Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 23:53 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
8 September 2026 16:41 UTC · Community Announcements · Ignatius
Hello!We've launched our promised major content patch today! To celebrate, we're 40% off for the next two weeks.Beyond some bug fixes and balancing, we've added in a whole new mode for players. Adding a roguelite loop to Frontier Paladin's gameplay systems is a fun twist and should add several hours of fun for those who've already enjoyed the original story mode. We've also changed the naming a bit, the story mode is now called The Crater, whereas the roguelite mode is called The Celestial War.Thanks for your patience, and we're excited to see players delve into the more combat-focused Celesti
3 August 2026 04:51 UTC · Community Announcements · Ignatius
Hello!We've been working on the rogue-lite mode for the game. This is a separate mode that should give fans of Frontier Paladin's core combat and action-tower defense another few more hours of fun. We can't say with certainty the day that the content patch will go live, but we're towards the latter parts of our testing and it should happen sometime this month, in August. Most likely the last week of the month. Alongside the new mode, the content patch will have a bug fix and balancing update for the story campaign as well.Thanks,Ignatius
25 June 2026 07:53 UTC · Community Announcements · Ignatius
Hello!Yesterday's update was a smaller one, mostly focusing on improving balancing. There were some bug fixes as well of course, but the primary focus was on improving Allied performance during the TD and other set piece sections.We felt that allies were performing well at level 1, but were losing effectiveness at levels 2 and 3 so halfway through the game were not pulling their weight. In response, we have buffed the health of all 6 allies at levels 2 and 3, but also put in effort to differentiate their roles. Our feedback also indicated that they all felt too samey and we have tried to ensur
9 June 2026 12:39 UTC · Community Announcements · Ignatius
Hello! The big improvement on this patch fixes one of the most common complaints players had - that the map was not useful enough. We've added in several functionalities such as allowing the player to zoom in and out, pan the map around, and filter in and out different types of icons that are shown on the maps. We also fixed several issues and balanced the game further, this time looking closely at 2H weapons. The war-hammer should feel powerful, the halberd should emphasize positioning, and the longbow should allow for sustained ranged damage while having the player fear nearby enemies, We've
22 May 2026 15:46 UTC · Community Announcements · Ignatius
Hail Paladins!We've been trying to send this update out for a couple of weeks now, but we kept on adding one or two more fixes or features.We've been focusing on three main areas for this patch, beyond the bug fixing and balancing. These are:The Tutorial, which is totally revamped. It's a lot smoother and easier to go through while still giving the player the most important information. We've also added in some more pop-ups explaining a few things that weren't before. These can be ignored if needed.Performance. FPS gains are not huge (we're seeing 7-10% increases in certain areas) but we've sp
30 April 2026 15:02 UTC · Community Announcements · Ignatius
Hello Paladins!We've just dropped this week's patch and it is now live!We've made a bunch of improvements; here are some of them:Reduced stuttering significantly, the game should feel a lot smootherThe Navigational Guide Path finding has been improvedMany Lore and Scrolls were missing the right entriesRe-balanced many Blessings' benefits and costs, based on feedbackFixed a crash caused by running out of bolts during the tutorialChanged settings so players can now only choose compatible resolutions instead of a pre-set listImproved the key-rebindings and also allowed for mouse side buttons to b
25 April 2026 16:25 UTC · Community Announcements · Ignatius
Hello!It's now been a little bit over 24 hours since we launched, and a huge thank you to all of you who are playing the game. It's a dream come true for us.We had a very quick celebration and got back to work. We hope to send out patches with regularity based on your feedback We've made a few fixes:Elemental Enemies - Fixed some missing data entries causing a lot of the elemental enemies to not show their appropriate VFX.A Sticky Spot - An area in the swamp map has some sticks on the ground as decoration. These sticks shouldn't have collision, because players get stuck on them. They have been
24 April 2026 15:03 UTC · Community Announcements · Ignatius
