Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 06:16 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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25 April 2024 23:39 UTC · Community Announcements · Bad Logic
Hello, Just a quick update to fix a couple of bugs reported in the latest build that would affect some players, plus some minor changes - fixed an issue with enemy cities not showing tutorial sometimes - fixed an issue with main menu sometimes showing when starting a new campaign - added Esc key shortcut for closing main menu windows - rearranged building order to match resource bar order Our apologies to those who experienced these bugs We're still trying to track down a reported bug where cities don't load in battle, causing automatic loss - if you encounter this bug or any other bugs, pleas
10 April 2024 16:26 UTC · Community Announcements · Bad Logic
Hello everyone, We have a new major update that adds tutorial, improves a lot of things and brings the Prologue closer to what the full game will be {STEAM_CLAN_IMAGE}/44485104/b021e9a9422555307b68d1c4622b648e2bfc1534.png The update has a lot of player suggested improvements and fixes, including: - a new playable tutorial that teaches the world map basics - an option to include some of the tutorial instructions in new campaigns - more information in the UI and new windows for managing units and buildings - a new main menu, separating things out so it's easier to read - new load campaign screen
3 April 2024 09:57 UTC · Community Announcements · Bad Logic
Hello everyone, Just thought we'd say that even with work ongoing with the full game, we haven't forgotten about the Prologue and we will have a major update out next week {STEAM_CLAN_IMAGE}/44485104/3c81e978e4645405baa4085fdec7f922c026be5b.png The update will have a lot of player suggested improvements and fixes, including: - a playable tutorial - more information in the UI - a new main menu {STEAM_CLAN_IMAGE}/44485104/b021e9a9422555307b68d1c4622b648e2bfc1534.png Updates will continue as we approach the release of the full game and we welcome player feedback and suggestions {STEAM_CLAN_IMAGE}
13 February 2024 10:57 UTC · Community Announcements · Bad Logic
Hello everyone, We've got another update for you This time improving performance, reducing GPU utilization and overall making the game run smoother We've also made a minor change to healing units in armies, in that the army no longer needs to be near a town to get the option to heal when you click on the unit in the army on the world map
10 February 2024 14:56 UTC · Community Announcements · Bad Logic
Hello everyone, Just a small update to fix some issues with looting and razing cities and to make selecting units and armies easier - Fix for issues with looting and razing cities - Armies are easier to select on the world map - Units are easier to select in battle
8 February 2024 22:17 UTC · Community Announcements · Bad Logic
Hello everyone, Just a another quick update to fix a missing city There was a small error in the ciy generation code that meant Assema on the eastern island that starts in the Kingdom of Oleria didn't load correctly in battle Apologies for any issues you had with this
8 February 2024 11:22 UTC · Community Announcements · Bad Logic
Hello everyone, Just adding a quick fix for the World is Mine achievement as someone reported it wasn't working for them even though they had captured all cities If anyone else is having issues with the game, please let me know as I'm working on more updates
7 February 2024 19:29 UTC · Community Announcements · Bad Logic
Hello everyone, We've released an update for the Prologue, fixing an important glitch that would sometimes end the campaign early We're also working on other fixes and improvements based on player feedback and we've included some even though they are a bit work-in-progress as we thought it important to get the glitch fix out as soon as possible Fixes include: - Fix for issue where campaign ended early - Removed wall bonus from town (as countered by attackers siege equipment) - AI army more random in targeting cities - Increase AI chance to capture cities rather than raze or loot - New Upgrade
5 February 2024 11:44 UTC · Community Announcements · Bad Logic
We've expanded the world map, adding in islands for 2 new playable kingdoms with 6 new cities, bringing it to a total of 4 kingdoms and 12 cities. Existing saved campaigns remain unchanged. {STEAM_CLAN_IMAGE}/44485104/5362afba0eea1878761d0bba0063746060f1f504.png We've also made some changes to combat and information around houses/citizens, based on player feedback Additions - 2 new Kingdoms to play as or defeat - 6 new Cities to rule or conquer - 2 achievements for the new kingdoms Combat - units do an attack move when targeting units (will fight back against nearby units on the way) - units d
9 January 2024 14:33 UTC · Community Announcements · Bad Logic
Happy New Year! It's our first update of 2024! We took a little break over Christmas but have also been quietly working on another update and preparing for the upcoming Steam Next Fest in February In this update we're adding a new building (House) and doing some balancing to make battles fairer/better Additions: - Houses can be constructed at cities to increase the civilian population cap (used to train military units) - Houses provide a small trickle of silver income Balancing - Increased Bowman range and HP - Reduced Catapult range and damage - Reduced Knight damage and HP Art - Updated Add
6 October 2023 10:56 UTC · Community Announcements · Bad Logic
Hello, Just a small update to make it easier to switch languages - handy if you've chosen the wrong language and don't know which button is Options or which drop-box is Language There is now a small flag in the top-left corner of the main menu - click it and you'll be prompted to select a language
2 October 2023 12:09 UTC · Community Announcements · Bad Logic
Hello We've added the French translation to Small Kingdoms Prologue The main Small Kingdoms game will also be translated into French If you find any problems with the translation, please let us know so we can fix it
28 September 2023 14:25 UTC · Community Announcements · Bad Logic
Hello, Small Kingdoms Prologue has been out for a month now and, while we've released a few minor updates in that time, this is the first major update adding new content The update adds in a new building (Stables), a new unit (Knight), some Steam Deck compatibility changes, as well as some other changes, fixes and additions {STEAM_CLAN_IMAGE}/44485104/864a6e6b90f35083035922101976c2259e644b7c.png Update Details Main Changes New Building: Stable New Unit: Knight Additional Changes Changed: Larger font by default throughout the game Added: Option to increase or decrease the font size Fixed: Chang
23 September 2023 09:01 UTC · Community Announcements · Bad Logic
Hello! We've released a few minor updates since launch, now we'll be releasing the first major update to Small Kingdoms Prologue in the coming week The update will include a new building (Stables), a new unit (Knight), some Steam Deck compatibility improvements, as well as variour other changes, fixes and additions {STEAM_CLAN_IMAGE}/44485104/864a6e6b90f35083035922101976c2259e644b7c.png We'll do some more testing in the coming days and plan to release the update on Thursday the 28th of September If you have suggestions for other changes, fixes or additions you'd like us to make, then please le
18 September 2023 10:02 UTC · Community Announcements · Bad Logic
Hello everyone, Valve have tested Small Kingdoms Prologue for Steam Deck Compatibility and have officially deemed it Playable The only issues that stopped Small Kingdoms Prologue from getting fully Verified on Steam Deck were some fonts appearing too small and some in-game glyphs for mouse and keyboard being shown, but it is otherwise fully functional and performs well {STEAM_CLAN_IMAGE}/44485104/6934488cbcbf7c8c33c641c423fd2243b3ed2560.png We will release an update to increase the smallest font sizes and give the option for players to increase font sizes generally This means that when the ful
Full appinfo as delivered by Steam PICS, changenumber 37813055. Also at /api/app/2533030/raw.
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