Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 02:43 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
24 August 2026 02:21 UTC · Community Announcements · TBiz5270
Changes:The Damage, Kill Gold, and Skill Power limited-time event bonuses, as well as the Damage and Gold premium purchases in the Store (Combat Bundle), now scale with your highest wave (+100% every 10k waves), ensuring their bonuses remain strong and relevant in the late game. QoL Improvements: Giftcode bonuses are now correctly displayed in the 'Permanent Rewards' section of the Stats menu.Bug Fixes:Fixed an issue with the Weekly Community Mission not resetting correctly. Miscellaneous: Added more anti-cheat and auto-ban logic. Updated several third-party plugins. Several backend improvemen
10 August 2026 03:12 UTC · Community Announcements · TBiz5270
New Content: New Tournament upgrade to reduce Automation upgrade times. Changes: Reduced Automation upgrade times for the first 5 levels of each Stat Boost upgrade (damage, gold, energy, and exp) to help new players build a decent stack of these functions quicker and earlier. Reduced the requirements of the Auto Claim Active Play Bonus Function so that the Reward Bonus upgrade is fully attainable for F2P players. Reduced Supreme Alien automation wave requirement from 45k to 40k. Capped Automation upgrade times to a max of 20 days (before reduction upgrades are applied). This makes some of thos
3 August 2026 11:40 UTC · Community Announcements · TBiz5270
New Content: You can now play the game in up to 8 different languages (and more are coming soon)! Change your language selection in the Settings menu to experience the game in your native language. Added new upgrades to almost every Automation Function to increase bonuses, add super procs, improve active play bonuses, increase Prestige Intro Skip, spawn Golden and Supreme Bosses, etc. Changes: Removed all boss stalling strategies (you can’t spawn new bosses manually or from Automation until the previous set was killed). Stalling was super OP, so this may feel like a nerf, but several changes w
19 June 2026 15:26 UTC · Community Announcements · TBiz5270
Bug Fixes Fixed server data save/load logic flow to avoid rare rollback scenarios. Improved backend processes to work better with the new save system. Fixed bug related to spawning the PvP Immortal Boss on the wrong day. Fixed bug related to Community Event scores not updating correctly. Fixed bug where Task Master Chest progress started counting at wave 2500 rather than wave 5000.
15 June 2026 08:46 UTC · Community Announcements · TBiz5270
Changes: Reduced the 2x Reward Procs on Supreme Ultimus challenge requirements from 35 to 25. Changed the description of the “Purchase all Leaderboard Icons” challenge to just "Purchase Leaderboard Icons" because you don't need all of them (just 110 out of 114). Changed the server save/load system to avoid future issues related to file sizes and server limits. Bug Fixes: Fixed bug with the average super/ultra energy calculations. This should boost most of your energy gains from skills, spells, mimics, and power mages (but wave income is not affected). Fixed bug with skill cooldowns increasing,
26 May 2026 13:42 UTC · Community Announcements · TBiz5270
New Content: New Task Master Chests that provide bonus rewards (even some permanent stat boosts) for consistently completing your daily and weekly tasks. All new Leaderboard Player Font challenges to complete, all of which grant powerful stat boosts! Customize how your name is displayed on the Leaderboards by unlocking these cool colors and font styles! Tons of new Leaderboard Player Icons to purchase, all of which grant powerful stat boosts! Several new Leaderboard Player Background challenges to complete, all of which grant powerful stat boosts! Several new Challenge Missions to complete, al
2 May 2026 07:29 UTC · Community Announcements · TBiz5270
New Content: The Battlepass now goes up to Lv. 100+ and contains tons of new powerful resources, such as Supreme Tech, Supreme Tokens, and Mastery Points! Changes: Slightly rebalanced many of the Battlepass rewards. They may have increased or decreased for you depending on what stage of the game you're at due to how they scale with your progress. The permanent Rank Exp rewards in particular received a huge buff. If you had previously claimed these Rank Exp rewards already, you'll be able to reclaim them again now with the much larger bonus. Prestige Power is now automatically included in your
30 April 2026 07:45 UTC · Community Announcements · TBiz5270
New Content:Added new upgrades to the Gem menu to buff offline progress and resources (such as adding Battlepass exp and Mastery exp to it). Changes:Rebalanced the Community Event values to scale based on how many players actively participate in these events each week. They are also now fully customizable from the server-side, so I can tweak them as needed. Prestige Power, Runes, and Tech Scrolls are no longer automatically included in your offline progress rewards. You must unlock these via upgrades in the Gem menu. Only the base resources (gold, energy, and rank exp) are initially included i
