"Kill Me If You Can" combines RPG, and construction for a survival defense against zombies. Explore by day for growth, and at night, build defenses against incoming zombies. With unique skills per character, control a team, not just one, for dynamic gameplay.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
16434202
public
17 November 2024 03:51 UTC
10 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:08 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
15 November 2024 21:08 UTC · Community Announcements · Kill_John
Mode Added - Normal Mode: Endure and Escape On the morning of Day 5, an escape route will be secured at a specific location. Hold on and escape. - Endless Mode: Survive to the End There is no escape route. Survive as long as you can. Difficulty Added - Master Difficulty significantly increases difficulty in various aspects. Master the Normal Difficulty before challenging the Master Difficulty. Legendary Box Added - Contains items that greatly affect survival. Be sure to acquire it. Others 1. Rebalanced character stats 2. Added weather effects (Rain) 3. Various QoL features added 4. Bug fixes
16 May 2024 16:20 UTC · Community Announcements · Kill_John
{STEAM_CLAN_IMAGE}/44931982/6aa17d9a64e14e4b00f2016a51190d778c3229df.gif Haru: Character Balance Patch Rebalanced to fit Haru's role. 1. Defense distribution readjusted 2. Evasion rate distribution readjusted 3. Added a new feature: 25 HP regeneration every 5 seconds 4. Added a new feature: 35% bonus from health recovery items 5. Starting equipment and items provided 6. Skill 2 (Run) > Added a stun effect upon landing Woody: Character Balance Patch Rebalanced to fit Woody's role. 1. Defense distribution readjusted 2. Evasion rate distribution readjusted 3. Block distribution readjusted 4. Adde
13 May 2024 18:36 UTC · Community Announcements · Kill_John
{STEAM_CLAN_IMAGE}/44931982/073720e9025ca0400463564e1e9b1a85be40e82e.gif Harry: Character Balance Patch Harry has been restructured to fit the original design intent, enabling him to perform as a tank. 1. Increase in base defense 2. Increased efficiency of Skill 1 (Shield Mode) 3. Addition of health recovery (50) every 5 seconds 4. Added health recovery item bonus (100%) 5. Early gear and items provided, fitting his role as a police officer 6. Removal of unnecessary Harry equipment items
10 May 2024 02:30 UTC · Community Announcements · Kill_John
1. Improve visibility of total zombie bullet train 2. Improve visibility of dropped items 3. Add character screen lock mode When the character screen lock mode is activated, the screen is fixed to the character. - Activation method 3.1 Keyboard key : F1 > On/Off 3.2 Options window : Character screen lock mode > Checkbox On/Off 4. Improve screen size and character control (When screen lock mode is deactivated: Holding the spacebar will make the screen follow the character) 5. Miscellaneous bug fixes
9 May 2024 04:48 UTC · Community Announcements · Kill_John
{STEAM_CLAN_IMAGE}/44931982/2df4c86221eae5547e37843abd83a1fb9c039d78.gif Significant Improvements in Screen Control - We have significantly improved inconvenient screen controls such as screen movement, delay after moving the screen, and screen rotation. - We have modified the screen size, screen movement, and delay after moving the screen to the most popular method. - We have removed the inconvenient screen rotation feature. Now, if a character is buried behind an object, the object will become transparent, eliminating the need for screen rotation. Character Control Improvement - We have solv
Full appinfo as delivered by Steam PICS, changenumber 34924769. Also at /api/app/2878230/raw.