Patch Update
fixes to issues where pirates and troopers were not counted as dead towards their respective achievements Updates to mission 4, 5 and 6 misc updates and fixes
Stellar Ghosts Settlers is a Sci Fi Fantasy 3rd person action shooter game. Chose amongst 6 of the playable characters to go through the missions or the arenas. Kill as many enemies as you can to earn even more credits to update your favorite character(s).
| App ID | 2578790 |
|---|---|
| App type | Game |
| Developer | PROTOFACTOR, Inc |
| Publisher | PROTOFACTOR, Inc |
| Homepage | https://www.sgs-game.com |
| Release date | 2024-03-04 00:44 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/2578790 |
| Last store refresh | 7 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Stellar Ghosts Settlers.exe | windows | ||
| 1 | Stellar Ghosts Settlers.app | macos | ||
| 2 | SGS.x86_64 | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:08 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 17041595 | 2025-01-17 15:10 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2578791 | windows · 64 | 17.40 GB | 6.88 GB | 7866520830949030172 | ||
| 2578792 | macos · 64 | 17.44 GB | 6.89 GB | 1421142037697119144 | ||
| 2578793 | linux | 17.66 GB | 6.96 GB | 56866270196447747 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 17041595 | public | 2025-01-17 15:10 UTC | 7 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
fixes to issues where pirates and troopers were not counted as dead towards their respective achievements Updates to mission 4, 5 and 6 misc updates and fixes
Misc Update
Update to data saving. Now uses encryption
Fix to problem with saving data and options
misc update to character default profile
removed the "debug log console" that would show inside the game UI Fixes to weapons that didn't deal damage to enemies Fixes to homing projectiles that wouldn't home on some enemies Fixes to some missions Addition of more weapons and collectables inside arenas Misc bugs fixes and improvements
This update brings a new warning for when player decide to press the "New game " button. Warning letting player go back to its current saved game or confirm deletion to create a brand new game. Miscellaneous changes: Addition of new weapons (Grenade Launcher and Homing fire shot pistol) update to mission 6 mood and lighting ambiance update to mission 1 and 2 to use newly added weapon. same for arena 1 fixes to Giant Worm boss character where a VFX wouldn't appear during specific attack sequence
Fixed "teleport" bug when cancelling the overhang grappling hook at the wrong moment Fixed Arthur Tedjlov character starting at wrong location on Mission 1 Now damages dealt by smaller enemies won't trigger any reaction. Player will still be able to continue aiming and shooting grass vegetation will now interact with players and enemies vegetation will now "dissolve" fade when too close to the camera to provide better visibility for aiming and shooting
Aiming Update: When hip firing without aiming the character is further away from screen center making it either to aim at targets Menu Update: You can now navigate the menu using the mouse and / or keyboard Miscellaneous: New blood effects on most enemies New blood explosion effects on some enemies Update to mission 1 that should also fix a weird bug where the player would teleport at a random spot on the map when using the grappling hook in a specific place Update to Mission 2 Boss attacks
Character movement updates: Stamina amount increased: Characters can now sprint for a longer period of time, perform more dodging rolls and more jumps Smaller enemies won't trigger a big hit reaction animation, letting the players have more control to avoid larger number of enemies swarming them. Update to the jump animation and its timing, making it more responsive.
Bug fixes Update: Fixed Human Male player not starting at the right position on the map in mission 1 Fixed issue with menu options navigation on PC Fixed visual glitch issue in mission 1 by the elevator
Update to difficulty levels for Campaign mode: "Easy" should be easier than before "Hard" should be a little more challenging than before
Patch update
Critical patch update: Bug fix to Mission 1 when upon respawning during Boss Fight sequence the previous Boss instance was still there. Bug fix to Mission 6 that would prevent player from completing the mission Update to Arena 3 enemies
Bug fix to Menu scene localization
Full appinfo as delivered by Steam PICS, changenumber 34909295. Also at /api/app/2578790/raw.
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