Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-03-29 18:53 UTC · Community Announcements · seba000pl
Dwarven Generals! Version 1.8 of the game has just been released, bringing several nice improvements: added 3 special slots for global resources - you can customize them and choose which resource becomes global. The choice is yours! the spawn location of the incoming enemy wave is now shown on the minimap, so you'll know better where to prepare your defenses. mill and furnace are now slightly smaller. Have fun! {STEAM_CLAN_IMAGE}/44492306/e7bfb64037407c24df62d74160136885616f9b7c.png PS: The game is getting close to 10 reviews on Steam - only one more to go! I'd really appreciate it if you coul
2026-03-04 17:52 UTC · Community Announcements · seba000pl
Hi! I've added a cool new feature - Wisdom Scrolls! You can now find them randomly on campaign maps. When you click one, it reveals a new crafting recipe that you haven't discovered yet - a different one each time! {STEAM_CLAN_IMAGE}/44492306/6e3cf089738a7ba49e18c94e4087790c4a6dae6b.png I've also made some adjustments to the post-processing (the game should now be a bit more pleasant to the eye) and implemented a number of optimizations. Have fun!
2025-05-16 17:03 UTC · Community Announcements · seba000pl
Greetings, dwarves of all clans! I’m excited to let you know that we’re launching a discount—a big one! Since the release, I’ve been hard at work adding a bunch of exciting updates myself, and I really hope you’ll enjoy the game and have a great time with it. And if you feel like it, maybe leave a comment or a review? Have fun!
2024-11-26 12:31 UTC · Community Announcements · seba000pl
Hey! A really cool update just dropped, introducing the ability to rotate buildings. You can do this by pressing the 'R' key while building. {STEAM_CLAN_IMAGE}/44492306/45055b7544d1a3aee65d87cdf934de7bf4f518aa.gif This will allow for a better organization of the entire production process. {STEAM_CLAN_IMAGE}/44492306/88dac434ff7d74af5ad50556ef5191df74df020a.png Have fun!
2024-09-13 13:00 UTC · Community Announcements · seba000pl
Hi! A small update: I’ve implemented some tweaks, optimizations, and a few balance changes. Additionally, I’ve decided to remove analytics from the project. It provided valuable insights that allowed me to make some great updates, but its role ends here. Feel free to share your ideas and thoughts. Have fun!
2024-07-04 16:18 UTC · Community Announcements · seba000pl
Hi! The update introduces a new enemy type, the Troll Shaman. It's quite slow and weak but possesses an extraordinary ability - it heals other trolls! Additionally, it is immune to bleeding and fear. Moreover, I have fixed a few bugs, including the game continuation retaining the selected game mode properly, and one of the maps that wasn't spawning enemies has been fixed. Have fun! {STEAM_CLAN_IMAGE}/44492306/3d64bbc3cd9dc7be2a14270480bd442647614704.png
2024-06-23 09:16 UTC · Community Announcements · seba000pl
Hi! Version 1.4 has just been released; it includes a new building - the distributor. Its operation is simple - resources first go to the priority slot. If the priority slot is full, resources are directed to the non-priority slot. You can change the priority by clicking on the building. Below, in the image, there is a simple setup that ensures the tower has priority in receiving wood as ammunition during a troll attack, and during peacetime, the wood will be used to produce planks. I think this is something everyone has been missing, and it will greatly enhance the gaming experience. {STEAM_C
2024-05-18 19:22 UTC · Community Announcements · seba000pl
Hello everyone! An update has been released that introduces the creation of poisons from troll corpses and water. The poison deals damage over time. Additionally, torches can now set enemy units on fire! Below is a screenshot showing how to obtain these items. Also, some ammunition now has its own unique sounds. Have fun playing! {STEAM_CLAN_IMAGE}/44492306/ed93bedbe2ef7a77df300778a8f1550cba882700.png
2024-05-01 11:44 UTC · Community Announcements · seba000pl
Hi! Update 1.2.1 has just arrived, featuring several minor fixes. It also introduces a new language - Simplified Chinese! 玩得开心! {STEAM_CLAN_IMAGE}/44492306/0b58ee0b706a86ee11a05b3674e7e08340ffa666.png
2024-04-19 16:18 UTC · Community Announcements · seba000pl
Hello! As promised, here's the next update! It introduces 3 important things: difficulty level selection in the menu - affects enemy units tower range preview during construction - should make settlement planning easier herrings! A new animal! Unfortunately, they cannot be tamed - but you can do some cool things with them (*herrings are only available on certain maps and in sandbox mode) Have fun! {STEAM_CLAN_IMAGE}/44492306/0cc4800cb5bbd343005a804008a14496ecadc36e.png
2024-03-26 17:32 UTC · Community Announcements · seba000pl
Hi there! Version 1.1 has just been released, and along with it: New recipes and items Reduction in workshop building size Many improvements to existing features, including AI And... The ability to control game speed! You can finally pause the gameplay! Join the discussion on Steam and Discord! Share your feedback and ideas! I highly encourage you to write a game review on the Steam page!
2024-03-16 18:56 UTC · Community Announcements · seba000pl
Hi there! Over the past few days, I've been completely overhauling the AI opponents, and it seems like they're in a good state now. Here's how it works now: Clusters of buildings are identified. Those with houses are rated better—trolls can smell dwarves! If a troll doesn't see anything interesting (trolls have a field of view and react accordingly), it heads towards the best cluster of buildings. If a building is within a troll's field of view, the troll will attack it. If a wall is within a troll's field of view, the troll will attack it. If a troll sees a building but a wall blocks its path
2024-03-06 19:57 UTC · Community Announcements · seba000pl
Hey! I've released a minor update that includes: - Pausing time until the construction of the first building is complete. - Improved visibility of the status of output slots (it will be clearer whether we're currently discovering the recipe or not). - Changes related to the reset key and reset confirmation.
2024-03-04 13:06 UTC · Community Announcements · seba000pl
Hello! I hope you're having a great time playing the game! I've received reports about issues with the AI - I plan to investigate them as a top priority. Additionally, I've identified a few minor things that, when fixed, should enhance the overall gaming experience. However, I need your help! Share your feedback, report any aspects of the game that bother you, and let me know! Feel free to join our Discord for discussions, and participate in the conversation on Steam! Together, we can make NodeLord an outstanding game! As a bonus, here's a funny meme for you (oh darn, I could've been an artist
2024-03-01 15:58 UTC · Community Announcements · seba000pl
Hello everyone! The game is already available, and you can start playing! I hope it brings you a lot of joy. Below, I present plans for the near future (roadmap): {STEAM_CLAN_IMAGE}/44492306/e14811abde7f31bcb797c020eb0ed2d416c8b343.png
Full appinfo as delivered by Steam PICS, changenumber 37461576. Also at /api/app/2540060/raw.
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