Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:09 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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9 November 2015 16:13 UTC · Community Announcements · Bytrix
Following up from our big update last week we've spent some time looking in to strange resolution issues some players have reported and have just released a small patch to fix these issues. There were a few distinct issues reported, most of which we were able to replicate across Windows 8.1 and Windows 10 machines using a variety of DPI scaling settings within Windows. The latest version of the game now appears to scale the graphics and mouse correctly regardless of what resolution or DPI setting you're using and should work correctly in windowed and fullscreen modes. Changes in this patch inc
9 November 2015 16:13 UTC · Community Announcements · Bytrix
Following up from our big update last week we've spent some time looking in to strange resolution issues some players have reported and have just released a small patch to fix these issues. There were a few distinct issues reported, most of which we were able to replicate across Windows 8.1 and Windows 10 machines using a variety of DPI scaling settings within Windows. The latest version of the game now appears to scale the graphics and mouse correctly regardless of what resolution or DPI setting you're using and should work correctly in windowed and fullscreen modes. Changes in this patch inc
4 November 2015 13:10 UTC · Community Announcements · Bytrix
Since our last update to Z Steel Soldiers (which re-introduced Skirmish Mode) we’ve been busy collating community feedback, looking into issues that some players reported and generally finding ways we can improve the game based on suggestions that have been made by our fans. Our latest update includes some fixes, new features, and graphical changes which we think improve the game and provide an all round better gameplay experience: Fixes: Fixed black textures on Intel GPUs with newer drivers and/or Windows 10. Fixed shader issues experienced on certain GPUs. Fixed a crash when using the Weathe
4 November 2015 13:10 UTC · Community Announcements · Bytrix
Since our last update to Z Steel Soldiers (which re-introduced Skirmish Mode) we’ve been busy collating community feedback, looking into issues that some players reported and generally finding ways we can improve the game based on suggestions that have been made by our fans. Our latest update includes some fixes, new features, and graphical changes which we think improve the game and provide an all round better gameplay experience: Fixes: Fixed black textures on Intel GPUs with newer drivers and/or Windows 10. Fixed shader issues experienced on certain GPUs. Fixed a crash when using the Weathe
22 May 2015 15:40 UTC · Community Announcements · Bytrix
It's update time again Z fans! We've been working hard on fixing graphical issues with skirmish mode and have fixed a number of other issues along the way. Skirmish mode is still under active development while we work on fixing some issues and thus we have marked it as being beta. We've tested it internally and it seems to work well but we're interested in knowing if you have any feedback or suggestions for us for skirmish mode, or for the game in general. This update include the following changes: Skirmish mode now available for beta testing. Increased maximum zoom level. Fixed bug related to
22 May 2015 15:40 UTC · Community Announcements · Bytrix
It's update time again Z fans! We've been working hard on fixing graphical issues with skirmish mode and have fixed a number of other issues along the way. Skirmish mode is still under active development while we work on fixing some issues and thus we have marked it as being beta. We've tested it internally and it seems to work well but we're interested in knowing if you have any feedback or suggestions for us for skirmish mode, or for the game in general. This update include the following changes: Skirmish mode now available for beta testing. Increased maximum zoom level. Fixed bug related to
24 March 2015 07:11 UTC · Community Announcements · Bytrix
Yesterday we pushed out a small update to the game which fixed a major issue being encountered by some players which would only happen occasionally during heavy firefights. The patch also included a few new particle effects which should also fix the issue where smoke and fire appeared to use an alternate texture in certain situations. We're keeping an eye on the crash reporting system while we work on Skirmish mode and hope to have more news soon :)
24 March 2015 07:11 UTC · Community Announcements · Bytrix
Yesterday we pushed out a small update to the game which fixed a major issue being encountered by some players which would only happen occasionally during heavy firefights. The patch also included a few new particle effects which should also fix the issue where smoke and fire appeared to use an alternate texture in certain situations. We're keeping an eye on the crash reporting system while we work on Skirmish mode and hope to have more news soon :)
