Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:50 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
24 August 2026 03:45 UTC · Community Announcements · alexkoulas
Hey everyone. ːsteamthumbsupː First of all, i hope everyone's summer/vacation is going great! As for myself, i am suffering quite a lot from art and video game development and the heat now as an added bonus haha... ːsteamsaltyː I am not really a fan of writing walls of text or yapping, so i will try to be as honest and clear as possible. I overscoped. Quite a lot. ːsteamthumbsdownː
10 February 2026 12:20 UTC · Community Announcements · alexkoulas
E.O.T.B REMASTERED Environment Art Showcase! Hello everyone!ːsteamthumbsupː Hope you are all doing great, i am sharing with you some of my favorite environment work i did for the following levels: Level Zero Level Laboratory and Level Poolrooms!
25 November 2025 23:48 UTC · Community Announcements · alexkoulas
First Minute - E.O.T.B REMASTERED!First minute of E.O.T.B REMASTERED is out! I hope you enjoy the eye candy... ːsteamthumbsupː
13 October 2025 23:49 UTC · Community Announcements · alexkoulas
IMPORTANT ANNOUNCEMENT! The video title says it all, i am excited to announce that as always, i am hard at work polishing the game to the final quality i envisioned when i originally started making it. Instead of just pushing every small update bit by bit, i will be pausing all future updates and release one final update for the game, marking it as a REMASTER. When the remaster launches, you will be able to add the game to your EPIC GAMES Library as well. What does this mean to you? the player? You get "almost" a completely new game, for the price of 0$. After releasing the remaster, the price
13 April 2025 18:08 UTC · Community Announcements · alexkoulas
Hey everyone! I hope you are doing well. This week hasn't been much of a blast but working on the game makes me forget a bit about daily problems, i genuinely hope everyone is well. Again, thank you for all the feedback you are giving me, both negative and positive on how to make this a better experience. Alright, putting personal yapping aside, here are the hot news! EOTB has once again been updated and core redesigned Here are the details and core changes per level: Overall New inventory system logic has been added. Press the I key to see your inventory and use the scroll wheel to select you
1 April 2025 08:14 UTC · Community Announcements · alexkoulas
Missing Materials Bug After the new visual and content updates, new users have reported that some surfaces look dark/gray/tiled.While this is considered a game breaking bug its still considered insanely atmosphere breaking and is now a known issue/bug that will be very soon fixed!!! The upcoming update will include aside from bugfixes,level re-designs, even sound design update for certain levels and more. Despite the now overall positive score of the game, i still believe its not 100% completed so things like voice remastering is on the way. As well as dialogue/story improvements. See you soon
1 February 2025 19:42 UTC · Community Announcements · alexkoulas
Hey everyone! Happy New Year and welcome to another exciting E.O.T.B update! Here is the following description on what has changed after this update: Antialiasing has been set to TAA instead of TSR. (Better overall performance impact) Small improvement on VHS shader from the help of Vini Cortez. A new puddle shader has been added to make the scenes more interesting. Added a new event and additional props in Liminal Hotel level. Laboratory Extra props and assets have been added Introduced Volumetric Fog near Gate {STEAM_CLAN_IMAGE}/45038084/f7de6a9d7129bd8d2814b457b9b13baa362d5f2d.png {STEAM_CL
1 November 2024 02:39 UTC · Community Announcements · alexkoulas
Fixed UObject Limit reached crash in Level 0 (This shouldnt happen anymore) However the insects where removed since they where causing it. (will make another effect) Improved In Game Menu UI. (Visuals) You can now level select in Game Menu (Not only in main menu) Footsteps are less loud. Level 0 Carpet Tweaks. (Color variation)
15 October 2024 11:54 UTC · Community Announcements · alexkoulas
E.O.T.B has again been updated! Welcome to the patch notes! ːsteamthisː Added VHS Noise checkbox. You can now disable the VHS noise, clean shadows for everyone yay! (Personally i like my VHS noise lol) {STEAM_CLAN_IMAGE}/45038084/83e15796c39cc5387700dbe0355dfcdded72472a.png Added new rendering method for global illumination and reflections. SSGI (Screen Space Global Illumination) and SSR (Screen Space Reflections) now can be rendered by checking the use SS Lighting option under the quick vis settings in the settings options. SSGI/SSR improved the performance by a lot on all levels, while maint
15 September 2024 10:29 UTC · Community Announcements · alexkoulas
Hey! Welcome to another game update, as promised. Virtual Memory Usage/GPU I noticed that EOTB currently lacked some major performance tweaks for memory usage. This is why now every texture is being stored differently into memory thus decreasing the VRAM usage up to 500MB on some levels like the Hotel and Laboratory. User Interface Also since the Optimizer tool was created for mostly for fiddling with experimental features like DLSS Frame Generation or very specific graphical tweaks. It only made sense to add it first as the main visual settings tool, even though it is not as user friendly. Th
6 September 2024 04:33 UTC · Community Announcements · alexkoulas
New small update! - Added a different loading system for the poolrooms and level 0. It now uses Async loading and it should not freeze forever when loading the pool level. - Improved the Item interaction system, it now has a very nice animation and interaction system + it should be bugless! - Laboratory has some slight performance improvements. About the optimization, i am working a small documentation file of how you can optimize the game so you can have the acceptable experience for you game. Write PERFORMANCE in the OPTIMIZER UI if you want to keep the visuals as much as possible and have a
31 August 2024 00:32 UTC · Community Announcements · alexkoulas
Hey everyone! After receiving lots of feedback from the players and of course reading the reviews both negative and positive i improved the game's flow, especially from the beginning where most players struggle to complete/progress. Here are some additional update notes: Game has now a saving system, yay no more progress lost.... This however is a per level save, example given, when you load the fifth level its going to save the game from the start of the level, not your actual progress inside that level. Menu settings have been re-coded from almost scratch, the UI has not changed but the code
24 August 2024 19:50 UTC · Community Announcements · alexkoulas
Re-Uploaded.
Full appinfo as delivered by Steam PICS, changenumber 36149984. Also at /api/app/2777630/raw.
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