3 September 2026 12:15 UTC · Community Announcements · Eversor
Version 0.12.4 improves station construction and blueprint deployment, fixes several collision and visibility issues, and considerably reduces the time needed to start Deathmatch maps. Modules and StationsImproved final placement checks so modules can no longer be built inside existing station parts. Player-deployed blueprints now also remove any overlapping modules they contain.Fixed anti-missile turrets deployed as part of a blueprint sometimes failing to detect and engage targets.Fixed unit collision sometimes becoming disabled after attached armour was sold or detached.Maps and SceneryCons
27 August 2026 08:50 UTC · Community Announcements · Team Complex
Hello everyone,Era One has reached an important milestone in terms of audience growth and player feedback. The team is currently at Gamescom in Cologne, Germany, celebrating the results achieved so far and showcasing how the project will continue to grow in the years ahead.We would like to sincerely thank everyone who has followed and supported us throughout these years of development. For us, this is a major beginning and an important step forward.To celebrate the event, Era One will be available at a discounted price throughout the days of Gamescom 2026.
8 August 2026 15:08 UTC · Community Announcements · Team Complex
Hello everyone,Today we're releasing Build 12, the first fully playable version introducing multiplayer to Era One.This marks a major milestone for the project. Multiplayer development will continue throughout the entire Build 12 cycle until it reaches a stable and definitive state. While the core multiplayer systems are already implemented, we will keep expanding the experience with new features, game modes, and support for additional players beyond the initial 1 vs 1 phase.Starting with a smaller-scale multiplayer environment is essential for us to properly test both technical stability and
25 May 2026 21:25 UTC · Community Announcements · Team Complex
August 6 update:the build 12 is available.Hello everyone,Today we're releasing Build 12, the first fully playable version introducing multiplayer to Era One.This marks a major milestone for the project. Multiplayer development will continue throughout the entire Build 12 cycle until it reaches a stable and definitive state. While the core multiplayer systems are already implemented, we will keep expanding the experience with new features, game modes, and support for additional players beyond the initial 1 vs 1 phase.Starting with a smaller-scale multiplayer environment is essential for us to p
17 March 2026 13:52 UTC · Community Announcements · Team Complex
Hi everyone, We’re rolling out the patch that officially closes Release 11.This update resolves all reported issues, and wherever possible, we’ve implemented community suggestions to further improve the game.Although we will continue to improve the current release, our main focus is now shifting to Build 12, planned for June, which will introduce full multiplayer along with several exciting new features.The project continues to move forward, and the overall positive feedback remains a strong motivation as we work toward the next milestone.Thank you all for your support and for being part of th
14 March 2026 15:28 UTC · Community Announcements · Team Complex
Hi everyone.Today, March 13, we’re releasing Version 0.11.16, in preview branch, which includes many improvements. To enable the Preview, go to your Library, right‑click on Era One, select Properties, then open Game Versions and Betas.Below, you’ll find the release notes for Version 0.11.16, followed by those of previous versions for easy reference. The team will continue iterating on this build, aiming to make it polished, and well‑balanced. At the same time, we’re shifting our main focus toward multiplayer, which will be the core of the next build. As always, your feedback will remain our ma
28 February 2026 01:15 UTC · Community Announcements · Team Complex
Hi everyone.Today, February 27, we’re releasing Version 0.11.15, which includes many improvements.If you try it out, let us know what you think. We need your feedback to make it challenging and fun before making it public and adding more content.Any feedback or reports are greatly appreciated!Below, you’ll find the release notes for Version 0.11.15, followed by those of previous versions for easy reference.The team will continue iterating on this build for roughly one more week, aiming to make it fully playable, polished, and well-balanced. As always, your feedback will remain our main guide t
21 February 2026 01:16 UTC · Community Announcements · Team Complex
Hi everyone.Today, February 21st, we’re releasing Version 0.11.13, in preview branch, which includes many improvements.Below, you’ll find the release notes for Version 0.11.13, followed by those of previous versions for easy reference.You can try the preview right away, or stay on the stable version and wait for the final release of patch 11, which will be published in a few days.The team will continue iterating on this build for roughly two more weeks, aiming to make it fully playable, polished, and well-balanced. As always, your feedback will remain our main guide throughout this process.Aft
