0.9.13.1
Improvement: Remove the requirement that one must defeat the boss to pass the level
SealChain is a roguelike game where items can link together to form chain reactions. Items can also be arranged into specific formations to create seals, granting special effects.
| App ID | 2652600 |
|---|---|
| App type | Game |
| Developer | AliveGameStudio |
| Publisher | AliveGameStudio |
| Release date | 20 February 2026 |
| Release state | released |
| Controller support | full |
| Workshop | Visible |
| Localized names | schinese 咒印链接:鲜血的呼唤 |
| Store page | store.steampowered.com/app/2652600 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Sealchain.exe |
Hourly peaks, UTC. All-time peak covers SteamRaw's recorded history.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 12 September 2026 06:04 UTC | $6.74 | $8.99 | -25% |
| DLC | AppID | Release | Price |
|---|---|---|---|
| SealChain: Call of Blood Demo | 2652640 | 30 Sept 2025 | Free |
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 22675874 | 7 April 2026 08:59 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2652601 | 492.72 MB | 160.28 MB | 4066013416581407687 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 22675874 | public | 7 April 2026 08:59 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 06:14 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Improvement: Remove the requirement that one must defeat the boss to pass the level
Improvements: Changed all Inferno so that dying unlocks the next Inferno (previously required clearing the level to unlock) Added "shared item pool for all characters" to Inferno 1 and 2, and removed it from Inferno 3 Inferno 2 and 3 are now unlocked simultaneously (previously required clearing Purgatory 2 to unlock Purgatory 3) Reduced the difficulty curve of Inferno 2 and 3 to match Inferno 1. Now the only differences between the three Inferno levels are "unlocks stage to" and "whether all characters share the item pool" Adjustment: Because the difficulty curve was reduced, players must now
Improvement: Now only need to meet the passing conditions to pass the level, no longer a need to defeat the boss. Adjustment: When the boss is present, there will no longer be a limit of only 5 mobs.
Added: Red Potion, a map node reward that provides continuous HP regeneration. Added: White Potion, a map node reward that increases attack power. Fixed: Fixed a bug where lifesteal for the owner did not trigger after a summon killed a target. Improved: A new character is now unlocked upon any death (previously required clearing the game). Improved: When auto-aim is enabled, players can still aim manually with a controller. Improved: When the cross appears, an arrow is shown above the character pointing to it; the arrow is rendered above all layers so the character is easier to find in large e
Add: Adrenaline: Sprint speed +1 Add: Needle: Sprint attack crit rate +10% Add: Buckle: Sprint attack knockback +3 Add: Nurse Bell: Sprint cooldown recovery speed +2 Add: Hallway Marking: Sprint distance +0.5 Add: Shock Headband: Sprint attacks apply Stun Add: Pulser: Gain Anxiety x5 when sprinting Add: Contaminated IV Bag: Continuous Spell Power recovery: 10; multiplier scales with nearby item count: Poison Fix: Fixed an issue where armor was not fully restored at the start of combat Adjust: Deep Diver Arrow lifesteal reduced to 1; max star level reduced to 2; projectile count changed to -5 I
Fix the issue of missing text translations.
Fix: Fixed an exploit where counterfeit coins could be used to get unlimited free shop items. Fix: Fixed an issue where armor gained after selling armor would not take effect. Add: Added Seal: Cancer and Shi Xiu, used to increase Armor. Add: Added Seal: Pisces and Aries, used to increase Max HP. Improve: The Decisive state can now stack up to 8 layers (previously only 1). Improve: In both the Sigil Shop and Backpack Shop, duplicate lines are now spoken only once. Improve: Increased the multi-projectile damage scaling for bows and crossbows. Improve: Increased Armor by 50 for all Fulanhe defens
Implemented: Seal Shop now appears every 4 floors (previously every 7 floors) Implemented: Seal Shop can now always appear (previously stopped appearing after floor 10) Implemented: Backpack Shop can now appear before floor 60 (previously stopped appearing after floor 35) Implemented: Reduced monster HP in Maniac Purgatory to avoid tedious grinding Implemented: Madness Inferno now drops Crosses 5 seconds after meeting the clear condition, instead of waiting for time to run out Implemented: Bullet Focus skill now no longer requires a prerequisite skill to level up Implemented: Armor now display
Add: Add built-in Workshop UI, allowing players to browse the Steam Workshop in-game without opening a web browser Improvement: Make universal skill points allocations (like spell reflux) independent - no longer need to max out prerequisite skills first Improvement: Allow retry after death with full health restored Improvement: Increase experience gain by 50% Improvement: Lower Hell difficulty pass requirements for Hatred Improvement: Lower Hell difficulty pass requirements for Madness Improvement: Allow viewing the map in the pause menu Improvement: Display "Extra Chips" in small text on char
Improvements: 1. Remove refresh limit for shops 2. Move Mad Demon Hell after Hatred Hell 2 3. Increase monster meat restoration amount 4. Reduce elite and boss percentage attack power, 5%->2% 5. Damage calculation based on damage dealt instead of monster's remaining health 6. Opening animation can be skipped by pressing ESC, no need to hold 7. Further reduce monster spawn quantity 8. Add "Quit Game" button to pause menu 9. Picked items go to backpack first instead of equipment slot 10. Companions cannot pick up drops 11. Reduce Shadow Buddy cooldown, 60s->30s 12. Increase Shadow Buddy base hea
Fixes: Fixed the issue where custom keybinding settings cannot be saved Fixed the issue where players who have played the beta version cannot earn achievements in the official version Improvements: Monsters will no longer spawn in front of the character when they are at the map boundary Added a close button to the leaderboard Added soaring light rays to the cross to make it more noticeable Added soaring light rays to the Reaper to make it more noticeable Significantly reduced the number of monsters (except for the Killing Purgatory) Reduced the attack frequency of Elites and Bosses Adjustments
Improvement: Reduce the number of first difficulty monsters Improvement: Prevent monsters from spawning directly beneath the character Improvement: Players can set whether the gamepad vibrates Improvement: Unlock the Blood Moon Tooth at level 3 for the character, to reduce the initial difficulty
Hello everyone,Since the game's launch, we've received a massive amount of feedback. We are incredibly sorry for the negative experiences some of you have had. After reviewing your comments, we are currently working around the clock to resolve the following issues:1. Core Combat and BalanceEnemies Spawning on Players: Enemies frequently spawn directly at the character's feet, dealing instant damage and leaving players with absolutely no time to react or dodge.Lack of Healing Methods: Players have widely reported that survival pressure is too high.Unreasonable Difficulty Curve: The initial leve
Sorry to keep you all waiting! After 3 years in development, our game is finally live today!
Our playtest will be closed at soon. The release version is also moving forward at a fast pace. It's less than 24 hours until the release version is launched.Please stay tuned!
Full appinfo as delivered by Steam PICS, changenumber 38265145. Also at /api/app/2652600/raw.
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