1.0.3
-optimised bullets a little more -improved save file stability -fixed book pages not resetting sometimes after full progress reset -fixed potential crash on startup
Play as a mighty Blood Wizard on a quest to escape a death-loop of psychedelic dungeons. Slay disgusting creatures using a large array of bladed weapons and unnerving spells, harness the power of cursed rings, find mysterious treasures, and learn the secrets of the universe you are trapped in.
| App ID | 2488590 |
|---|---|
| App type | Game |
| Developer | Lori Vornoy |
| Publisher | Lori Vornoy |
| Release date | 11 November 2024 |
| Release state | released |
| Controller support | partial |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| Store page | store.steampowered.com/app/2488590 |
| Last store refresh | 9 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | dobad.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 11 September 2026 21:55 UTC | $18.99 | $18.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 23351029 | 21 May 2026 20:15 UTC | ||
| beta | 23351029 | beta test branch | 21 May 2026 20:00 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2488591 | windows · english | 1.57 GB | 1.15 GB | 5131380945446000935 | branches: beta |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 23351029 | public | 21 May 2026 20:15 UTC | 9 hours ago |
| 23351029 | beta | 21 May 2026 20:00 UTC | 9 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:31 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
-optimised bullets a little more -improved save file stability -fixed book pages not resetting sometimes after full progress reset -fixed potential crash on startup
-added a timeout for gold wizard's invincibility in case some skeletons get stuck
-fixed a crash that might happen when activating pathway band on the final level
Dungeon crawlers have had a long and storied history with PC gaming, from titles like Akalabeth, Eye of the Beholder, or Dungeon Master to more modern offerings like Dark and Darker, Dungeonborne, and Legend of Grimrock. There are some truly unique twists on the genre out there too, and Dungeons of Blood and Dream is one of them. Even outside of its art style, which is already enough to set it apart, it brings in some neat roguelike elements that make this entirely its own thing, and it's out now. Read the rest of the story...
{STEAM_CLAN_IMAGE}/44330273/44b0a2a0bf59ff14fbc3e1e516c2bdded8e0d041.png 1.0 fixed some typos added a new secret place to visit things like the wizard tent will no longer spawn on the edge of the underground added ability to check equipped rings (view the manual to see how) fixed crashes when running the game through steam added sound for the wall spell updated the manual There are now also collectible cards! There is not much to be said here. I hope you enjoy the game!
{STEAM_CLAN_IMAGE}/44330273/76d714790826505fdb301e28a994ba86feb20786.png It's been a wild 5 months or so since the early access release. I feel like the game has got to the point where I want it to be in terms of content, so I am thinking of pressing the release button next monday (11 November). There will probably be a small update accompanying it and the addition of collectible cards to the Steam page, but don't expect big changes in 1.0. 1.0 is not the end and I will keep addressing bugs, performance and all other concerns. I am not going anywhere and will continue updating the game when re
-fixed achievements not getting added properly
{STEAM_CLAN_IMAGE}/44330273/4f801e35cc7fe6d159a3624487d7c1f1d154e100.png added pathway band added tower band added the star ring effect to the chaos ring effects and increased the chance of the chaos knight spawning added more tracking for various achievements so they can be achieved when playing offline added 1600 x 900 resolution
friendly bullets no longer show as enemy bullets when back vision effect is active fixed some enemy bullets and enemies not showing when back vision effect is active fixed staying in crouch without holding the button after interacting with something while crouching fixed some typos slight adjustments to SteamAPI to hopefully prevent some crashes on startup fixed keyboard movement being broken when a PS controller is plugged in (but pls let me know if someone is still experiencing this, this one is somewhat inconsistent and therefore difficult to test)
{STEAM_CLAN_IMAGE}/44330273/3dcf769712f72e840dae92591038d539a56ccaa7.png added star ring slightly reduced cursed weapon damage to balance the star ring changed the broken shader on fire left by the fire ring to fix performance
-fixed a typo
{STEAM_CLAN_IMAGE}/44330273/1d6bbc8bcbdf1bcaf922db10a86aaed129b10f20.png minor fixes fixed water and slime visual glitch added summon wall spell
-some achievements will now unlock on startup if they were achieved before -fixed the achievement related to collecting brains
-minor fixes related to achievements
{STEAM_CLAN_IMAGE}/44330273/aac941168b979031bdbf155fb4319f8227f4fa85.png Dungeons of Blood and Dream now has achievements!
Full appinfo as delivered by Steam PICS, changenumber 37460493. Also at /api/app/2488590/raw.
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