7 September 2026 16:52 UTC · Community Announcements · Kasedo Games
Hi everyone.While we continue work on the next update, we’ve made a new build available on the optional public_beta branch on Steam.This build includes further work aimed at improving game performance. Our internal testing across a range of hardware has been very encouraging, but PC performance can vary considerably between different systems, so we’d like to test the update more widely before considering a full public release.If you’ve previously experienced poor performance in Mechanicus II, we’d particularly appreciate you trying the beta and letting us know whether you see an improvement, n
6 August 2026 09:45 UTC · Community Announcements · Kasedo Games
This new bug fix update focuses on confirmed gameplay, progression, stability, visual, and localisation issues reported since release. This includes fixes for several mission blockers, crashes and combat or skill-related problems, alongside a new setting intended to reduce CPU load on some systems.We know some players are still waiting for further improvements to performance and other technical issues, this update is not intended to address that. The broader optimisation work continues separately and we'll share updates on that as soon as we can.You can find the full list of changes below. The
24 June 2026 10:50 UTC · Community Announcements · Kasedo Games
Hi everyone. Today, we’re releasing a major technical update for Warhammer 40,000: Mechanicus II, built around an upgrade to a newer version of Unity. Internal testing and feedback from the public beta of this build indicate that the upgrade improves baseline performance and optimisation across a wide range of hardware configurations. However, performance gains will vary depending on your system and settings, and we want to be clear that some players may see limited or no noticeable improvement from the engine upgrade alone. To provide greater control over performance, the update also introduc
12 June 2026 08:55 UTC · Community Announcements · Kasedo Games
Hello everyone.As previously mentioned, the team is currently working on a performance-focused update for Warhammer 40,000: Mechanicus II. This build includes a major engine update, with the aim of delivering meaningful performance and optimisation improvements.The build is still undergoing testing on our side. However, because PC performance can vary significantly depending on hardware, drivers, settings, Steam cache state and other system-specific factors, we also want to gather feedback from a wider range of real player setups before moving the update to the main live branch.For that reason
4 June 2026 09:24 UTC · Community Announcements · Kasedo Games
First, thank you to everyone who has reported issues and shared feedback since the launch of Warhammer 40,000: Mechanicus II.We know we’ve been quiet since launch. That hasn’t been because we’re ignoring the issues being raised – it’s because the team has been focused on investigating, fixing and preparing updates as quickly as possible.We’re painfully aware that many players are experiencing performance issues, including lower than expected frame rates and unusually high GPU utilisation. Improving performance is a critical priority for us, and work is continuing on a more substantial optimisa
22 May 2026 01:07 UTC · Gamemag.ru · Вадим Съедин
В рамках презентации Warhammer Skulls издательство Kasedo Games и студия Bulwark Studios объявили о релизе тактической пошаговой стратегии Warhammer 40,000: Mechanicus II. Она доступна на ПК, Xbox Series X|S и PS5. Однако в самый последний момент игру удалили из российского сегмента Steam без объяснения причин. При этом первую часть по-прежнему можно приобрести без проблем.
21 May 2026 16:20 UTC · Community Announcements · Kasedo Games
We’re incredibly proud to announce that Warhammer 40,000: Mechanicus II has launched.Take command of the techno-religious forces of the Adeptus Mechanicus or lead the deathless legions of the Necrons across two full narrative campaigns, where every tactical engagement and strategic decision shapes the fate of an embattled world.We’d love to hear your feedback in our Discord channel, where you can also benefit from shared strategies, insights and war stories from our dedicated community.
20 May 2026 16:00 UTC · CGMagazine · Marcus Kenneth
The first Warhammer 40,000: Mechanicus had this really specific brutalist tactile energy to it. It was dense with lore, weird religious obsession, and tactical combat that felt surprisingly tense for a game about slow-moving robot priests stomping through tombs. Since then, I’ve fallen way deeper into Warhammer as a whole. Somewhere along the line, Warhammer 40,000: Rogue Trader completely consumed my life for a while, and that definitely changed the way I looked at Warhammer 40,000: Mechanicus II going in. The expectations were a lot higher this time around. The scale is immediately bigger. Y
18 May 2026 11:04 UTC · Rock, Paper, Shotgun
Have no fear, dear reader. Yes, I am once standing in for Edwin to battle The Maw and bring forth its tidings of upcoming PC games. But the beast has not eaten our news editor. Not this time. Instead, Edwin's been called away to Krakow where he will be using his creature-wrestling skills to tussle with a dragon. Read more
14 May 2026 10:56 UTC · GamingOnLinux
Warhammer 40,000: Mechanicus II from Bulwark Studios and Kasedo Games now has a release date set for May 21st with a new dev video. Read the full article here: https://www.gamingonlinux.com/2026/05/warhammer-40-000-mechanicus-ii-set-for-launch-on-may-21/
13 May 2026 16:17 UTC · Community Announcements · Kasedo Games
Warhammer 40,000: Mechanicus II will officially launch on May 21st, 2026, coinciding with the start of this year’s Warhammer Skulls Festival.Since our first reveal in Warhammer Skulls two years ago, and right up to our demo last October, we’ve been incredibly grateful for all the feedback, excitement, theories and patience from our community. We’ve been hard at work refining and expanding the experience, and we cannot wait to finally place it in your hands.To celebrate the announcement, we’ve released a new leader deep-dive video to introduce you to two more key characters in the war to come:
18 December 2025 10:50 UTC · Rock, Paper, Shotgun
Rude cyborg vs. immortal robot strategy sequel Warhammer 40,000: Mechanicus II is releasing in Spring 2026, publishers Kasedo Games have announced. For anyone keeping track of the 40K XCOM-alike, that'll sound like a delay, considering it had previously mumbled something about launching in 2025. But then, we’d reached the dying days of December and it still didn’t have a specific date. Can one delay something that wasn’t dated to begin with? Read more
17 December 2025 12:34 UTC · GamingOnLinux
Warhammer 40,000: Mechanicus II from Bulwark Studios and Kasedo Games has a release window now set for sometime in Spring 2026. Read the full article here: https://www.gamingonlinux.com/2025/12/warhammer-40000-mechanicus-ii-to-release-in-spring-2026/
15 December 2025 17:01 UTC · Community Announcements · Kasedo Games
Mechanicus II is officially set to launch next spring. Since the Next Fest demo in October, we’ve been parsing every data-fragment of feedback, from long-time disciples of the Omnissiah and newly initiated alike. One of the most frequent requests was for the return of lingua technis, the distinctive machine-code language of the Machine God’s faithful that helped create the unique atmosphere of the original title. Given the demand, we’re committed to adding it as an optional setting at launch for anyone who prefers it over standard voiceovers.We’re also hard at work on performance optimisations
13 October 2025 17:00 UTC · Community Announcements · tony.cross
Steam's triannual festival of demos starts today, and Mechanicus II is taking part.The demo's been out just over a week now, and the response from the community has been really encouraging. Thank you for the support, feedback and bug reports – we’ve been reading it all!We've just pushed an updated demo build with the following fixes and improvements:Added controller support.Minor optimisation improvements – investigating this has been and continues to be a priority.Fixed issues caused by changing difficulty mid-skirmish.Fixed a bug causing Skitarii Rangers' faces to disappear.Fixed a soft lock
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