8 August 2026 20:05 UTC · Community Announcements · Mat
You have all had that moment. The Smiler holding perfectly still at the end of a corridor, just far enough away that nobody believes you afterwards. A teammate caught mid-fall through a hole that was not there a second earlier. A Partygoer standing in a doorway like it had been invited. Until now the only things that came home with you were the loot and the story, and nobody ever quite believes the story. Capture those moments with your bodycam and pin them in the LAB. The Wall of Unexplained Cases The Field records wall is down on the LAB floor, and it belongs to the crew now. Bring the shot
5 August 2026 17:40 UTC · Community Announcements · Mat
The voice chat mode setting finally does what it says. Off is really off, Push To Talk really waits for the key, and the volume slider on each player works across its whole range instead of just muting. The Suburbs got their exit gates back too, and the biggest crash of the last update is gone. Voice Chat Input Mode • Off, Open Mic and Push To Talk had no effect once the game was running. Whatever mode was loaded at startup stayed in place and the mic behaved like Open Mic no matter what you picked. The setting now applies the moment you change it. Staying Quiet Actually Works • On Off your vo
27 July 2026 17:35 UTC · Community Announcements · Mat
This build is mostly about performance. A large optimisation pass gave back around 4 ms per frame on the main thread, and our test runs come out about a third faster on the same hardware. Startup failures are fixed as well: a graphics component shipped with the game had drifted out of sync with the engine after its last upgrade, and on some machines it stopped the game from ever reaching the menu. Performance Frame Rate • A large optimisation pass gave back around 4 ms per frame on the main thread, roughly half of what it was spending there. Average frame rate is up about a third across our te
25 July 2026 01:20 UTC · Community Announcements · Mat
This one is all stability. The engine upgrade landed, and everything after it went into what was actually cutting sessions short: co-op loading, signal zones, how much data the game sends between players, and gamepad input on the in-world screens. Multiplayer Co-op loading screen • Starting a session with other players left everyone stuck on the loading screen long after the level was ready. The host now confirms readiness as each player arrives, so loading ends when loading is done. Signal zones • Transmitting could be refused from a spot that looked perfectly valid, most often in The Suburbs
23 July 2026 15:33 UTC · Community Announcements · Mat
Hey everyone. The last update put a controller in your hands; this one rebuilds the places you use it most. The deployment terminal in the LAB was redesigned from scratch and now handles everything in one place, multiplayer included. The Endless Protocol got a proper identity, from the way it introduces itself down to what happens if the game crashes mid-run. LAB storage was rebuilt to match the tool shop. And nearly every one of these screens was tuned for the Steam Deck: we are working toward full Steam Deck validation, and that work makes the game better on every platform. Your reports keep
20 July 2026 10:44 UTC · Community Announcements · Mat
PATCH NOTES • 0.3.461 Hey everyone. Since launch, the idea behind every update has been the same: keep improving the game's foundations to prepare for the full release and the major content updates that will follow, with new levels and new entities. This time, the effort went into controllers, the Steam Deck, a rebuilt training program, a new CRT interface theme, and a better experience with the PDA and the camera. Onboarding got special care: a quick three-step setup wizard puts you in the best conditions to play, and the new training program properly introduces the field tools, so you head o
13 July 2026 09:22 UTC · Community Announcements · Mat
Performance Wretch chase freezes • Being chased by a Wretch no longer freezes the game. The chase logic was doing heavy work at a steady rhythm, on the host and on clients alike; it now runs in the background. This was the "constant freezing when chased" many of you reported. Creature Behavior Wretch light interference • Lights near a Wretch now flicker reliably, including through walls. That interference is your early warning: previously most ceiling lights ignored the effect entirely, and when it did trigger it was often too faint to notice. The Wretch also disturbs lights while searching an
12 July 2026 21:05 UTC · Community Announcements · Mat
