Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:34 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
8 June 2026 15:50 UTC · Community Announcements · Wec
We've got a big twist on the gameplay in this challenge level. Instead of getting yourself across the finish line, you've got to push Seal over it! He can't get there on his own, but don't worry, he's very tanky, he'll even absorb any projectiles for you!We hope to make more creative levels like this as we take breaks from working on our current game SCRATCH CO. but it does keep us very busy. If you like this kind of stuff or have ideas for other maps, join our Discord and let us know!Happy Dodging!
13 April 2026 15:48 UTC · Community Announcements · Wec
Hey Dodgers! We updated what version of Unity the game is running on, and made some changes to the Credits and other tiny changes. We're cooking up another Challenge level that involves pushing something around! Hope to share that soon. Good luck!
28 May 2025 15:29 UTC · Community Announcements · Wec
Thanks to everyone for enjoying our game over the past year! To celebrate our first release, a year after, we're putting the biggest discount yet on Learn to Dodge. Our team has been hard at work on a new game, which we're giving sneak peaks of in or Discord here and there, as well as demo links. Happy dodging!
25 November 2024 17:03 UTC · Community Announcements · Wec
Greetings dodgers! We've finally released the Challenges tab on the Level Select screen, which will show you new challenges to unlock and complete. Right now there are 2 new challenges with 3 difficulties each, for a total of 6 new levels and 6 achievements to get, and many more high scores to set! Challenges are meant to be shorter, harder levels. They are different in that if you die, it will automatically restart. Part of the challenge is completing the short level without dying! We will add more over time! We've also added an achievement for Epilogue Easy, which previously shared an achiev
11 August 2024 16:49 UTC · Community Announcements · Wec
There was a bug where the volume sliders would reset themselves to 0 if you reset the level. This would be fixed if you adjusted the sliders, thus saving a new default, but the default original being 0 was a bug, and that is now fixed! Happy dodging! ːB1ː
29 July 2024 16:15 UTC · Community Announcements · Wec
Hey folks! Got a few small bug fixes plus an important one. Turns out the 1000 death achievement wasn't working! Well it is now, thanks for letting us know Alex! Also, you'll see the level select menu has a new (current not playable) challenges menu, which is where we'll keep all of our future challenge content. These will be shorter than the standard map, and will be focused around a mechanic or idea. We've got two challenges nearly ready, with 3 difficulties each, but they're not quite ripe, so they're not part of this update. We'll let you know soon when they're released!
26 June 2024 15:52 UTC · Community Announcements · Wec
Hey everyone, we've added a second leaderboard to each level that shows the fastest completions with 0 touches, so we can show off how Untouchable we are! Unfortunately this is not retroactive so any touchless scores you've gotten previous are not on this, only future touchless completes will be on this board. Happy dodging!
16 June 2024 01:04 UTC · Community Announcements · Wec
On launch, a typo in our code caused the achievements that were supposed to be awarded on completion of levels, to not be achieved. We fixed that when we noticed it, but that only awarded future level completions with achievements so part of this week's update was writing a script to check everyone's progress and award achievements for any levels that should have gotten them. These will be awarded the next time you play the game. This patch also include the removal of the cursor being over the gameplay screen, but it appears when you need to click options and other buttons. Please let us know
4 June 2024 17:49 UTC · Community Announcements · Wec
Epilogue Easy has been added, it will be unlocked at the same time as Epilogue, but is an alternate and easy last level for those of us who want to see the end boss fight with an easier level overall. Plus, another leaderboard for us to hunt the best times on! Plus some minor bugfixing stuff is in this patch. Happy dodging!
3 June 2024 16:08 UTC · Community Announcements · Wec JUST RELEASED A GAME!
More UI fixes, some minor difficulty adjustment in of the easy levels. Close to finishing an easy version of the epilogue map so it's more in line with the other maps. Will release likely later this week. Happy dodging!
31 May 2024 19:38 UTC · Community Announcements · Wec JUST RELEASED A GAME!
Fixed some lighting stuff in the Forest level as well as some minor UI things.
26 May 2024 18:54 UTC · Community Announcements · Wec
Achievement on completion of levels added, with more to come soon.
20 May 2024 21:45 UTC · Community Announcements · Wec
Adjustments to spike hitbox to be more forgiving. Added a few spikes to level 2 hard and level 1 hard. Walls are now slippery as to more forgiving in tight areas. Added a toggle for a WASD shower that shows which key you're pressing!
16 May 2024 18:48 UTC · Community Announcements · Wec
Added Confuse status effect mode for Realm of the Mad God fans looking to practice that, as well as a toggle for lighting effects to help with performance. Plus some bugfixes related to lighting, and saving of data.
1 May 2024 02:18 UTC · Community Announcements · Wec
After checkpoint 3 on the beach, there are some darker wall blocks that should block bullets that weren't. They do again.
Full appinfo as delivered by Steam PICS, changenumber 36418627. Also at /api/app/2559070/raw.
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