Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:59 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
3 June 2024 12:22 UTC · Community Announcements · 九黎
We regret to inform you that, due to various reasons, we will be ceasing updates for the game "Survivor's Fantasia" effective immediately. Unless there are critical bugs that significantly impact gameplay, no substantial updates will be released. The details of the update are as follows: 1.Weapon Enhancement Overhaul There are now a total of 57 different weapon enhancements available. Each weapon can have one or multiple corresponding enhancements. 2.New Weapon: Enhancement Books Introducing Flame, Thunder, Freeze, Illusion, Bloodsucking, and Barrage Books. These books can be used to enhance w
24 May 2024 08:51 UTC · Community Announcements · 九黎
1. Added linkage effects to items, enhancing the power of over 30 items. 2. Introduced 3 new items: Prism, Thunder Dagger, and Healing Arrow. - The total number of upgradeable items has now reached 60+. 3. The "Hook Punch" ability no longer causes forward displacement. 4. Fixed bugs related to certain items. 5. Corrected errors in the textures of some items. 6. Modified the logic of certain items. 7. Updated the visual effects of certain items. 8. Resolved a bug causing spawn points in the forest map to get stuck. 9. Fixed a bug where button switch sounds were heard upon entering the main inte
11 May 2024 16:30 UTC · Community Announcements · 九黎
The active items have been removed. The tower defense mode and some tower defense-type items have been removed. The maximum number of bullet hell has been doubled. The size of the forest map has been doubled. The monsters have increased their collision. The text for button prompts has been added. The dash has been changed to a charge. The active skills of the characters have been strengthened. New items have been added. The UI has been tweaked.
15 April 2024 08:22 UTC · Community Announcements · 九黎
New: 1: Added a sprint mechanism. Now pressing the space can consume 3.3% of your health for sprinting. The sprint process is brief and invincible, and can overcome obstacles. 2: New prop: Ghost shoes. When the conditions are met, immune to damage and automatically sprint before taking damage. 3: New item: Star necklace, increases player attributes as health percentage decreases. 4: New item: Impact shield, deals damage to enemies when sprinting. Modification: Added the option to maintain random seeds within the local area Adjusted and optimized the UI of the store Store changed to automatical
14 March 2024 07:35 UTC · Community Announcements · 九黎
Tower Defense! Protected the tower and defeat the wave of enemies and the slime boss! Modify the UI.
5 March 2024 12:34 UTC · Community Announcements · 九黎
New Character:KunKun New Item:BasketBall
3 March 2024 08:33 UTC · Community Announcements · 九黎
Fixed a bug where items were not removed after reaching full level. Adjusted the UI. The game now runs at 1.5x speed by default. Fixed some bugs
2 March 2024 08:03 UTC · Community Announcements · 九黎
Optimization of Shop's Item Refresh Mechanism Now, the more you purchase items of the same category, the easier it is to refresh items of that category. Professions have a higher chance of refreshing items corresponding to their type. Newly added items will enhance the player's attributes based on their type. Fixed a bug where certain items would still update while in pause mode. Fixed a bug where defense towers would flash and shrink when stacked. Changed the temporary attribute-enhancing potions from active items to passive items that enhance attributes. Balanced some items. Increased the ra
29 February 2024 14:28 UTC · Community Announcements · 九黎
Damage Calculation and Card Type Rework Damage types have been redefined as melee, ranged, elemental, summoning, explosive, and special. Special damage ignores monster damage reduction. Monsters no longer have armor and are instead subjected to percentage-based damage reduction. The piercing attribute has been changed to a reduction in percentage-based damage reduction for monsters. Melee damage is reduced by 10%, piercing damage by 5%, and other types by 5%. Alice and Ling'er's skills have been greatly enhanced. New damage cards have been introduced: Thorn Armor and Christmas Tree Spear. New
27 February 2024 18:07 UTC · Community Announcements · 九黎
Significantly reduced the time required to load the game. Significantly simplified the text of the props. The obstacle is now opened by default. Optimized game frame rate. Rebalance some props. Slightly lowered the game difficulty. Slightly modified the UI. Forgot to modify the version number.
26 February 2024 17:49 UTC · Community Announcements · 九黎
•Fixed a bug in the Forest map in obstacle mode. •Balanced most damage-dealing cards. •Significantly enhanced most consumable items. •The game difficulty has been increased, so please make good use of consumable items. •Added healing potions, critical strike potions, and evasion potions. •Now, the automatic recovery timer decreases by 0.1s after taking damage, so try to avoid monsters as much as possible. •Fixed a bug where the avatar frame could be misplaced after being affected by hit shaking. •Strengthened most characters. •Weakened the main character, Marn. •Enhanced Reimu. •Fixed some bug
25 February 2024 10:18 UTC · Community Announcements · 九黎
Fix some bugs.
24 February 2024 10:19 UTC · Community Announcements · 九黎
New active item: Red Lantern! New card: Fireworks! Reduced monster movement speed and size scaling with difficulty. Slightly lowered the difficulty of dungeon levels by disabling obstacles. The library now displays complete information for all card levels.
23 February 2024 04:38 UTC · Community Announcements · 九黎
Fixed the issue with failed settlement after purchasing Experience Scroll. Fixed the issue of movement speed stacking caused by Flamethrower and Speed Potion. Adjusted the game difficulty by increasing the required experience for leveling up. Now, there will be a monster onslaught triggered every 5 and 10 minutes, with a 10% increase in monster spawn rate and strength. When the main and sub classes are the same, the growth bonus for the sub class is 30%; otherwise, it is 20%. Due to the current financial constraints that make it difficult to sustain game updates (running out of money for meals
22 February 2024 11:52 UTC · Community Announcements · 九黎
"New Map! Paper World. 2 new map traps: Moving spikes and forced movement tiles. "No new music has been added for the new map yet." Now you can select the game difficulty on the 'Character Selection' screen. Fixed some bugs."
Full appinfo as delivered by Steam PICS, changenumber 38277874. Also at /api/app/2717050/raw.
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