Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 06:11 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
5 September 2026 14:08 UTC · Community Announcements · DeadRightGames
Gameplay ChangesMade some visual and terrain adjustments to some parts of Wyatt Park to reduce the density of foliage and trees in an attempt to improve performance in problem areasThis is an ongoing optimization and I'll be continuing this in the Seaside map as well as other exterior locations to continue to improve performanceWhen enemies take damage and die from "Thorn" damage (from bestiary and equipment effects) you will no longer take damage from that attackFixes and AdjustmentsFixed an issue where you may get an infinite load screen when attempting to load or continue certain saved game
31 August 2026 17:05 UTC · Community Announcements · DeadRightGames
Gameplay ChangesReduced the flash intensity of the hit reaction when hitting destructible objectsWhen examining an object that requires an item be used to unlock it, the required item will now always show up somewhere in the list if it's in your inventoryWhen picking up the Nailed Bat in Daybreak, a UI indicator will now appear and bring attention to the fact you can swing it to destroy objectsSlightly reduced the health scaling of the Depth 100 boss in The PitFixes and AdjustmentsFixed some floating pickups on the Daybreak mapFixed an issue where the text "Green" and "Red" on the color panel
30 August 2026 10:42 UTC · Community Announcements · DeadRightGames
Gameplay ChangesIn the Options under the Gameplay tab, added a toggle to switch between showing the shimmering object placeholder for item pickups or showing just the item model as it was before the Daybreak updateToggling this will not take effect on objects currently loaded in the scene. To see the changes, leave and re-enter the area, save and load the game, or adjust this from the main menuFixes and AdjustmentsFixed an issue where the Last Word weapon pickup in Daybreak would respawnFixed an issue where Improvised Grenade was not using the appropriate amount of energy on DaybreakFixed an i
29 August 2026 14:20 UTC · Community Announcements · DeadRightGames
Hi, everyone. Ryan here, creator of Wicked Seed.Daybreak is now live! A big thank to you to everyone who took the time to test Daybreak on the beta branch and leave feedback and report bugs.I started working on this update right after The Pit released in May and it has grown to be much larger than just an epilogue. Featuring adjustments to The Pit, overhauling a lot of the back end to reduce memory consumption, load times, and cut the install size by about 1/3. Not to mention localization, new weapons, costumes, and a bunch more stuff.I will include the complete patch notes below, made up of t
28 August 2026 15:09 UTC · Community Announcements · DeadRightGames
Gameplay ChangesWhen in The Pit, entering a new room will automatically light the torch to help you track your progress on that floorAdded a UI indicator to the interaction points for area transitions to let you know the name of the area you'll be moving toAdded a UI indicator underneath the health bar that displays the number of damage buffers you have. Damage buffers are granted by the bestiary bonus for the final boss and when using the skill "Vengeance"Increased the visibility of the golden targets in the shooting range minigameThe UI notification when transitioning to a new area will no l
27 August 2026 15:22 UTC · Community Announcements · DeadRightGames
Gameplay UpdatesJapanese, Simplified Chinese, Russian, and Brazilian Portuguese are now available. If you haven't played Daybreak yet, or are waiting for the full release, you will be prompted to select your language when starting the game. You can also change the language at any time from the Gameplay tab in the Options menu.Fixed and AdjustmentsFixed an issue where transitioning between day and night while on stairs would lock Ella in stair climbing animationsWith localization (finally) added, I'm going to be doing some testing in the various languages to try and find any issues of text over
24 August 2026 17:54 UTC · Community Announcements · DeadRightGames
Gameplay ChangesReduced the health scaling of the boss Demon Lung. This only applies to its encounter from Depth 75 onwards in the endless mode of The PitAdded a minimum number of high powered ammo for randomizer runsThe Randomizer_Item_List text file will now display the amount next to the item name, useful for checking high powered ammo amounts on their pickupsMoved a problematic encounter in Candle Rock Coast on Despair difficultyArmor Padding, Molotov, and Engineering Manuals can no longer spawn during randomizer runsDue to the nature of its ruleset, when starting a new playthrough using t
21 August 2026 19:52 UTC · Community Announcements · DeadRightGames
