Rise of the Village Hero is a love letter to classic RPGs, blending nostalgia with charm and humor.
Explore diverse levels, tackle quirky and heartfelt quests, and trade witty banter with memorable, NPCs. Collect, trade, and upgrade gear, slay monsters, and become the hero of Dobroja!
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
11 September 2026 22:18 UTC
$7.19
$11.99
-40%
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
22265521
9 March 2026 17:02 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
2737961
2.51 GB
647.05 MB
9138907404519754978
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
22265521
public
9 March 2026 17:02 UTC
10 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:17 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
22 August 2026 09:15 UTC · Community Announcements · Luduspaxstudios
Hi there,As the forum has become quite old and wasn’t very active anymore, I decided to turn it off. If you’re looking for support, want to share suggestions for future updates, or just want to chat about the game, the best place to do that is on my Discord. Link below!https://discord.gg/J8t9ZnuMpnThere’s a dedicated room for Rise of the Village Hero, along with channels for my other games, so it’s the easiest way to reach me and to be part of the community.Thank you so much for your support and for purchasing my tiny indie RPG. Hope to see you there - happy to chat!See you at the next update.
25 June 2026 20:12 UTC · Community Announcements · Luduspaxstudios
Hey everyone!First of all, thank you so much to all of you who have purchased and supported Rise of the Village Hero -from Early Access all the way to full release. Your support has meant the world to me and has allowed me to keep creating games I love. Rise of the Village Hero is also currently 65% off, so it’s a great time to jump in if you haven’t yet, or to share it with friends.I also wanted to share some exciting news: My newest game, Tiny Terra Spaces, a cosy, stress‑free island builder, has just launched! If you enjoy relaxing, no‑pressure games, you might really like this one. It’s al
9 March 2026 17:04 UTC · Community Announcements · Luduspaxstudios
While I was testing the achievements I uncovered a small bug that got introduced when I added the partial controller support. Abilities bar was being called twice leading to multiple ability bar being clicked. Fixed this in this little patch.
9 March 2026 14:09 UTC · Community Announcements · Luduspaxstudios
Hey everyone!I want to start by saying a huge thank you to everyone who has played the game, given me the chance to keep working on it, and shared feedback along the way.I originally released Rise of the Village Hero in January 2024, and as of March 2025 the game reached version 1.0, with all the content I set out to add. In the previous major update, I was also able to introduce partial controller support, which was something I really wanted to include.With this latest update, I have now completed the quest achievements in the game. I’ve tested them to make sure they trigger correctly, and th
25 November 2025 19:37 UTC · Community Announcements · Luduspaxstudios
Hi everyone! I’m currently working on adding achievements to the game. Chapter 1 is fully covered, as well as the areas between Chapter 1 and Chapter 2, including the Meadows and the Kingdom of Macin.This will take a bit of time, as once all achievements are set up, I also need to make sure each one triggers properly when you complete the relevant quests. It’s something I’ve wanted to include for a while, and a few of you have asked for it too, so I’m really looking forward to getting them implemented.I’ll post a much bigger update once everything is complete. In the meantime, I hope you enjoy
24 October 2025 15:27 UTC · Community Announcements · Luduspaxstudios
Hey everyone!I’ve got a big announcement to make - a major update has just gone live for Rise of the Village Hero!This is something I’ve wanted to achieve for a long time but never fully committed to before, as I wasn’t sure if I could pull it off. I’ve tried several times to add controller support to the game, but every attempt either broke my scripts or made the controller work while disabling keyboard and mouse support - which was far from ideal. Thankfully, version control saved me more than once, letting me roll back to a working version and try again.After months of attempts, I finally d
22 October 2025 19:06 UTC · Community Announcements · Luduspaxstudios
