issues were raised by the community regarding the cemetery and school fuse box puzzles whereby key items left in the puzzles were disappearing after the update was installed. To remedy this we have just released patch 1.3.4:Gameplay- Fixed: The letter puzzle items will now display if players loaded a previous save that had the items placed in the puzzle. - Fixed: The fuse puzzle items will now display if players loaded a previous save that had the fuses placed in the puzzle. We are aware of two outstanding issues that can potentially blo
19 November 2025 11:58 UTC · Community Announcements · PQube Community
Hi everyone! We've just released patch 1.3.3 which includes fixes for 40+ issues while also addressing the outstanding softlocks that were present in 1.3.2. See below for the full changelog:Gameplay- Fixed: Collecting all weapons would not unlock the Hoplophile achievement- Fixed: Costumes appeared to duplicate, and Caroline would become invisible- Fixed: Equipping and unequipping the Lighter caused the darkness mechanic to break- Fixed: Player now receives Joseph's diary "02. The Sacred Book of the Nephilim" after interacting with Joseph- Fixed: Issue where Joseph's diary could be duplicated-
10 November 2025 11:04 UTC · Community Announcements · PQube Community
Hey everyone! Thank you for your patience as we worked through all of your feedback and bug reports over the past few weeks 🙏 Following a short beta period we have now rolled out patch 1.3.2 which should address over 60 issues including the softlocks that have been frustrating players since launch. IMPORTANT: During the beta period we were made aware of two instances of persisting softlocks in 1.3.2: Issue 1: Sometimes the main cemetery (tomb dials) puzzle does not trigger correctly after it is completed. Solution: Ensure that you save in the Cemetery Office immediately after entering the cem
26 October 2025 14:49 UTC · PCGamesN · editor@pcgamesn.com
I'm really glad we got Tormented Souls 2. The first installment in the series is probably the most impressive homage to old-school survival horror that I've seen. Developer Dual Effect wears its inspirations on its sleeve; most notably those first three Resident Evil games, but with influences from several of the other best horror games of the era, including Alone in the Dark and Silent Hill. Tormented Souls is a game that clearly understood why those worked, embracing the limitations of the fixed-camera perspective and the inherent terror of the unseen that it creates. Now, it's back for a se
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