Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:03 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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19 January 2026 06:21 UTC · Community Announcements · Algebro
Greetings!As many of you have noticed, we have been releasing some updates (some larger than others) without announcement (sorry about that).However, today we are bringing you a summary of the content from the last update (back at the end of summer) until now... We are confident that you will like them!Changes from 3.9 to 3.12 (inclusive):Units. Balancing of some units, in most cases, improvement of less used units to match their counterparts. Improvement of the keywords Brave and Imperial.Abilities. New abilities for units such as the Dwarf Warmachine, with a powerful devastating fire cannon,
21 August 2025 09:12 UTC · Community Announcements · Algebro
Hey there!We hope you are enjoying these months and we apologize for reducing the number of announcements.As you know, we have been dedicating time to new prototypes and projects while continuing (and continuing!) with the development of new updates for Mind of War. With this update, we have worked on incorporating new languages and localization options, and we have added Catalan as a new language option.To highlight some of the changes we've made since our previous announcements: Balancing of units, keywords, and altered states.Option in local multiplayer mode to choose the first player at ra
24 June 2025 09:51 UTC · Community Announcements · Algebro
Hello!During this month we have been uploading small updates without much news (too hot to write these textsːsteamboredː )Here we bring you a summary of the most relevant changes:New option to load the last deployment you played. Useful when you want to repeat a level, with the same strategy or make variations from the deployment you did.New unit: Guardian Newt. Bringing the strength of the sea to the elven faction.New abilities.Mutation units have a higher damage bonus when wounded but will now also lose life every turn. Adjustment of points available in certain engagementsNew levels of some
20 May 2025 07:39 UTC · Community Announcements · Algebro
As you have probably seen, we have been releasing small unannounced updates approximately every week or even two in a week. We've been tweaking things in the passive words and making some minor balancing adjustments, some sound correction, and various details. With this patch update, we consider that we are closing down that set of balancing in the wake of the latest keyword additions (this doesn't mean that we won't continue to balance the game, of course). In this update we can highlight two changes, the first one, new descriptions (tooltips) in the unit data in combat, we can see a small de
8 May 2025 10:25 UTC · Community Announcements · Algebro
Hello!!! Following some suggestions, small fixes and new passive skills, along with a little bit of balancing, we bring you a new update for you to enjoy the game in a better version. Here are the changes in this version: Passive Imperial : Increase their damage if they have an adjacent Imperial allied unit, and also if they have a Hero allied unit. Hellish: Increases their damage if they have an adjacent Infernal allied unit, if it is the last Hellish unit it gets a big damage and resistance bonus. Units Ironclad Dwarf : Gains the Coarse Skin passive. Has had its health reduced slightly to co
1 May 2025 08:31 UTC · Community Announcements · Algebro
We're back! We're bringing a new human unit that will give us exceptional speed to eliminate key targets or defeat enemies that need a ‘boost’ to reduce their health to zero with a unique agility in the faction. In addition, some units have received a series of ‘keywords’ with associated effects that will give even more personality and relevance to their characteristics in the game. So... Here is the detailed description of the changes in this patch: Passive traits Some units now have ‘keywords’ as passive traits that give them advantages and conditions during battle on a permanent basis. Hero
14 April 2025 13:58 UTC · Community Announcements · Algebro
The new Lights and Shadows campaign is now available!!! A new campaign full of history, surprises, challenges and rewards. New faction to master, with a variety of units to face new and old rivals. Challenging encounters and new strategies to apply with a nostalgic touch from previous campaigns. Join forces with all the troops you have unlocked so far and take down the Aberrant Cult and their malevolent leaders! Changes included in this version: Units Over ten new controllable units: Includes all human faction units and some from previous factions. (Also new enemies) Ironclad Dwarf: Slight hea
31 March 2025 16:47 UTC · Community Announcements · Algebro
