Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 06:16 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
9 September 2026 16:15 UTC · Community Announcements · Beacon
Hi folks! It's been a wee while!I'm really excited to announce my second title - Tidy Up the Town!It's a cozy, no-pressure sorting/tidy-up game set in a medieval market town.You're an apprentice wizard whose early morning practice in the market square has had disastrous repercussions... The entirety of the town's market stalls are now strewn on the cobbles, and your master won't restore your magic unless you put it all back in the right place!As you tidy up, you'll re-acquire your magical powers and be able to use them to do so even more quickly. Master Alaric is definitely not going to let yo
23 June 2026 15:37 UTC · Community Announcements · Beacon
Version 1.036 - 23/06/26 - 16:35 BST Fixes - Fixed some comically large drill bits. - Disabled the ability to queue up Stub Memories to avoid them double playing accidentally. - Added a fail-safe check for the Reactor Fuel Rod pickup dialogue. - Increased size of the trigger for the Core Containment scan and disabled the need to be inside a habitat to scan.
2 June 2026 13:27 UTC · Community Announcements · Beacon
Hello, Pioneers!Patch 1.035 is live now, bringing official gamepad support to AETHUS!With the game going on sale for the next two weeks as of tomorrow 6PM BST (10AM PST), there's never been a better time to pick up a copy and begin your adventure!For clarity, this also includes full Steam Deck control support. I am working on getting the game verified (there's more work to do around performance mainly) but it should be totally playable if you adjust the settings!Remember, you can always try out the free demo (which has also been updated with support) and see if the game is for you, risk-free!V
8 May 2026 13:50 UTC · Community Announcements · Beacon
Version 1.029 - 08/05/26 - 14:50 BST New Features- Added a new 'Resources' Game Modifier to the New Game screen and the Settings menu, which allows for adjusting resource drop rates higher or lower than standard. Improvements- Dialogues that trigger when the player returns to the surface now also play if the player has died, to reduce potential confusion or a need to quit to menu and resume game or go underground again to trigger them. - Improvements to the grammar of the Module Authenticator item flavour text. Fixes- Fixed the possibility of the player losing items when using a level transiti
1 May 2026 14:01 UTC · Community Announcements · Beacon
Version 1.028 - 01/05/26 - 15:00 BST I had a nasty hardware failure last weekend so a lot of this week was lost to getting that sorted... I think we're all good now, though! New Features - Objects in the world that are colliding with what you're constructing in Build Mode will now be highlighted. Structures like Habitats will only be highlighted when constructing other Structures. - Added the 'Shock Absorbers' Upgrade to the Trade Node which increases the distance you can fall before taking damage by 50%. Improvements - Improved the backup save system to not save on the main menu which reduces
24 April 2026 14:45 UTC · Community Announcements · Beacon
Version 1.027 - 24/04/26 - 15:45 BST New Features - Added a new panel to the Settings menu to enable/disable seasonal events and reset their progress. The Spring Event can now be enabled at any time (once the player has progressed sufficiently in the story) and repeated if desired! Improvements - Added a photosensitivity warning to the splash screen of the game. Fixes - Fixed a rare potential blocker issue with the Epsilon external power breaker button. - Fixed the 'Drop Items on Death' setting sometimes not correctly applying when starting a new game. - Fixed a dialogue playing in Epsilon Sec
22 April 2026 10:58 UTC · Community Announcements · Beacon
Version 1.026 - 22/04/26 - 11:55 BST More building improvements! Storage snapping has been requested for a while, so I'm very pleased to get it to you! Keep the suggestions and feedback coming :) New Features - Storage facilities now snap together so you can easily stack and line up your crates and containers! - The 'Deposit All' button/keybind on a facility UI no longer deposits items that are present in the Hotbar. - Added a new Lockbox storage option to the Trade Node. Improvements - 'Snap boxes' on constructions have been reworked so they should only ever apply to actually valid snaps, so
17 April 2026 15:57 UTC · Community Announcements · Beacon
Hello, Pioneers!Patch 1.025 is live now, bringing improvements to the snapping system in Build Mode, which should make things smoother and allow you to create more flexible Outpost designs! Full patch notes and details below.In addition, AETHUS is featured in the Earth Appreciation Festival, which starts today! Finally, our first post-launch discount period starts in just 48 hours (Sunday) which means it's the perfect time to grab the game if you haven't already!Version 1.025 - Patch NotesFocus: Building and Snapping ImprovementsNew FeaturesAdded the ability to change the snap point of constru
