Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:02 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
11 September 2026 20:22 UTC · Community Announcements · Echo in a Void
Welcome, Invaders! This playtest update features the crafting system and some more quests! Go forth and break stuff! New things: More quests for Blutters! An accessory to go with your weapon (once you unlock it) Minor changes to the UI to help the scaling font sizes fit better into everything Let me know what you think and what stuff breaks! You can do that on Steam or over on Discord. Happy invading!
28 August 2026 17:21 UTC · Community Announcements · Echo in a Void
Added Font scaling has been added to the settings menu. Added some juice to menu buttons. Fixed Fixed several issues relating to resolution scaling. Fixes issue where expanding the base did not allow you to place buildables in the newly opened areas. Fixed an issue with controllers not being able to press the button to close the death screen. Fixed an issue with materials not showing in the materials tray when you first acquire them.
25 August 2026 16:57 UTC · Community Announcements · Echo in a Void
Hello and welcome, Invaders!For the next few days, the playtest will be open to anyone and everyone who wants to give it a go!There’s not a lot to do right now, as I’ve been working through some very frustrating issues with Steam Input, but I think I’ve finally managed to unbungle the setup and make everything work.There are only 2 key things I’m looking for feedback on:Does it launch?Does it pull a controller configuration into Steam’s controller configurator?And that’s all! You’re free to play the rest of what there for right now, but it’s buggy because I wanted to fix the installation proce
13 August 2026 12:21 UTC · Community Announcements · Echo in a Void
Hello and welcome, Invaders!Well, I finally did it! I got a working playtest update pushed to Steam. There’s less to do than there was before the Big Problem™ but you should now be able to launch and play the playtest again.I’m still missing a lot of sound effects, quests, and upgrades, but it’s it a LOT better position than it was at my last update.I even managed to get the build mode working with controllers, so now I can actually let you design your own base layouts however you see fit.You'll also notice some updated art. I finally finished a full render of The Planet and added a little mot
18 June 2026 15:24 UTC · Community Announcements · Echo in a Void
Hello and welcome, Invaders!I’m getting closer and closer to demo release! I know, I keep saying that, but it keeps being true. Today I have a vital question for you: yellow or green?I like both of these colors, so help me choose by leaving a comment or reaching out on Discord.Happy Invading!
26 April 2026 14:06 UTC · Community Announcements · Echo in a Void
Hello and welcome, Invaders!Things in real life have gone haywire. BUT… I’m still here, still working, still doing my best. I am determined to finish this thing properly. And I will stubbornly hold on until I do. Most recently, I have:1) Finished implementing the loot system2) Implemented the enemy waves and escalation system3) Refactored enemies to be easier to add to and maintain (important for future Workshop compatibility)4) Configured the initial biomes5) Finished the save/load system, INCLUDING AUTOSAVE6) Reworked dialogue to allow more dynamic conversations with
2 February 2026 20:20 UTC · Community Announcements · Echo in a Void
Hello and welcome, Invaders!Dialogue works now! The upgrade to the new version of Dialogue Manager (by Nathan Hoad) was successfully completed this week. I’ve now reached feature parity to the Godot 3 version of the game for that system.And same with Steam Input, including automatic glyph matching for any of the 200+ controllers that Steam supports. Now you can customize your controls the way YOU want to, and the game will automatically update your glyphs to match whatever controller and mappings you have.That’s all for now. Home life has blown up a bit with several pretty big things happening
5 January 2026 16:08 UTC · Community Announcements · Echo in a Void
Hello and welcome, Invaders!New year, new progress report!Happy New Year!Thank you and right back at ya!Things are still coming along over here in my little corner of my basement. I’ve been plugging away at porting the systems all over to Godot 4, and I’m making forward progress. Currently, I have the following done:Steam Input Handling (did this early this time!)Waves Combat SystemEnemiesInteractionsPlayer CharactersWorld GenerationSafe ZonesHarvestingLootOh ok, so a lot of the under the hood stuff is ready again!Yup! Here’s what’s left:CraftingBuildingQuesting/DialogueLevel Ups/UpgradesI’m a
12 December 2025 15:21 UTC · Community Announcements · Echo in a Void
Hello Invaders!I'm still working on the engine upgrade.I've got the following successfully converted:Player CharactersSafe ZonesCharacter switchingDiagonal tile setsUnit TestingNot much else to say. Still working on the bulk of it, but we chip away at the stone until the thing looks like the sculpture we're going for.I'm always happy to answer any questions you have, so leave a comment for me to read on my next break!Happy Invading!
10 November 2025 20:05 UTC · Community Announcements · Echo in a Void
Welcome, Invaders!Short update for those of you who areen't over in the Discord server yet:I have to rewrite the game in the Godot 4 engine.OMG!? WTF?!I know, right? Basically, there's a problem between the Steam Input API and Godot where the newest builds are now crashing whenever a controller is connected. Which is... less than ideal for a project like Cats vs Aliens, where like 50% of my goal is to make something that's been created with Steam Deck Verification as a primary consideration.I've been working with the author of the build of Godot that integrates Steam directly into the engine,
18 October 2025 14:38 UTC · Community Announcements · Echo in a Void
Bug FixesFixed YSorting behaviours on playable characters and some harvestable nodes.Potential fix for random crashes that were occurring. Please try to make it break again.
15 October 2025 15:39 UTC · Community Announcements · Echo in a Void
Hello and welcome, Invaders!It’s that terrifying time of year again!Yes! I love Halloween!Me, too! But that’s not what I’m talking about. The terrifying thing for me is that it’s showcase season again!I had the privilege of showing in the BitBridge Halloween Showcase last year, and I will be doing so again this year, taking Cats vs Aliens out for a trip to have strangers play it live. This is always a scary thing for me, and probably most other devs. We work so hard on our games, but to really test their mettle we have to actually have people play them, and pouring as much of yourself into a p
23 September 2025 13:47 UTC · Community Announcements · Echo in a Void
Hello and welcome, Invaders!The first day of fall is here! School is back in session, the summer heat is fading, toasted marshmallows are turning chocolate and graham crackers into fireside s’mores...And I’m back into the thick of things!First off, yay! But what did you actually accomplish?So glad you asked! I managed to make some decent progress on some long-standing and boring to show off bugs – like the one that was causing a frame rate drop any time the map updated, and the one that was making the Cats you’ve already unlocked pop around the map haphazardly. And the one where Steam Input wa
23 June 2025 14:22 UTC · Community Announcements · Echo in a Void
Hello and welcome, Invaders!It’s happening again. That summer slowdown is here. Unfortunately, because of time constraints and other responsibilities over the summer months, the game progress is slowing to less than a snail’s pace.I’m still working on it, just very……. very……… slowly.Without getting into too much detail, things get, let’s say, difficult for me during the summer months. So for the next few months, you’ll see fewer updates both here and on Discord.Also, I had a big problem where almost all of my recent art assets were corrupted in an update and so a lot of time was spent recoveri
12 May 2025 16:45 UTC · Community Announcements · Echo in a Void
Cats vs. Aliens Meownday Update #11 Polished some stones this week. They sparkle now. Hello and welcome, Invaders! I’ve been able to get a decent amount of work done over the past couple weeks! • Finished the boss concept for the Jelly Fields • Reworked several sprites • Added a new Random Event for the Jelly Fields • Shored up the Save System to be both more stable and more secure, just in case anyone decides to download a save file from a less than trustworthy source • Fixed a couple issues with some of the world chunks and their alignment • Added a “time since last save” notice to the Quit
Full appinfo as delivered by Steam PICS, changenumber 38804823. Also at /api/app/2898300/raw.
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