9 April 2026 03:25 UTC · Community Announcements · TBiz5270
The goal of this update is to improve the new player onboarding experience with more starter tasks, better rewards, rebalanced costs and mechanics, and several UI adjustments to reduce clutter during the early-game. New Content: Extended the new player "Starter Tasks" and increased their rewards. This should guide new players through a few more mechanics than the tutorial previously covered, as well as give them a stronger start with more resources and upgrades. Changes: Added a max stack limit to several mastery skill bonuses. Kill enemy tasks/missions/challenges/etc. now include ALL enemies,
16 March 2026 04:39 UTC · Community Announcements · TBiz5270
The goal of this patch is to speed up energy gains for mid-game players, and to balance energy farming sources for end-game players. New Content: Several new upgrades across all menus to buff the Mimic Chest Boss. Changes: Buffed automation damage, gold, and energy stats and max levels to make them more useful for pushing and dedicated gold/energy runs. Buffed Arbalest's Energy Source skill from +0.5% to +1% per skill power and also accounts for super/ultra energy chances. Buffed Arbalest's Mastery skill from +3 to +5 energy per level. Buffed Captain's Energy Aura skill to account for super/ul
2 March 2026 07:27 UTC · Community Announcements · TBiz5270
New Content:Astral Battleground: a new map with powerful, specialized perks that rotate twice per week.Map Upgrades: beginning after wave 25k, reaching higher waves on each map will reward "Map Points", which can be used to unlock new map perks, upgrade existing perks, and assign bonuses to individual Hero placement slots.New Level Milestones available at Hero level 10,000.Several new Combat Styles available at Hero rank 2,000+.One new end-game Energy upgrade to buff the Mimic Boss Chest.Several new mid/end-game Prestige upgrades.Changes:Map perks, wave perks, and automation resource functions
12 January 2026 08:26 UTC · Community Announcements · TBiz5270
Changes:Changed several early-game synergies to make more sense for each hero's purpose. There are now countless more possibilities for strong early-game builds! None of the formerly popular layouts were negatively effected.Increased Ultimus Token rewards in the Battlepass to scale better with your automation upgrades.Rebalanced several Mastery skills:Paladin: changed effect to +X% splash damage per consecutive hit on the same enemy.Battlemage: changed effect to +X% ultra crit chance per enemy killed for all heroes within range.Templar: changed effect to +X% splash damage per second for all he
18 December 2025 09:07 UTC · Community Announcements · TBiz5270
Changes:Supreme Aliens now also drop regular tech scrolls (they used to only drop supreme scrolls).Supreme Aliens can now roll 2x Supreme Scrolls chance.Normal Ultimus kills and Supreme Ultimus kills will never both appear as a Daily Mission on the same day.Increased offline wave progress speed (only increased the waves passed, not your resources gained).QoL Improvements:Added shrink/expand icons to the Hero Build and Synergy menu headers.Made several server-side changes that will help me as the developer, but you won't notice anything :).Bug Fixes:Removed confetti particle effects on Prestige
2 December 2025 06:54 UTC · Community Announcements · TBiz5270
Changes:If splash damage from an attack is greater than the normal damage of the attack, the target enemy will also be dealt the splash damage amount (since it is higher). Previously, the target enemy would only be dealt the normal attack damage, meaning sometimes they'd be dealt less damage than the nearby enemies affected by the splash.QoL Improvements:Added a continuous spawn checkbox for Ancient Shadow and Exotic Aliens in the minimized Ultra Boss menu.Added Ultimus spawns and cooldown info to the minimized Ultra Boss menu.Added colored buttons to the fullscreen Hero Details menu to better
17 November 2025 11:29 UTC · Community Announcements · TBiz5270
QoL Improvements:Changed the Ultra Boss menu from a fullscreen menu to a smaller side panel that keeps the map visible, similar to the hero build/level menus.While playing on PC, you can use CTRL+S to quickly force a cloud save.Added exp and rank gains to the idle mode / battery saver cover.Balance Changes:Further reduced the energy cost of several automation upgrades.Offline progress gold earnings were reduced, but energy and exp gains were increased.Rebalanced several Daily Task and Weekly Mission requirements.Increased max level of Ultimus Spawns in the Tournament upgrade menu.Increased max
Full appinfo as delivered by Steam PICS, changenumber 38811589. Also at /api/app/2897580/raw.
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