Hey everyone,First, I want to say a huge thank you to everyone who has supported Rise of the Village Hero - whether by playing the demo, buying and wishlisting, or leaving feedback. Your encouragement has meant a lot and keeps me going as a solo developer, all the way from early access to 1.0 release.I also wanted to share some news about my next project, Tiny Terra Spaces, which is now available to wishlist on Steam!I’m continuously working on new assets inspired by historical medieval Scotland, and things are progressing well. Being a solo developer means it takes a bit longer - I handle eve
3 October 2025 23:20 UTC · Community Announcements · Luduspaxstudios
Hello! Unity recently announced a potential vulnerability issue in older versions of their engine from 2017 and others. Even though they did mention that this shouldn't have affected anyone, I’ve updated Rise of the Village Hero to their latest suggested patched version and released a new build. Nothing should have changed as it was just a version change of Unity. Thank you for your support. Silviu
13 June 2025 22:39 UTC · Community Announcements · Luduspaxstudios
Hey everyone,Thank you to everyone who has purchased Rise of the Village Hero and supported me on my journey from Early Access to version 1.0 and beyond. Whether you created content, shared feedback here, on Discord, or elsewhere—your support truly means a lot to me.I’m now getting ready to launch my second game, a cosy walking simulator. If it sounds like something you’d enjoy, please consider adding it to your wishlist or supporting it with a purchase.I’ve put together a list of some of the latest Let’s Plays from content creators. If the game looks like your kind of experience, I’d be incre
20 March 2025 09:36 UTC · Community Announcements · Luduspaxstudios
Hey everyone! Thank you so much to everyone who has purchased my game in the last couple of days. Your support means a lot to me. As I mentioned in my earlier update, my game is now fully complete. I'll be keeping the feedback form in the game so you can report any bugs or share your thoughts. I've tested the game extensively, so it should hopefully be as bug-free as possible. The demo will also remain available for the foreseeable future, featuring the first level and a few smaller areas. I want you to be completely satisfied with your purchase, so I encourage you to try the demo first—it wil
18 March 2025 16:28 UTC · Community Announcements · Luduspaxstudios
Hey everyone! Today marks the 1.0 release! Rise of the Village Hero is now officially complete, featuring all four chapters of the story and an area linking them, just as I mentioned at the beginning of this journey. Completing my first game has been a challenging but rewarding experience, and I've learned a tremendous amount along the way. I've done my best to incorporate as much of the feedback I've received as possible. Being a solo developer, freshly graduated, and working on an RPG as my first game was definitely not an easy task—it was tough at times. But I’ve learned so much and will de
18 March 2025 15:25 UTC · Community Announcements · Luduspaxstudios
Hey everyone! I released a number of patches covering anything from navigation area for player and enemies updates to stock upgdates to shops across all chapters. This one updates stock and some areas where player could have navigated through statues.
16 March 2025 11:31 UTC · Community Announcements · Luduspaxstudios
Hey there, Released some patches last night. This one fixes up a few more things like stock for stores, quests links in Chapter 4 and more. I will keep testing it again next week and see if I anything else stands out, is so I will release another short patch like these ones. Thank you for your support.
15 March 2025 20:28 UTC · Community Announcements · Luduspaxstudios
Hi everyone, This is a small first patch with a few adjustments: Adjusted weapon positions when spawning in the character's hand. Resized swords and pickups for better balance. Tweaked some quest dialogues and equipment descriptions. I’ll continue testing and will likely release a few more small patches soon. Thank you for your support!
14 March 2025 22:10 UTC · Community Announcements · Luduspaxstudios
Hey everyone! Quick mid-month update. I’ve managed to upload Chapter 4, which is now quite close to the final version of the game. I’m so excited to see it all coming together! Here’s what’s been added: Completed all levels for Chapter 4 (I’ll double-check things, and more polish may be added). Added all quests and dialogues for Chapter 4. Linked NPCs in Chapter 4 with previously completed quests. Introduced new weapons for enemies in chapter 3 and chapter 4. New enemies for chapter 4. Expanded armour and weapon selection with more shields and axes. Enhanced the polish of Desma City’s poor and
Full appinfo as delivered by Steam PICS, changenumber 38240571. Also at /api/app/2737960/raw.