Method of Entry is a slow paced close quarters 5v5 tactical shooter inspired by the golden age of methodical FPS games. With no hero abilities or killstreaks, it focuses on precision gunplay, disciplined teamwork, and tactical decision making in tight, high pressure engagements.
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:02 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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28 August 2026 13:11 UTC · Community Announcements · Jamb0
Greetings Operators,First off, a huge thank you to everyone who downloaded our Technical Alpha Demo, ran through the training grounds, and shared detailed feedback over the past couple of months. Seeing the response and crossing over 10,000 wishlists was a massive milestone for our team, and we are incredibly grateful for your continued support.While the team took some well deserved summer downtime to recharge with family, we have also been quietly grinding away behind the scenes to get Method of Entry looking and running at its absolute best.One of the biggest talking points from community fe
12 July 2026 23:25 UTC · Community Announcements · Thee_JOMO
Good evening operators!Over the past few weeks, the team at Attack Dog Studios has been sifting through all of the feedback you guys gave regarding the initial launch of our technical test demo!We've already implemented and tweaked several things, but the team is very excited to get the communities thoughts regarding one very specific (and fairly monumental) change. Our initial build revolved around Unreal Engines dynamic lighting solution, Lumen. While this solution looks nice and gives a ton of realistic light bounce and fill, it is very computationally heave to say the least. In an effort t
22 June 2026 22:16 UTC · Community Announcements · Jamb0
Hey everyone, We’ve officially crossed 10,000 wishlists alongside the release of our Technical Alpha Demo. This is a huge milestone for the team. When we started Method of Entry, the goal was simple: build a grounded slow paced 5v5 tactical shooter inspired by the golden age of FPS games. Seeing over 10,000 of you connect with that vision genuinely means a lot to us. A Massive Thank You A big thank you to everyone who has downloaded the demo, spent time in the shooting range, and shared feedback over the past week. We’re reading everything and working through fixes and improvements as quickly
22 June 2026 02:57 UTC · Community Announcements · Thee_JOMO
Good evening Operators! Now that we've had a couple days of feedback under our belt the dev team is leaning into implementing some of the suggestions we've gotten. One point in particular that kept coming up was the fish eye lens on the player camera that was making some players feel queasy or disoriented. We will be pushing out a new build shortly that removes that fish eye effect and are curious to see what everyone thinks. This build also contains some other tweaks and bug fixes with more information to be found in patch-notes-and-updates official discord! Thank you guys again for a truly
15 June 2026 05:33 UTC · Community Announcements · Jamb0
Operators,The moment is officially here. The doors to the Method of Entry Technical Alpha Demo are open, and you can download the build directly from our Steam store page right now!This alpha is a focused training grounds experience designed to give you a direct, hands-on feel for our core mechanical foundations. You will have full access to the armoury to try out the weapon handling, and the Time Trial course to push your movement, target acquisition, and precision to the limit.Please remember that this is a true technical alpha. This build is all about testing our mechanics, breaking things,
7 June 2026 22:27 UTC · Community Announcements · Jamb0
Greetings Operators,We are excited to announce that full access to the Method of Entry Technical Alpha Demo will be available right here on Steam starting the 15th of June!This demo is designed to give you a proper hands on feel for the game's core mechanics. You will have complete access to the training facility to test how the weapons operate, see how the utilities work, and experience how the tactical movement feels. Our main priority during this phase is gathering your vital feedback to help us prepare for our upcoming full scale multiplayer tests.The Community Challenges Alongside testing
21 May 2026 17:49 UTC · Community Announcements · Thee_JOMO
Hello Operators!The team at Attack Dog Studios is happy to present our official development roadmap for 2026 and beyond! We're pulling back the curtain to give the community some insight into our plan to get Method of Entry into your hands!We've broken it down into 4 phases, each containing different feature, mechanic, and community/advertisement goals to ensure not only an immersive and robust experience, but also to make sure the player base is as healthy as possible!Please note, this roadmap represents our current plan and intentions. As development progresses, priorities may shift based on
18 May 2026 19:45 UTC · Community Announcements · Jamb0
