Patch 2025_08_12
Fixed "Must've Been The Wind!" achievement not triggering in Mountain Climber gamemode.
Merge emojis to create even bigger emojis until the cycle is completed! Use special abilities, and battle for the biggest score on the leaderboards for 12 different game modes, while enjoying the juicy visuals and sound effects.
| App ID | 2746220 |
|---|---|
| App type | Game |
| Developer | TheShelfman |
| Publisher | TheShelfman |
| Release date | 8 January 2024 |
| Release state | released |
| Controller support | partial |
| Store page | store.steampowered.com/app/2746220 |
| Last store refresh | 11 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Popmoji.exe | windows |
Hourly peaks, UTC. All-time peak covers SteamRaw's recorded history.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 11 September 2026 21:58 UTC | $2.99 | $2.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20067465 | 21 September 2025 18:23 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2746221 | 255.48 MB | 46.39 MB | 2728995703285957512 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20067465 | public | 21 September 2025 18:23 UTC | 12 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:26 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed "Must've Been The Wind!" achievement not triggering in Mountain Climber gamemode.
Fixed achievement "Congrats, You Just Beat Suika Game" to now only require you to reach 1 🤩 emoji. You no longer need to merge 2 🤩 emojis!Happy achievement hunting!
Fixed current emoji preview blocking the mouse when trying to drop an emoji
Enjoy these new abilities as decided (sort of) by the community! Changes: Added Vroom! ability Added Gamble ability Fixes: Gave the current equipped ability car and the bottom right ability card a visual effect as well
🤩Pop of the morning to you!🤩 I'm happy to share a new update with you, that is totally not an April Fools update. In this new gamemode, called 🧻Roles Reversed🧻, you play as...the box! Instead of deciding where the emoji drops in the box, you now decide where the box is when you drop the emoji. But! Be careful! Don't let any emojis fall out of the box, or you'll lose. {STEAM_CLAN_IMAGE}/44799867/dc5e633fbd54dac88771074822791f61db69a007.gif I hope you enjoy the new gamemode! Also, I've added some new achievements. Enjoy! TheShelfman ------------- Changes: Added new gamemode, "Roles Reversed"
Hey everyone! I added a new game mode to Popmoji: Mountain Climber. In this gamemode, you try to lose with as little points as possible! But the funny part is that it's pretty windy, so the emojis are constantly moving in one direction. So good luck trying to lose as quickly as possible. New gamemodes and abilities will be coming in the future. Let me know if there's anything you'd like to see in particular! Changelog: Changes: Added new gamemode "Mountain Climber" Fixes: Fixed leaderboard buttons while in-game
Fixes: Fixed clouds for real this time Scrolling through the leaderboards while in a game should no longer change your highscore
Fixes: Prevent clouds from getting bigger when using cloud ability twice in a row
Changes: Changed Foot ability description to better reflect the ability Score multipliers can now stack (maximum x10) Emojis now get destroyed after falling/clipping out of the box (once they're out of sight) All time based abilities now pause when the ability screen is opened (except for hole and shake)
Changes: In Shuffle mode, the sword ability now ignores emojis that have just spawned In Shuffle mode, the line will not go down anymore if there are no emojis in the box Removed Foot ability from Out of Control mode Fixes: Fixed hole ability only working once in Shuffle mode Attempt at fixing part of the emojis in the box just disappearing between selecting new abilities (let me know if it happens again!)
Changes: Keepie Uppie gameover particles are now white so it better fits the rest of the game's style Fixes: No more chance at the game crashing in The Pit when getting a new ability (caused by the hole ability)
Changes: Added new gamemode “The Pit” where you are gameover if an emoji falls out of the box, or clips through the box Added a delay in Keepie Uppie to an emoji hitting the gameover line, and actually being game over. It also shows a particle effect now to better give the player feedback of being game over
Changes: Who knows? ability now shows what ability it has activated Fixes: Not every gamemode is the random ability gamemode anymore (sorry about that! Exported with debug values oops) Getting an ability that requires a click when activating Who knows? automatically selects an emoji for you
Fixes: Keepie Uppie gamemode no longer shows “Merge Emojis” text Shuffle gamemode actually activates the abilities again
Huge thanks to Alpharad playing Popmoji on his Alpharad Platinum channel! You can check out the video here: Fixes: Game over line now reappears after shake ability is interrupted by the ability selection screen The hammer ability can now no longer be spammed to cause some objects to be stuck forever Thanks to everyone that checked out my game! If you have any ideas for more abilities, gamemodes or something else, feel free to let me know! I unfortunately can't manually add in Alpharad's score because that lies completely with Steam, but his score is still in our hearts. Enjoy! TheShelfman
Full appinfo as delivered by Steam PICS, changenumber 37463695. Also at /api/app/2746220/raw.
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