Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:26 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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24 October 2024 12:49 UTC · Community Announcements · michal.mycka
First of all, we’d like to show you a special launch trailer that we’ve prepared. 😏 You might think you know what to expect, but are you sure? The final version of Escape Tales: The Awakening, the digital adaptation of the bestselling card game under the same title, will launch today at 7 pm CEST with the price of $7.99! However, till November 3rd you’ll have a chance to purchase it with a special discount of -38%! Don’t miss this offer, it won’t last forever! {STEAM_CLAN_IMAGE}/45048887/3a1d45488138d43413d4d950d4d70e95627ae128.png As you might remember from the previous posts, the full versi
10 October 2024 12:24 UTC · Community Announcements · michal.mycka
The final version of digital Escape Tales: The Awakening will provide not only a deep narrative story and lots of challenging puzzles, but also many various locations that will transport you into different realities. Not to mention a few different endings of the whole game - each based on the choices you make that will make you question your morals and personal beliefs. LANGUAGES 💬 As you’ve probably seen on our social media channels, the final version of Escape Tales: The Awakening will provide 6 distinct languages with which you’ll be able to dive deep into the story and feel every aspect o
26 September 2024 13:11 UTC · Community Announcements · michal.mycka
With the full version of Escape Tales: The Awakening coming soon, we’d like to take you on a trip behind the scenes once more. 🤠 This time, we’re focusing on the technical aspects of the game, as we’ve managed to ask Tomek, our programist, a few questions about his work on the project and various processes. Would you like to know more? 🤔 Have a good read (and take a closer look at the never-before-seen screenshots!) 👀 {STEAM_CLAN_IMAGE}/45048887/13d1fe399556b7fb798ee22375a2311f588d1c4e.png What do you do for Escape Tales: The Awakening? I am responsible for the entire programming side of th
12 September 2024 12:38 UTC · Community Announcements · michal.mycka
Music-wise, we really wanted the main theme for Escape Tales: The Awakening to convey what the protagonist may feel in the story but also incorporate the dark and mysterious feeling of the game. 🎵 For the music you'll hear in further levels while solving puzzles, we took a different approach - to keep it atmospheric and uneasy yet not that engaging. The gameplay music is not supposed to keep you distracted, yet focused on solving puzzles. 🔐 This was one of the challenges for Adam (our sound designer), as he loves writing catchy, melodic music, yet it wouldn’t work in this case. Adam had to s
29 August 2024 12:32 UTC · Community Announcements · michal.mycka
In this Dev Diary we’re talking with Bartosz Idzikowski, Lock.Me partner, one of the creators of the board game! What did the prototype of Escape Tales: The Awakening look like? At the very beginning, we sketched the first prototypes on paper. ✏️ We created a stack of about 150 pieces of paper; therefore, we had many sketches of the locations and objects. Later we scanned all of them and described to the graphic designer what we would like to do with them next. Very little of it was in Excel or Photoshop, as we wanted to make it fully paper from the very beginning and put as much of our effort
15 August 2024 12:18 UTC · Community Announcements · michal.mycka
We’ve talked a little bit about the aesthetic vision while creating the demo in the Dev Diary #3, but today we’d like to fully focus on creating the images, graphics, and illustrations - basically every smaller and bigger detail that your eyes can enjoy while playing the game! 🥰 The game Escape Tales: The Awakening can be divided into two parts: Narrative Gameplay Although these elements are closely intertwined, their roles regarding the player are somewhat different. The first part introduces us to the story, provides context for the entire gameplay, and highlights the protagonist's motivati
1 August 2024 12:59 UTC · Community Announcements · michal.mycka
Three weeks after the demo’s premiere, we’re bringing you the fourth part of our Dev Diary. Did you already have a chance to try out the demo? 😏 If yes, feel free to let us know on social media or write us a private message - we appreciate all the feedback! 🤗 Without further ado, let’s dive into the world of animation… The process of creating animations for the digital version of Escape Tales: The Awakening can be divided into several distinct, but closely related, categories, including: GUI and text animations Location asset animations Decorative animations Each of the above categories invo
18 July 2024 13:25 UTC · Community Announcements · michal.mycka
Due to the fact that creating the demo was a complex project, we'd like to present to you the whole process from a few different perspectives - the software, the graphics, and the sounds. 🧩 First, there was a code… At the very beginning, without making any decisions or assumptions, our team played the board version of the game. 🎴 Then, they played the digital version available on Tabletopia to identify any issues with the digital adaptation compared to the board game. Based on these observations, the team created an initial sketch of their goals, forming a preliminary vision of the final gam
4 July 2024 13:01 UTC · Community Announcements · michal.mycka
🃏 What are the inventory cards? Depending on the location, the player's task is to collect equipment, i.e., items necessary for solving puzzles (e.g., finding a key to unlock a padlock). These items, once selected with the cursor, are placed in the inventory. They can be used or even combined to e.g. explore the location or create new objects; it all depends on their original purpose and the related symbols. Some of the cards will show a closer perspective of a certain location or object so that it’ll be easier to solve the puzzle, seeing all the details included in this particular area or th
20 June 2024 14:05 UTC · Community Announcements · michal.mycka
We’re really happy to see that you’re satisfied with the teaser trailer and waiting for more. In case some of you haven’t seen it, take a look: There's been a lot going on in the studio since we started the works and we’ve decided to share with you some behind the scenes so that you could see how we bring to life your beloved card game created by LockMe and Board&Dice! 🤗 In the first Dev Diary we’d like to focus on the process of that you would see in the final product. How did it all start? 🤔 🃏 At the very beginning, our graphics team had carefully studied the location cards in order to be
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