Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 06:09 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
4 July 2026 19:53 UTC · Community Announcements · Error_Esc
Scrapped the old 2D Movement and rebuilt the player movement from the ground up using what I learned from making game Quantum Curse, The Legend of URE and Hardcore Soldier gamesThis means better and more fluid player animation and movementCan now climb any wall once the Hook item has been collected. Climbing is no longer restricted to ladders.Added the entire Wind System from the Legend of URE game and implemented here in some outdoor 2D platforming areasAdded Control type selector and corresponding prompt symbols for Steam / XBOX, Playstation and Keyboard Controls. This involved creating and
30 April 2026 15:01 UTC · Community Announcements · Error_Esc
Finished darkening all of the Desolate Dungeon backgrounds and added aesthetic depth for about another 200+ platforming dungeon rooms. This is about 600+ out of 2025 total scenes that have been touched up for the Darkness Update Series.
9 April 2026 17:47 UTC · Community Announcements · Error_Esc
darkened more backgrounds and added aesthetic depth for about another 100+ platforming dungeon rooms, Boss battle rooms, intro areas, and dream land areas. This is about 350+ out of 2025 total scenes that have been touched up for the Darkness Update Series.Fixed anomalous level design for various areas where things might not have been quite rightAdded more tile sprites for the purpose to add more detailed areas and level design aesthetics
6 April 2026 01:41 UTC · Community Announcements · Error_Esc
Added 8 directional movement for top down exploration darkened backgrounds and added aesthetic depth to 150+ platforming dungeon rooms (which is about one sixth of the total amount of rooms that are planned for the same treatment)added hundreds of new sprites and a few new tile sets toward moving forward in building more detailed environmentsadded new enemy typesadded a new animated waterfall spritesadded to the design of the Home Town HUB Arearefined many areas in terms of layers and sprite positioningprepared for further similar type updates for the near future
2 February 2026 06:16 UTC · Community Announcements · Error_Esc
Now has built in DPI awareness for better more crisp display of graphics / better visualsAllows for better display performance on 4K screens and/or screens with larger resolutionsChanges to the Graveyard platforming section layers to portray depth so the player can tell the difference between the background and what they can come in contact withAdded more interactable chains in the graveyard environmentreplaced the space backgrounds with updated versionsupgraded the scrolling dark cloud parallax background
12 January 2026 22:40 UTC · Community Announcements · Error_Esc
Completely wiped the intro area the player is first dropped into and changed it into a flat area where the player can get familiarized with the platforming aspect of the game without distractions.Refined the player animations for the player character's platforming aspect of the game so that the animations trigger properly in a more animated way.Disabled access to the Dream World entry and added an item that the player must collect somewhere out in the world to enable entry into the dream world from the main purgatory hub.Replaced the Space backdrops/backgrounds in the game with a New better lo
2 January 2026 03:43 UTC · Community Announcements · Error_Esc
Adjusted the collision boxes for the platforming version of the main charactertweaked the animation response timing for the platforming version of the main characterreplaced the climbing and teleport animations for the platforming version of the main characteradjusted a background in the intro dream worldremoved a ramp the was too tall in the intro dream world
2 January 2026 01:13 UTC · Community Announcements · Error_Esc
Added visible paths in some areas that might be confusing for players near the beginning of the gameAdded some collision boxes in the Hometown house walls where there were previously noneFix bug where the player got stuck while walking in a specific area in the Desolatefixed a bug where an NPCs shadow was above the NPC
Full appinfo as delivered by Steam PICS, changenumber 37076391. Also at /api/app/2903580/raw.
{
"appid": "2903580",
"common": {
"name": "Dissociative",
"type": "Game",
"oslist": "windows",
"osarch": "",
"osextended": "",
"icon": "d568bc36fbea7f42450f7b3d84e96066967664a0",
"clienticon": "65e512c525ea370519c053acf9569b285031f462",
"clienttga": "c826764d9dfb3e426f3169affa46948d35de5c4d",
"releasestate": "released",
"content_descriptors": {
"0": "2",
"1": "5"
},
"controllertagwizard": "1",
"controller_support": "partial",
"small_capsule": {
"english": "cff278cf918b50d15eb048e9a88f75aa117a4342/capsule_231x87.jpg"
},
"header_image": {
"english": "414c5370c2158ebd3ef954124e1b2bacb1895424/header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "50",
"height_pct": "50"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "c5a16037eac90f4b564e7ca510a4af75d5c18cc7/library_capsule.jpg"
},
"image2x": {
"english": "c5a16037eac90f4b564e7ca510a4af75d5c18cc7/library_capsule_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"image": {
"english": "9c26ba84edbc018557800a3be4c85b30d2de9066/logo.png"
},
"image2x": {
"english": "9c26ba84edbc018557800a3be4c85b30d2de9066/logo_2x.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "50",
"height_pct": "50"
}
},
"library_header": {
"image": {
"english": "414c5370c2158ebd3ef954124e1b2bacb1895424/library_header.jpg"
},
"image2x": {
"english": "414c5370c2158ebd3ef954124e1b2bacb1895424/library_header_2x.jpg"
}
}
},
"store_asset_mtime": "1782163465",
"associations": {
"0": {
"type": "developer",
"name": "James H. Van der Meulen"
},
"1": {
"type": "publisher",
"name": "Trash Vomit Studios"
}
},
"primary_genre": "25",
"genres": {
"0": "25",
"1": "23",
"2": "3",
"3": "70"
},
"category": {
"category_2": "1",
"category_18": "1",
"category_59": "1",
"category_22": "1",
"category_23": "1",
"category_75": "1",
"category_79": "1",
"category_74": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"steam_release_date": "1767169155",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "2903580",
"content_descriptors_including_dlc": {
"0": "2",
"1": "5"
},
"store_tags": {
"0": "21",
"1": "3834",
"2": "3871",
"3": "3964",
"4": "4252",
"5": "4166",
"6": "4342",
"7": "5186",
"8": "1710",
"9": "6869",
"10": "4182",
"11": "493",
"12": "4345",
"13": "5652",
"14": "1628",
"15": "10808",
"16": "122",
"17": "492"
}
},
"extended": {
"developer": "James H. Van der Meulen",
"publisher": "Trash Vomit Studios",
"homepage": "https://www.trashvomitstudios.com/"
},
"config": {
"installdir": "Dissociative",
"launch": {
"0": {
"executable": "Dissociative.exe",
"type": "default",
"config": {
"oslist": "windows"
}
}
},
"steamcontrollertemplateindex": "1",
"steamcontrollerconfigdetails": {
"3757182851": {
"controller_type": "controller_xboxone",
"enabled_branches": "default",
"use_action_block": "false"
}
},
"steamdecktouchscreen": "1",
"steamconfigurator3rdpartynative": "65535"
},
"depots": {
"2903581": {
"manifests": {
"public": {
"gid": "1860863017645971079",
"size": "607224143",
"download": "436214624"
}
}
},
"branches": {
"public": {
"buildid": "24055274",
"timeupdated": "1783194194",
"timebuildupdated": "1783194158"
}
}
},
"ufs": {
"quota": "1000000",
"maxnumfiles": "6",
"savefiles": {
"0": {
"root": "WinAppDataRoaming",
"path": "Stencyl/Dissociative",
"pattern": "*.sol",
"platforms": {
"1": "Windows"
}
}
}
}
}