Your bodycam just became the most important tool in the Backrooms. Film the entities to fill their dossiers, fire the new instability scanner to reveal what the maze is hiding, and watch it all through a brand-new analog lens. A hefty batch of fixes ships alongside • full list below. The Bodycam, Rebuilt Full camcorder interface • The bodycam display has been rebuilt: real key prompts that follow your input device, a proper zoom track, a live clock, boot flicker and analog screen quirks. M.E.G transmissions now print directly on the camera display, typewriter style. Analog film look • A new im
4 July 2026 20:14 UTC · Community Announcements · Mat
Crash Fixes Startup crash on newer Intel processors • Machines with recent Intel processors could crash instantly at launch, locking those players out of the game entirely. The faulty engine component has been disabled and the game now boots normally. Shop crash • Fixed a crash tied to interacting with the shop, caused by an audio engine race condition that could also silently corrupt the game until exit. Paint gun GPU crash • Painting no longer crashes on ray-tracing graphics cards, and paint marks are far lighter on low-end graphics chips. Multiplayer & Co-op "Can't join my friend's lobby" •
8 June 2026 14:52 UTC · Community Announcements · Mat
PATCH NOTES • 0.3.359 Interface Endless Protocol terminal redesign • The Endless deployment screen has been rebuilt. Difficulty selection is now front and center, and a highlighted panel makes it clear your Classic loadout stays safe in storage while you deploy with starting gear scaled to the threat level you pick. The saved-runs list is cleaner, and the whole screen is fully translated. Fixes No longer stuck inside furniture • Players hiding in the Attic wardrobe could get wedged in place and be unable to move once the door closed • a regression from the previous patch. You are now repositio
7 June 2026 23:13 UTC · Community Announcements · Mat
Hotfix Level Paradise (post process after exit fixed)
7 June 2026 17:24 UTC · Community Announcements · Mat
M.E.G HQ TRANSMISSIONS • 0.3.352 M.E.G Transmissions New: live HQ transmissions • M.E.G HQ now breaks into your helmet display with short glitched transmissions as you reach mission milestones, for extra atmosphere and guidance. Fully localized. Hiding Spots Killed through closed wardrobes • Creatures could kill players hiding inside a closed wardrobe (most often in the Attic and Suburbs) when the hide failed to register. Hiding inside now reliably protects you, including when several players pile into the same spot or join a moment late. Creatures stuck on cars • Cars are now solid obstacles
5 June 2026 17:47 UTC · Community Announcements · Mat
New Feature • Fog Horn Voice Record your own voice • The Fog Horn can now capture your voice and play it back as the horn itself. Hold the record key, wait for the short countdown, speak, and your clip is saved to your profile and shared with everyone in the session • including players who join partway through. Default or custom, your call • Tap the toggle key to switch between the classic horn blast and your recorded voice, with a quick on-screen prompt showing the current mode. Megaphone character • Recorded voices run through a gritty megaphone-style effect so they carry with real foghorn p
3 June 2026 17:48 UTC · Community Announcements · Mat
Update 0.3.316 The headline of this update: we rebuilt the game's localization from the ground up. Every screen has been re-translated for accuracy and tone, and we added full support for non-Latin scripts • so Japanese, Chinese, Korean and Cyrillic now display with proper fonts everywhere in the game. 7 new languages join the roster, bringing the total to 25: Japanese, Traditional Chinese, Turkish, Ukrainian, Hungarian, Czech, and Indonesian. Interaction prompts, missions, and end-of-level objectives are all fully translated. Alongside the language overhaul, here's a big wave of fixes • almos
27 May 2026 17:03 UTC · Community Announcements · Mat
Kane Pixels' Backrooms film just dropped, and the whole community is gathering. Secret Mode (Escape the Backrooms) is hosting the Backrooms Banquet • two weeks of celebration across multiple games. They pulled out a chair for us, and we're not showing up empty-handed. Come hungry. Here's what's waiting 30% off on Steam • good moment to bring a friend in Double XP, double money • every extraction pays out twice Double relic drops • MEG chests overflowing, skins to spare Every level unlocked from launch • no Level 0 gate, drop straight into the deep The vibe We tuned this one for hangout session
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