Hello!We're excited to launch Frontier Paladin today. It should be available now for all. Thanks to all of you who gave us feedback and have helped shape Frontier Paladin into what it is.While we'll definitely take some time after a week or two for some rest and relaxation, for the next few days we're going to be monitoring feedback closely and pushing out patches for bugs and balancing.We'll also be resuming work on the rogue-lite mode that we plan to have out before too long. If you enjoy the combat then this will substantially increase the amount of fun you'll get out of Frontier Paladin.We
13 April 2026 15:00 UTC · Community Announcements · Ignatius
Hello!I'm very excited to say that Frontier Paladin is going to launch on April 24th! After over 4 years of development, the launch day is right around the corner and we're excited to see it in your hands.We're currently focusing on ensuring the game launches as stable and well-optimized as can be. Some of our improvements will make their way to the demo as well, we aim to update it this week so increased FPS can be enjoyed by all.The Rogue-lite mode will come in as a major update post-launch. It's free content, and for those of you who really enjoy the combat we hope that it gives you many mo
24 January 2026 14:40 UTC · Community Announcements · Ignatius
Hello!Hope everyone's had a great start to the new year! We've been cooking away for the past couple months as we get closer to launch at the end of March. There's been enough bug fixes, balancing, and QoL improvements that have bled over to the demo as well that's made it well worth our time to send another update out. Some of the top line improvements include:We've reduced the total health potions from 9 to 3, but now you replenish your health, mana and potions when you reach a Shrine for the first timeAlso added in one-time auto-checkpoints at various pointsReduced instances of enemies stan
16 October 2025 13:42 UTC · Community Announcements · Ignatius
Hello!I hope you've been enjoying Steam Next Fest as much as we have!We're updating our demo build to fix a bunch of issues players have pointed out.Fixed an issue where the tutorial skeletons wouldn't spawn correctly (shout-out to Untouchable!)Fixed an issue where the tutorial skeletons would freeze after being parriedAdded in a slo-mo effect when the player is in Fortification Mode, allowing them more time to think, navigate UI and place defenses downAdded in some extra effects on some equipment to make them more powerfulAdded in the Deploy Ally feature, so players can bring in and command a
10 October 2025 09:22 UTC · Community Announcements · Ignatius
Next Fest is upon us!Steam Next Fest is almost here - runs from Oct 13-20. Our live demo has been getting regular updates over the months, and another update is due just before Next Fest begins on Monday!Play the DemoApproximately 60 minutes of gameplayMultiple action tower defense segments, introducing some of the mechanicsA glimpse of the story and how dialogue is handled, some of the key characters introducedA look at the Keepsake, the fortress that serves as your base, in it's earliest formA boss fightMultiple pieces of equipment and weapons as well as Blessings to choose fromReview the De
27 September 2025 08:06 UTC · Community Announcements · Ignatius
Hello!We've made a bunch of bug fixes, balancing, optimization and quality of life features for the demo. We're going to be in the October Steam Next Fest soon so we want to put our best foot forward for all those who will be trying our demo soon. My thanks to all of you who have already played the demo and given us invaluable feedback, including here on our Steam Forum from players like Ivan Drago and BAKENECTARWe've also changed our capsule art and logo, based on feedback, so thanks again for that. We're using it here one last time for nostalgia's sake.Some things to look forward to in our n
3 September 2025 15:04 UTC · Community Announcements · Ignatius
Hello!We've been working hard at the game! Some of this is new content, which doesn't make the demo, but other times it's combat improvements, bug fixes, etc. that make the demo better. And then there's a few things we did purely just for the demo based on the feedback we've received thus far. We've accumulated enough of these changes for it to make sense to update our demo.Overhauled the tutorial and on-boarding process.Multiple combat improvementsNew quests and dialogueBetter handling for controllersBug fixes for swapping between controller and M+KBMany, many bug fixesWe have some other exci
18 April 2025 04:45 UTC · Community Announcements · Ignatius
We've been working hard at the game over the past few months, hoping to improve the overall experience of the demo while simultaneously working on the full game release. There's a few more things we want to add in to the demo, such as improving the tutorial flow. We've heard from some that the amount of information is too high at the start - we're thinking of ways to improve on that. Here's the change log: Replaced the checkpoint system with our final save/load system. The system has a 9 rolling auto-saves everytime the player comes close to a Shrine (or at a few other specific locations, such
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