11 April 2026 17:01 UTC · Community Announcements · Beacon
Version 1.022 - 11/04/26 - 18:00 GMT I hope you all had a nice Easter break! Some nice fixes in this one alongside a much-requested new QOL option and a significant balancing-related feature that should help anyone who's feeling a bit 'grindy' in the midgame. I'll be moving to once-a-week patches now going forward! Still some more QOL stuff to come and then it's onto gamepad support and Deck verification! New Features- Added Drone Pods to the outlying Lost World facilities, which can deliver resources directly to a new central resource silo outside Facility Epsilon. This should alleviate feeli
31 March 2026 14:15 UTC · Community Announcements · Beacon
Version 1.021 - 31/03/26 - 15:15 GMTFinal wee set of fixes and improvements before I head off for some downtime! As mentioned, from tomorrow I'll be travelling to spend some time with family and rest a bit for the first time post-launch - I'll be back to more improvements about halfway through the following week (8th/9th). Improvements- Quakemaker-induced earthquakes now happen much more quickly to stop issues where the player leaves the surface before they're triggered and therefore does not get the earthquake effects. - Changed the Harvest button in the Hydroponics and Aquaculture panels to
27 March 2026 16:08 UTC · Community Announcements · Beacon
Hello, Pioneers! Spring is here, the weather is improving, and we're now three weeks from launch!Spring Fling EventI wanted to do a little something fun to celebrate the arrival of the spring season (finally!), so I've added a new tiny little questline... a three-task Easter Egg Hunt featuring new voice lines from Roland!Completing each stage of the task line will unlock new easter egg decorations for your Outpost, and a cute wee basket to keep them in.This event is live now with the new patch and will run until April 27th at 18:00 UTC, so there's a full month to participate if you'd like to.
24 March 2026 09:24 UTC · Community Announcements · Beacon
Version 1.019 - 24/03/26 - 09:20 GMT I'm a bit under the weather so I'm pushing the latest bugfixes and will be back to more significant changes tomorrow for later in the week! Improvements - Added the ability to move the Cliffside Ramp after placing, in case you misplaced it. - Added failsafe handling for the drills in CRYSTAL CLEAR. - Added failsafe handling for losing the Omicron keycard. Fixes - Fixed the Auto-Open Crafting Window setting opening the crafting window even if the facility was unpowered. - Fixed a broken crafting window opening if Auto-Open Crafting Window setting was enabled
20 March 2026 16:13 UTC · Community Announcements · Beacon
Version 1.018 - 20/03/26 - 16:00 GMT New Features - Added a count of how many of an item the player has in storage within their Outpost, in the item's tooltip when hovered. - Added a new Settings option to auto-open the crafting UI when interacting with a crafting/cooking facility. - Added a new Settings option to control scaling of the Compass UI element. Improvements - Added failsafe handling for item boxes spawned at world origin to be placed at the level spawn point instead. - Added the ability to transfer zero-weight items to full inventories. - Restricted the facility inventory UI to a m
17 March 2026 16:45 UTC · Community Announcements · Beacon
Version 1.017 - 17/03/26 - 16:45 GMT Ok, sorry, I lied... Another patch for you. But it has some good stuff! The next one really should be on Thursday or Friday now! New Features - Constructions will no longer snap onto others that they are not designed to work with, e.g. Door Seals onto Airlocks, which should improve the clarity of what constructions can be attached to others. - Improved the visual clarity of what part of constructions will snap to snap points. I'm keen to hear more feedback on snapping! Improvements - The 3D Cursor no longer changes to red when at a distance from the charact
16 March 2026 17:44 UTC · Community Announcements · Beacon
Version 1.016 - 16/03/26 - 17:40 GMT This is the first of the new-cadence patches! Expect the next one on Wednesday, and then probably another on Friday! New Features - Added a DX12 launch option to Steam when the game is launched, which should provide much higher framerates and better stability for DX12 capable hardware. - Added a new Settings option - 'Drop Items on Death' to allow for disabling dropping items on death. Can be set at any point, and is called out specially at game start. Improvements - Disabled dropping items on death within Seam X-5 while I investigate issues with finding sa
Full appinfo as delivered by Steam PICS, changenumber 38129103. Also at /api/app/2541530/raw.
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