13 May 2026 11:53 UTC · Community Announcements · HonorGames
Hello! I’ve finished working on the English translation of the game, sorry for the slight delay. The game is quite large, so if you happen to find any translation inaccuracies or missing voice lines, feel free to report them either in this post or in the discussions on Steam.Enjoy the game!
13 April 2026 15:57 UTC · Community Announcements · HonorGames
1 Nerf of the Wrath of Chernobog ability, reduced damage, and increased health requirement. The ability was too strong, even killing Koschei with a single hit.2 Fix for floating in the air on the field in the western island.3 Fix for the missing texture of the small mushroom effect in the caves.4 Fix for the descriptions and buffs provided by food, now everything is in place.5 Some things are now crafted faster, for example, the crafting time for meat has been reduced from 10 seconds to 0.2 seconds.6 Fixed a bug that constantly reported that the storage was empty, even though it wasn't.7 The s
10 April 2026 13:39 UTC · Community Announcements · HonorGames
Hello everyone. In this update, I’ve added:The Mermaid ending.An option to disable damage numbers.Fixed the cave where you rescue people - previously you could get stuck on a second visit. Now you can’t enter the same cave twice.Added waterfall sounds in Khladny Yar.Decorated the bottom of the western island with rocks.Fixed the storage chest in Khladny Yar. It should reappear for those who lost it.Adjusted the difficulty descriptions in the menu for those who had layout issues.Added protection against Beloyar disappearing. He most likely won’t reappear in old saves, but in new ones he shouldn
9 April 2026 23:36 UTC · Community Announcements · HonorGames
Many people wanted to support us, so I decided to release a pack of music from the game by our composer.
3 April 2026 16:26 UTC · Community Announcements · HonorGames
Hello everyone! The time has finally come - after 3 years of development, the game is releasing!Yeah... it wasn’t an easy journey. The game turned out to be big - many players spend over 50 hours completing it even on standard difficulty. Of course, there’s always more to improve, and I will definitely keep working on it. I won’t even be taking any days off during the first week after release - all your feedback, bug reports, and suggestions will be heard.If something critical comes up, I’ll fix it immediately. Everything else I’ll gather and release in larger patches.Partially good news: the
3 April 2026 00:05 UTC · Community Announcements · HonorGames
Greetings everyone,The decision has been made to release the game tomorrow - and for many of you, that’s already today, 03.04.26!Why the sudden change? I was planning for May 1st, but I’m releasing tomorrow. Turns out I finished everything faster than expected. But there are other reasons too - starting mid-month, there’s a wave of AAA releases, DLCs, and big titles: Atomic Heart DLC, Diablo 4 DLC, Pragmata, Heroes: Olden Era, and several others - and after that, Gothic Remake. All of this will flood the news cycle and push indie games down in Steam visibility. Streamers and content creators w
2 April 2026 20:47 UTC · Community Announcements · HonorGames
The game is playable on Steam Deck, but for the best experience, we recommend the following:The game offers two launch modes: DirectX 12 (default) and DirectX 11. It is strongly recommended to use DirectX 12 and set the upscaler to XeSS in Performance or Ultra Performance mode. Other settings can be adjusted to your preference. In this configuration, you can expect up to 60 FPS.Be sure to enable an FPS cap and V-Sync, especially when using DirectX 11.On first launch, Steam Deck may not allow you to choose the DirectX version and will default to DirectX 11, which results in lower performance. M
1 April 2026 14:06 UTC · Community Announcements · HonorGames
Added a new skill for the archer in the General section. This ability restores mana on bow hits. Warriors have skill cooldowns, mages have mana regeneration, but archers had no way to recover their combat resource - now they do.Arrows now stack in a single slot instead of being split into stacks of 25.Fixed a bug that allowed item duplication when the hotbar was full.The bug where the name "Character" was shown instead of the actual name was previously fixed only for new games - now it’s fixed for old saves as well. Reminder: go into the game settings and press Apply (hopefully it works this t
31 March 2026 15:54 UTC · Community Announcements · HonorGames
Fixed the lizard and well quest - the lizard can now be killed after loading.The Gusliar quest is no longer broken.Chamomiles and plantains no longer grow directly on river water.Stun animations added for red lizards.Fixed Merivoy’s combat animations.Basurman archers now drop different types of arrows.The "Alchemist" ability now applies correct values.Fixed a bug where "Character" and half HP were displayed above the player instead of the name. In old saves, go to settings and press Apply.You can now skip the intro instantly by pressing Space / Enter / Escape or gamepad buttons.Fixed a spot in
30 March 2026 19:35 UTC · Community Announcements · HonorGames
The Sword in the Stone quest on the western island is now available. The sword is located near the place where you rescue Beloyar, on the stone circle.The Marbo quest can now be completed. Not sure about old saves, but it definitely works in new ones.The Nightingale the Robber quest can now be completed, but only if you haven’t already turned in the head.Gleb no longer dies or gets dragged around as a corpse. Also gave him a sword during the bear fight and fixed his animations.The bear now has a proper death animation, and its balance has been adjusted - it’s now harder.Fixed an issue where ki
29 March 2026 22:27 UTC · Community Announcements · HonorGames
As promised, here’s the visual update for the T2 and T3 Volkhv armor sets.Also a lot of small fixes - bugs, balance, and other stuff. I’m honestly too tired to list everything. I’m fixing things as I see them based on your reports, and anything that can’t be fixed quickly gets pushed for later.I also tried to optimize the menu and overall memory usage. It seems like the game now uses slightly less VRAM, but not 100% sure yet.Slightly increased Volkhv stats, and also improved mana regeneration from the Combat Mage passive.
29 March 2026 15:14 UTC · Community Announcements · HonorGames
Since the Challenge difficulty has been reworked, if you were already playing on it, switch your difficulty to "Hard" - it’s the same difficulty but without save restrictions. On Challenge, the manual save button will no longer be available everywhere - only in taverns. When you try to change the difficulty, the game will warn you that you won’t get the achievement. Ignore this and switch anyway, since you were already mid-playthrough, you wouldn’t get the achievement for this difficulty regardless. Essentially, you were playing on Hard, as Challenge didn’t differ before - I was keeping it as
29 March 2026 14:27 UTC · Community Announcements · HonorGames
I’m continuing to improve interactions. It turned out that previously, when the camera was zoomed out, the interaction check didn’t reach far enough, which made it seem like there was no interaction. Now I’ve changed the check to originate from the character instead of the screen. You no longer need to look directly at an object - this feels better both on gamepads and keyboard/mouse. It also fixes the issue where a companion running behind you would get prioritized, causing dialogue to trigger instead of picking up an item. Also, if the game doesn’t launch after the previous updates, you need
29 March 2026 12:12 UTC · Community Announcements · HonorGames
Fixed the Memraid and several other problematic interactions. I also implemented the intended design for the Feat difficulty. Right now, it is essentially Challenge difficulty but with limited saves. You can save in taverns, and you can also craft a Save Ration that allows you to save anywhere. If you load a Feat save on a different difficulty, you will not receive the achievement. (Not recommended for a first playthrough) I’ll say upfront - I haven’t fully tested this, because it would take a lot of time. Play it at your own risk for now. I added a tag so I can grant the achievement later if
28 March 2026 21:35 UTC · Community Announcements · HonorGames
Many minor fixes. You can now choose between Dx12 and Dx11 when launching the game. If the new version doesn't launch or crashes, choose the second option, but it doesn't support upscaling and has a slightly lower FPS.
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