24 December 2025 12:10 UTC · Community Announcements · Team Complex
Update Jan 10: Hello everyone. Patch 0.11 is currently experiencing several issues and malfunctions. Due to our mistake, we rushed the release to meet a deadline, but the features included actually require more time and proper testing. We are therefore removing the Preview build and will release it once it has been fully polished and ready to play. Once it's ready, we will reopen access. We sincerely apologize for the problems caused and we’ll do our best to resolve them as quickly as possible.Thank you for your feedback and for your understanding. beghins, Team Complex --- Update Jan 9: Patch
16 November 2025 10:21 UTC · Community Announcements · Team Complex
Hi everyone, we’re releasing the patch that closes Release 10. We’ve fixed all the issues that occurred and, where possible, we’ve followed the community’s suggestions to improve the game. From now on, we’re focusing on Build 11, planned for December, where we’ll introduce AI and other exciting new features. The project continues, and the overall feedback has been very positive, which motivates us to reach the next milestone. Thank you for your participation and support during this session.EraOne Release Notes 0.10.3.6 Maps & Scenery- New Map: Frostveil Orbits.- Planet atmospheres, backgrounds
7 November 2025 23:20 UTC · Community Announcements · Shevek
Hi everyone, we're releasing a small patch to address some issues and do some fine-tuning. Additionally, on the preview branch, we've uploaded an experimental version of this patch that might fix the crashes some of you are experiencing. Gameplay - New weapon: Flamethrower for Warships and Sentry, with updated visuals and tuned size/rotation. - Navigation Targeting no longer has horizontal limits. - Plasma Turret now consumes 4 energy. - Mortar: +5% area damage, increased range, and longer lifetime for cluster projectiles. - Heavy Ion Cannon: +10% damage. - Autocannon: +5% damage. - Missiles,
1 November 2025 02:49 UTC · Community Announcements · Invi
Good evening Commanders, we just released Dev. Build 10. Thanks to everyone for the help in testing and trying out the new features on the preview branch.As some of you may already know, this build not only introduces many new features but also marks an important milestone for our planned Multiplayer release. Modules and Stations- Mortar Turret. Long-range weapon that splits into multiple rockets when close to the target.- Stable-pivot rotator. Rotator module with a rotating core that enables new designs- Biominers. When a Bioforge is completed, a swarm of biominers will damage nearby structur
6 September 2025 14:08 UTC · Community Announcements · Invi
Dev Build 0.9.6.6 Release Notes Modules and StationsCommand Unit health reduced by 25%. Dev Note: Station health was too skewed towards the station core.Command Bridge cockpit position is now correctly aligned.GameplayResource refining is faster: +10% at Command Center and +15% at Drop Points.New Game Speed: Insane — for those who like it *really* fast.Sandbox now defaults to Custom preset. Enemy Waves mode now enforces the Warlike preset for a more balanced experience.Blueprint save: Now the game correctly manages blueprints with the same name.Fixed a problem that may cause units to keep inva
29 August 2025 13:56 UTC · Community Announcements · Eversor
Dev Build Preview 0.9.6.3 Release NotesHello everyone! Thank you to everyone who has played, and is playing, Era One. A special thank you also to those who sent us error reports to help identify and fix issues with the game. This patch addresses many reported problems, mainly (but not exclusively) concerning the Save System. Save files created in previous versions are not 100% guaranteed to be compatible. We decided it was worth keeping backwards compatibility since many save files do work; however, some may not function as intended. As development continues, we’ll try to make breaking changes
27 August 2025 09:51 UTC · Community Announcements · Eversor
Hello everyone! We created a "preview" branch on Steam (right click on Era one in your library, go to Properties/Betas and select preview) where we will be uploading our release candidates before they go live. We just launched the preview for DevBuild 0.9.6 which includes various fixes to many issues we've all been encountering. Being a preview, there might be bugs, which you can always report to us using the in-game system. Give it a try if you're interested!Dev Build Preview 0.9.6 Release NotesSave SystemResearch queues now persist across saves and are restored on load.Active construction an
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