Welcome back, Operators. First of all, a massive thank you to everyone who checked out our official gameplay trailer! Watching it pass 200,000 views has been incredible for the team, and the sheer volume of feedback in the comments has given us plenty to look at. While many of the technical upgrades we are sharing today were already part of our development pipeline, your comments helped us prioritise certain areas and reinforced what matters most to players. We have genuinely taken your feedback on board as we continue shaping Method of Entry into the tactical experience we want it to be. Late
13 April 2026 19:55 UTC · Community Announcements · Thee_JOMO
Hello Operators!The team at Attack Dog Studios is happy to announce that Method of Entry will have a FREE technical test available during Steam's Next Fest event this summer! We're very excited to let you get the feel for the game so far and give us your feedback on things like movement, gunplay, and performance ahead of larger and more comprehensive playtests revolving around a full gameplay loop.If you haven't already be sure to wish list the game and check out our discord for more updates and information about the technical test as well as our internal testing schedule and all things Method
12 March 2026 02:17 UTC · Community Announcements · Jamb0
We recently shared a first look at official gameplay for Method of Entry through a reveal featured on IGN and GameTrailers. The response from the tactical community has been significant, and we want to thank everyone for the feedback provided so far. As an independent team of five, our goal is to build a tactical shooter that prioritises deliberate, calculated play and mechanical precision. We are dedicated entirely to 5v5 competitive integrity. Our current focus is on technical polish and lighting fidelity to ensure the competitive experience is as surgical as possible. We will continue to sh
6 February 2026 22:08 UTC · Community Announcements · Jamb0
Lights Out is one of the core gameplay features in Method of Entry, and it’s built around a simple idea: How you die has consequences beyond losing a teammate.In Lights Out, headshots and body shots lead to different outcomes.If you’re killed by a body shot, you briefly retain sight and audio as the screen fades. This gives you a narrow window to pass comms to your team. In these final moments, your operator can still hear footsteps, gunshots, and track enemy positioning.A fatal headshot however, cuts everything instantly.No sound. No vision. No callout.That moment doesn’t just remove a player
4 February 2026 03:28 UTC · Community Announcements · Thee_JOMO
Hello Operators!The team at Attack Dog Studios wanted to touch base as we begin 2026 to keep you up to speed on the work done already and where we'd like to go from here! There has been a lot of pivotal work done in the past several weeks and we're very excited for what this means moving forward. I'll touch on some of the bigger wins below, but be sure to check out the work in progress and updates pages on the Discord for the latest on Method of Entry development.Performance:The first, and most promising progress made recently was some MAJOR improvements in performance across the board. This h
22 December 2025 20:05 UTC · Community Announcements · Thee_JOMO
Hello operators! As we reach the end of the year, the team at Attack Dog Studios is wrapping up an extremely productive stretch of development — and getting ready for a bit of well-earned downtime with friends and family, but before we step away for the holiday season, we wanted to share a quick update on what’s been happening behind the scenes: Performance Optimizations Over the past few weeks, we’ve put a major focus on performance improvements across the project. Several systems have been refined and optimized to reduce overhead, improve frame pacing, and create a smoother overall game play
15 November 2025 02:01 UTC · Community Announcements · Jamb0
Hello Operators! As we close out the year, we have some exciting news and a clear outline of the next steps in development for Method of Entry. Let's dive into the progress! Performance & Lighting Deep Dive Over the last few weeks, our focus has been on deep optimization work across the entire game, specifically around lighting solutions. We aimed to find the perfect balance between performance and visual fidelity—solutions that are both attractive and performant. Testing: We rigorously explored both Lumen (as a global lighting solution) and various iterations of baked lighting. The Winner: Ba
8 September 2025 01:46 UTC · Community Announcements · Thee_JOMO
Good evening operators! Over the past 12 months, development on Method of Entry has seriously ramped up. Our team has been pushing hard behind the scenes, and we’re finally ready to share a clearer picture of where things are going. The pace of development has never been higher, and with the road map we’re sharing today, you’ll be able to see exactly what we’re building toward in the months ahead.With the road map, we wanted to briefly show where we've been but obviously we also want to shine the most light on where we're going. The core game play loop has been implemented and is working. Now
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