Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:58 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
3 April 2025 23:00 UTC · Community Announcements · sjgreys
Hi everyone! I’d like to introduce and give an early look at my latest Incremental game “Lumberjacked!” It’s a Casual Adventure-Incremental game with some clicking where you wake up in a mysterious cabin in an even more mysterious forest, axe in hand, and one purpose. With the help of a little gnome, you’ll spend your time chopping trees, cashing in the logs, and upgrading your body and axe, as well as unlocking new tools to aid you in your harvesting. With multiple endings, will you embrace your destiny, or defy it? This is my first release where I’m not a solo-dev, as I’m working with Dumb D
13 December 2024 19:02 UTC · Community Announcements · sjgreys
Hey everyone! If you're itching for more idle fishing fun, I just launched Bit-cremental: Fishistry! {STEAM_CLAN_IMAGE}/44981190/e1ff7c5f237be954b85719c3e75a5d285daac4c5.png This Game Boy-inspired idle game is part of a new series alongside Pocket Idler, bringing retro vibes to incremental games. Each game in the series will share a similar layout while offering unique gameplay mechanics to keep things fresh and exciting. I’d love to hear your thoughts and feedback - it means the world to me! Thanks so much for your support, and happy fishing! 😊
1 December 2024 14:26 UTC · Community Announcements · sjgreys
Bit-cremental: Fishistry 🎣 Hello, fisher friends! 🎣 I’m thrilled to announce my latest idle fishing game: Bit-cremental: Fishistry! {STEAM_CLAN_IMAGE}/44981190/386417c51d4db1b3e1a55fcf0c9db5d49359860a.png Following in the footsteps of Pocket Idler: Fishing Pond, Fishistry is part of a new series called Bit-cremental—bite-sized, Gameboy-inspired incremental games with a nostalgic charm. In this short and experimental idle game, you’ll operate a gashapon machine that rewards you with fish to grow and nurture. Once they mature, fisher people will arrive to reel them in, earning you some well-de
29 May 2024 16:51 UTC · Community Announcements · Inner Realm Studios
I'm really excited to bring you this update! It introduces a more personal experience to you and your avatar and introduces the foundation for the end-game content. You can now customize your character a bit, change their hair and its color, their clothes color, and purchase and equip hats! Or hide your hat and or hair, if they don't suit you. Earn "Fish Tokens" when you go on a personal fishing trip to a secret fishing area in the woods, once you've unlocked it. I know we've all been jealous of our fisher people customers getting to reel in all of the fish, and now it's your turn! As always,
14 May 2024 16:33 UTC · Community Announcements · Inner Realm Studios
While everyone loves positive reviews, negative ones openly reveal the flaws in a game, and I'd like to start by saying that I've heard you...and I'd like to thank everyone who has given feedback on Discord, and given positive reviews, as well! This update addresses the game's slow start, makes it a bit more exciting with more fish and customers overall, and adds a more detailed way to manage your prices and customers. Overview New Features: Customer happiness value that can alter spawn rate. Visual representations of customer happiness and the spawn rate. Rod, Bait, and Pond Capacity upgrades
10 May 2024 21:14 UTC · Community Announcements · Inner Realm Studios
I had a pleasant surprise while searching for Pocket Idler: Fishing Pond on Youtube, just to see if there were any videos, and boy was there! Content creator InterndotGif put together a little gameplay video, and honestly made it so entertaining to watch that I felt like I got to experience the game anew. Go check it out if you'd like to get a glimpse of the game: InterndotGif - "I Created a FISHING POND to Make PROFIT"
7 May 2024 03:14 UTC · Community Announcements · Inner Realm Studios
Tonight's update is a little smaller than the last but brings some new features to improve your experience. "Fill Pond" Button There is now a button at the bottom of the Stocking Menu labeled "Fill Pond" that will allow you quickly fill the pond with any fish that have been toggled to Auto-Stock. It won't open the pond once the stocking has finished, since that could cause inconvenience if you wanted to upgrade, but otherwise behaves like standard Auto-Stocking. Preparation Menu Bell When the game is in "manual" mode (when Auto-Stocking is disabled) and the day has ended, a small bell will chi
4 May 2024 18:28 UTC · Community Announcements · Inner Realm Studios
This is a really exciting update, for me, and hopefully for you! Shout out to user "Randy Marsh" for the feedback and suggestions that encompass most of this update. Balancing First, I've really spent time getting the balancing and flow of gameplay feeling better. The hotfix yesterday was meant to keep the game from reaching 100% popularity at only half-way through the upgrades...but I do feel it made the start of the game a little more boring, and was still just not polished enough. It's still a little slow at the start, but that's intentional. The popularity-to-customer spawn rate has a much
3 May 2024 14:27 UTC · Community Announcements · Inner Realm Studios
Hi all! First, thank you everyone who has supported the game so far. I really hope everyone has been enjoying playing the game. I have had a couple feedback items that relate the gain of popularity being too fast so that by the time you get 100% popularity only half of the decorations/shop upgrades have been purchased. This can really take away from the feeling of progress and creates a wall of playability for some. Customer Popularity Gains - Originally I had the popularity gains much lower as customers upvoted your pond, but before launch felt it was too slow and so I increased it prematurel
Full appinfo as delivered by Steam PICS, changenumber 38701702. Also at /api/app/2934990/raw.
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