18 March 2015 18:24 UTC · Community Announcements · Bytrix
Hi Z fans! It's patch time again, this time we have a few fixes for the game which we hope will fix some major issues with the game that many players were experiencing. First up is the fix for level 18. We had a number of programmers look in to this issue where Lassar could not enter the Tech Center in order to complete the mission and we couldn't see what was causing the bug. We had a new programmer recently join the team and he managed to figure it out and has confirmed the problem no longer exists in this new version! Lassar and the Technician We've also fixed the issue where bunkers would
18 March 2015 18:24 UTC · Community Announcements · Bytrix
Hi Z fans! It's patch time again, this time we have a few fixes for the game which we hope will fix some major issues with the game that many players were experiencing. First up is the fix for level 18. We had a number of programmers look in to this issue where Lassar could not enter the Tech Center in order to complete the mission and we couldn't see what was causing the bug. We had a new programmer recently join the team and he managed to figure it out and has confirmed the problem no longer exists in this new version! Lassar and the Technician We've also fixed the issue where bunkers would
11 March 2015 21:07 UTC · Community Announcements · Bytrix
New (old) maps for Skirmish mode support 2 to 8 teams Since our last update we have received a number of crash reports from players which pointed us to some very strange little issues in the original game code for Z Steel Soldiers. We've used the information in these crash reports to help fix some potential crashes and memory issues, including: - Crash in music system when playing a particular music track. - Crash in particle system under certain circumstances. - Crash due to map nodes being corrupt. - Crash due to list of lights not being cleared. - Memory leak between levels now fixed. - Var
11 March 2015 21:07 UTC · Community Announcements · Bytrix
New (old) maps for Skirmish mode support 2 to 8 teams Since our last update we have received a number of crash reports from players which pointed us to some very strange little issues in the original game code for Z Steel Soldiers. We've used the information in these crash reports to help fix some potential crashes and memory issues, including: - Crash in music system when playing a particular music track. - Crash in particle system under certain circumstances. - Crash due to map nodes being corrupt. - Crash due to list of lights not being cleared. - Memory leak between levels now fixed. - Var
4 February 2015 15:42 UTC · Community Announcements · Bytrix
Hi Z Fans, We've been busy here at TickTock working on extending Z Steel Soldiers as well as getting it ready to ship on a few more platforms. We've been taking note of all the feedback we've received and are currently preparing an update for the game and also plan to spend more time fixing smaller issues over the coming months. Today we've pushed out an update to the game which now includes a crash reporting system. We are aware some users are experiencing crashes in the game and we have been unable to reproduce any of these on any of the machines in our office. The new crash reporting system
4 February 2015 15:42 UTC · Community Announcements · Bytrix
Hi Z Fans, We've been busy here at TickTock working on extending Z Steel Soldiers as well as getting it ready to ship on a few more platforms. We've been taking note of all the feedback we've received and are currently preparing an update for the game and also plan to spend more time fixing smaller issues over the coming months. Today we've pushed out an update to the game which now includes a crash reporting system. We are aware some users are experiencing crashes in the game and we have been unable to reproduce any of these on any of the machines in our office. The new crash reporting system
6 November 2014 15:56 UTC · Community Announcements · Bytrix
We're pleased to announce the release of our latest patch which now includes a fix for the level 18 bug which was stopping players from progressing past the level. Thanks to community member Marauder2k9 for identifying a fix for the issue. We'd been scouring the code for any issues related to the use of Lassar and Tech Centres, but as it turns out we could fix the bug by editing the level definition file! We're now looking in to the crashes some people are experiencing in heavy fire-fights and will have a fix for that in our next patch. Thanks for playing and please remember to use the forum t
Full appinfo as delivered by Steam PICS, changenumber 34827672. Also at /api/app/275510/raw.
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