Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:12 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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17 July 2026 09:12 UTC · Community Announcements · AvalonDigital
FixesFixed an issue in Play-by-Email matches where the game could show "This is not your turn to play" incorrectly and blockyou from loading your save.Fixed a bug that allowed a leader without real battle leadership to start a battle.Fixed a bug that allowed units to attack without a leader present, even when one was required.Fixed a rare freeze that could occur when the game checked for a leader during movement or combat.Fixed diplomacy restrictions on movement occasionally lingering after the event that caused them had ended. ImprovementsImproved Steam connection reliability, with more retry
6 June 2025 06:32 UTC · Community Announcements · AvalonDigital
Hello everyone and thank you for your interest in SGS OVERLORD. This anniversary update includes a new scenario and various improvements, starting with the game engine, which moves to version 1.5. You'll benefit from a greatly revised UI and numerous improvements (for example, the ability to see the troops engaged in each battle). The gameplay has also been improved in response to your many feedbacks and comments. We'd like to thank them all. Manual As requested by some players, a reinforcement calendar has been added at the end of the manual (in French, English and German), allowing those unf
24 July 2024 10:44 UTC · Community Announcements · Stramb
Here is a new trailer for the upcoming new wargame in the SGS Battles series, on the topic of the important battle of Shanghai, in 1937: SGS Battle for Shanghai. Coming soon on Steam. https://www.youtube.com/watch?v=LL-EIODn-XE https://store.steampowered.com/app/2595230/SGS_Battle_For_Shanghai/
8 July 2024 09:45 UTC · Community Announcements · AvalonDigital
Hello everyone, and thank you for your interest in Overlord, which has already been a great success just one month after its release! Thanks to all those who have sent us their feedback, we're always listening. Don't hesitate to use the game's discussion page on Steam, and/or tell us what you think of the game on the reviews page. On the program for this update are a few corrections to minor bugs detected during testing or gameplay. For example, in the Cherbourg scenario on the American side, the AI should now progress normally, and the player will no longer draw a card to detect... his own un
10 June 2024 15:59 UTC · Community Announcements · AvalonDigital
UPDATE 1 (11/06/24) Some corrections and additions to the map (names / positions of certain villages, Dives, Mézidon...) Minor changes to initial positioning in the grand campaign (Panzer-Lehr Division, Grenadier-Regiment 915...) Minor unit corrections (2nd British Army Victory Points in particular) AI tweaks to optimize behavior (notably the American army in the Cherbourg scenario) A few corrections and updates to the Overlord manual for greater clarity, including unit repair costs in replacement points. 1>1: Allied fighter-bombers and German infantry 2>1 : Specialized, armored and mechanized
5 June 2024 14:02 UTC · Community Announcements · AvalonDigital
For the 80th anniversary of the D-Day, we are pleased to launch today, at the invasion time, our new game SGS Overlord, covering the famous landings and the ensuing battle in Normandy. As the Germans said, “Sie Kommen!”: they arrive! Play the defenders against the most formidable amphibious assault ever made, or take the helm of the Allied forces trying to gain a foothold on the continent and breach enemy lines to win the war early. It’s yours to decide whether the grand operation will be the expected success and force a hasty retreat of the enemy in short time, or if, as the German commander
5 June 2024 00:08 UTC · Community Announcements · Stramb
Some important news for you Loyalty This Summer SGS Taipings will receive a major update, with the most important Loyalty system (which already works in SGS We The People) part of its design. The loyalty system is a major change in gameplay, as you no longer just go through a region and take it for you: if the region is loyal to the other side, you need to maintain military presence over time to "rule" it, otherwise it will return to its original owner. Disloyal regions will allow your opponent to build units, so you cannot leave them unguarded. Also, retreat in regions loyal to you will be al
Full appinfo as delivered by Steam PICS, changenumber 37521831. Also at /api/app/2639440/raw.
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