MasterQuest Fantasy is a love letter to the classic 70s and 80s tabletop RPGs. Enter a procedurally generated world where no playthrough will ever be the same!
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
11 September 2026 22:27 UTC
$15.99
$15.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
16513969
24 November 2024 03:38 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
2750541
windows
719.88 MB
418.51 MB
2057087013631810542
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
16513969
public
24 November 2024 03:38 UTC
10 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:27 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
24 November 2024 03:41 UTC · Community Announcements · PunkElf
This is a content update. Starting a new run is recommended, as previous runs may not apply the changes correctly. NEW CONTENT: New class: Ranger. Finesse-focused and with survival abilities. GAMEPLAY: You can now re-enter a location without needing to travel a few steps away if you just left. Dungeons are now generated with monsters at the player's CR level. This should allow for a more manageable early game while keeping the chance of higher-level dungeons as you gain levels. Goblin: STR 10 (from 11), DEX 12 (from 13), BaB 0 (from 1). Goblin Archer: STR 10 (from 11), DEX 12 (from 13), BaB 0
11 November 2024 01:47 UTC · Community Announcements · PunkElf
UI: You can now zoom in and out on the map. GAMEPLAY: Added new enemy: Hungry Ghost. Added new enemy ability: Feast of Famine. Reduced the chances of finding Goldstennettum's Robbers Hideout at the start. BUGFIXES: Fixed an issue where the roll result would not display when attempting to sneak into Goldstennettum's Robbers Hideout. Fixed an issue where the volume settings slider would not go down to 0.
10 November 2024 05:00 UTC · Community Announcements · PunkElf
- Fixed an issue where the check for random encounters would trigger too frequently, sometimes causing an encounter to trigger right as another was closing, resulting in a soft lock. - Fixed an issue where the encounter popup could be larger than the window height.
10 November 2024 02:53 UTC · Community Announcements · PunkElf
Added SETTINGS in the main menu for volume control and windowed/fullscreen mode. Adjusted some combat log output to improve readability. Fixed a bug where the player would sometimes not die when their health reached 0 (e.g., from the Will-o-Wisp's Drain Ability). Fixed a bug that sometimes prevented spells from being cast in combat.
9 November 2024 02:23 UTC · Community Announcements · PunkElf
This is a content update. Starting a new run is recommended, as previous runs may not apply the changes correctly. Chapter 4 map travel now has a price (keep searching for other options if the cost is too high). New talents can be gained at levels 4, 8, 12, and 16. New talents added: Vitality, Luck of Heroes. New advanced talents added: Great Strength, Great Dexterity, Great Constitution, Great Intelligence, Great Wisdom, Great Charisma (cannot be selected at level 1). Toughness now increases HP by 2 per level instead of a one-time increase of 4 at character creation.
7 November 2024 13:08 UTC · Community Announcements · PunkElf
Fixed an issue where looting an item after combat with a full backpack while traveling would resume travel and result in a softlock once reach the destination
Full appinfo as delivered by Steam PICS, changenumber 38299853. Also at /api/app/2750540/raw.