Gameplay ChangesIncreased the bonus damage and duration granted by the master trait for BadgerIncreased the rate at which the damage is applied to enemies from player spawned acid puddlesThe enemy's defense is now permanently reduced by 10% for each trigger of the acid statusElemental status application is no longer reduced if an enemy has armorEnemies suffer burn damage on a faster intervalMax held scrap has been increased from 9,999,999 to 99,999,999(Daybreak) You can now craft backpacks while your inventory is fullWhen an enemy spawns during combat, it now has a short cooldown before it is
13 August 2026 16:03 UTC · Community Announcements · DeadRightGames
Gameplay ChangesMoved the duck pickup from its current spot to a new spot within the main/central area where the player is likely to naturally come across itAdded an option to toggle the stair ascending animation within Gameplay optionsWhen handing in supplies at the truck it will automatically hand in all supplies of that type (example, handing in small supplies will hand in all small supplies you have in your inventory)Improved the smoothness of Ella's "look at" animation to reduce snappy or jerky movementsLessened the intensity of the hit effect on destructible objectsReduced the health of
11 August 2026 12:08 UTC · Community Announcements · DeadRightGames
Hi, everyone. Ryan here, creator of Wicked Seed.The beta for the Daybreak update is now available! If you would like to check out the update early, please head over to this post on the discussions board for instructions on how to participate: https://steamcommunity.com/app/2767530/discussions/0/583931105981276824/Here are the patch notes!DaybreakDaybreak is a new addition to the story and takes place immediately after the events of the game's ending. The progression, items, costumes, etc. are all separate from your main game progressionThere are several new weapon and costume unlocks that can
25 July 2026 17:37 UTC · Community Announcements · DeadRightGames
Hi, everyone! Ryan here, creator of Wicked Seed.I wanted to share how progress is going on the upcoming Daybreak update.Public Testing BranchIn the first update I mentioned how I wanted to have the update available for public testing in mid-July but that has slipped back a couple of weeks as there were some unanticipated hurdles I didn't account for. I'm now looking at early August for the public test branch and I will make another post here and on the discussions board on how to participate, for those who want to take an early look or help find issues.At this point the update is about 95% com
1 June 2026 15:06 UTC · Community Announcements · DeadRightGames
Hi, everyone! Ryan here, creator of Wicked Seed.Daybreak is the next content update for Wicked Seed and brings new story content, gameplay systems, weapons, items, enemies, and much more.The epilogue will exist outside of the main game's progression and feature a new area with its own progression and unlockable rewards.SettingAfter the events of the main game, Ella now finds herself stuck in a quiet, empty rural village. She must scavenge resources from the town, bolster its defenses and gear up if she hopes to survive long enough to find a way to escape.GameplayCombat and exploration remain k
5 May 2026 11:32 UTC · Community Announcements · DeadRightGames
Fixed the acquisition method for the Allure costume. It was incorrectly stating it is acquired when achieving Expedition Level 50 when you only need 10Fixed an issue where the amount of High Powered Ammo that is returned to you when retrying a fight was incorrect if you had multiple stacks of ammo in your inventoryHigh Powered Ammo now stacks to 999999Added a description to the Unstuck selection in the pause menuFixed an issue where non-randomized fights on a randomizer run would not spawn correctlyIncreased the upper limit on how many parts you can hold to accommodate the added parts from The
3 May 2026 14:00 UTC · Community Announcements · DeadRightGames
Added an option under Gameplay to turn off the toggle for Attack All during combat. Since toggling this accidentally could have some negative impact on gameplay, the default setting for this will be offThe dismiss action can now be used to close out of the pause menuThis has been rolled back until more testing can be done. It was having conflicts with other menus in the pause menu.When successfully launching the game and loading your save data, a new "session" backup save file will be created. In the event of a power outage or other unexpected closures of the game, this session data, while pot
2 May 2026 16:17 UTC · Community Announcements · DeadRightGames
Fixed a combat soft lock issue if you froze the boss on Depth 15 and killed it while it was frozen
Full appinfo as delivered by Steam PICS, changenumber 38635991. Also at /api/app/2767530/raw.
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