We're back, with preparations for the new campaign! We had some changes to effects and interface that we were going to add along with the update, but we felt there was no reason not to add them to the current version already. New changes in this release: Altered states New altered state: Restored Increases damage dealt by 5% and reduces healing received (of any type) by 10%. Flammable : Increased bonus to fire damage 60%->70%. Wet: Increased bonus to electrical damage 50%->60%. Increased resistance to water damage 20%->25%. Reduced resistance to igneous damage 35%->25%. Abilities Healing Pulse
23 March 2025 11:23 UTC · Community Announcements · Algebro
Well, we know we've been a bit silent on updates this March, so this week we've brought you two updates! There was no news about 2.11 because it contained changes as a preview that we wanted to complete with this update, although it was delayed a bit and they were very close together. Now we'll tell you what we've done in what could be the last update before the new campaign! Changes in version 2.11 and 2.12: Units A new ‘Heroism’ concept has been added whereby Hero units deal 10% more damage to, and take 10% less damage from, units that do not have this trait. Between non-Hero units or betwee
18 February 2025 15:05 UTC · Community Announcements · Algebro
We bring you a small update with some interesting new features. We'll keep it short, there are no major changes in sight, but we hope you like how Mind of War is shaping up, and we hope you're finding the multiplayer mode we recently added satisfactory. Units Kenba: Slight health increase. Point reduction 72->68. Multiplayer Reduced the summoning point bonus for the person playing second, so the deployment budget will be more similar on both sides. Exclusively in multiplayer mode, the second team will receive the Defensive Pose altered state, which gives a 15% and 25% bonus reduction to melee
10 February 2025 17:00 UTC · Community Announcements · Algebro
We know you're really enjoying the multiplayer mode, and that you're eager to try out the new human units we're preparing. So to make sure you're not left cold, we've been working on a major balancing update that affects (almost) every unit and ability in the game, with a focus on adjusting and unifying the cost in summon points. It is possible that there are things that, despite our good intentions to further balance the whole game and how each faction performs in multiplayer matches, are still a bit off, or even that we made a mistake with a unit that makes it less attractive from a competit
3 February 2025 10:25 UTC · Community Announcements · Algebro
The day has finally come, the Multiplayer mode is now available! Some of you may have seen us testing and commenting on the new game mode: Local Multiplayer. In this mode you will be able to play with another person together on a computer or using the Steam Remote Play - Play Together functionality. You will have all the units and abilities you have unlocked so far, including their level upgrades. In addition to this great new game mode (which we will continue to improve and polish to make it a key feature of Mind of War), we have made changes to the balancing to improve the gameplay experienc
16 January 2025 15:33 UTC · Community Announcements · Algebro
We're bringing you a hot new update! To start the year off on the right foot, we are bringing a technical change that we have been wanting to include for a long time and after several iterations, we think it is now at an interesting point to bring it to you: We have redefined the AI parallel process for decision making, being more effective and more efficient in its execution. You may ask, What does this imply? By improving the implementation we have been able to expand the search in certain situations, improving decision making. It also implies that, being a more accurate parallelism, the ‘th
28 December 2024 17:46 UTC · Community Announcements · Algebro
Happy Holidays! From Pi Video games, development team of Mind of War, we wish you the happiest and most bearable holidays possible. We are working on new proposals that will be sprouting throughout 2025, in particular we are already with the first steps to bring you a new campaign (as some people had already discovered) and we have included some improvements and fixes for you to enjoy Mind of War in its best state. Patch changes: Galendril, High Elf: ːsteamthumbsupː Increased her health significantly. ːsteamthumbsupː ːsteamthumbsdownː Modified strengths and weaknesses. The aim has been to high
17 December 2024 11:30 UTC · Community Announcements · Algebro
New patch to close the year's updates! Most important changes in this patch: Units New unit: Mega-toad warrior! Dwarf War Machine: can now use Electrostatic Field as an additional ability. Dwarf War Machine: ːsteamthumbsupː Health increase. ːsteamthumbsupː Reduced summoning points cost. ːsteamthumbsupː ːsteamthumbsdownː Increased effectiveness of Strengths and Weaknesses bonuses (apply with greater intensity). Skills Heavy Dragonmouth: ːsteamthumbsupː Increased damage dealt at close range. Virulent Advance: ːsteamthumbsdownː Large damage reduction. Rock throwing ːsteamthumbsupː Increased physi
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