Hotfix (0.9.19)
- Fixed Graphics Error when build or remove road to around Corrupted Liquid. - Fixed Missing word in English.
TREEPURY is a game where you hire adventurers, deploy them to production buildings, and defeat monsters to make your guild bigger and better.
| App ID | 3001310 |
|---|---|
| App type | Game |
| Developer | Rabiar |
| Publisher | Rabiar |
| Release date | 2 November 2024 · Early Access |
| Release state | released |
| Store page | store.steampowered.com/app/3001310 |
| Last store refresh | 10 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | TREEPURY.exe | windows |
Hourly peaks, UTC. All-time peak covers SteamRaw's recorded history.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 11 September 2026 22:34 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 24854721 | 21 August 2026 05:01 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 3001311 | 865.95 MB | 292.60 MB | 5105653055131148833 | |||
| 4145400 | DLC 4145400 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24854721 | public | 21 August 2026 05:01 UTC | 10 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:34 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
- Fixed Graphics Error when build or remove road to around Corrupted Liquid. - Fixed Missing word in English.
Underground Rework Update- Added Drill When the player activates the drill, monsters will appear. Defeat the monsters to descend deeper underground.- Added Monster Health Particles- Changed the Underground Generation System- Added a Return to Guild button when the player dies underground- Added NPCs undergroundObjects- Added New Wall \ (2000 HP) Defend your guild from monsters with this stronger wall! Can be unlocked through Research.- Improved work status readability for production objects.UI Additions & Improvements- Improved the UI for objects that can have Adventurers assigned.- Improved t
Hotfix - Fixed Can't make new world
Added- Added a new research item: Electro Spike Fence- Added an object moving system - Objects can now be moved by holding `Alt` and dragging with the mouse- Added control tips/help menuBalance- Corrupted Liquid now spreads 2x faster- Figure relics now appear slightly more often in certain underground biomes- Reduced Goddess Statue price from 200,000 Gold to 150,000 Gold- Increased wall price and durabilityFixes- Fixed a bug where monster spawn effects would not appear on clients- Fixed a bug where total exports would not increase- Improved the quest UI- Updated the quest completion sound effe
Balance - Reduced Cursed Laboratory potion production time from 450s to 300s - Removed placement limit for Cursed Laboratories - Government support from the Bank no longer needs to be repaid - Increased reputation penalty when receiving Bank support from -20 to -80 - Reduced max HP of all attack towers - Increased placement cost of all storage objects - Increased reputation loss when defeated by a boss - Increased reputation loss when adventurers have no housing - Increased Wind Turbine cost - Significantly reduced reputation on Game Over - Increased maximum monster count during Large-Scale Ra
Balance - Increased taxes based on decoration level - Reduced required EXP for Operation Level - Increased required EXP for Farming Level - Changed the research cost of Large Power Storage to gold - Drones can now move even without power - Adjusted the price of the Restaurant building Bug Fixes - Fixed an issue where HP bars were not displayed on the client - Removed the Research category from the object list - Fixed an issue where monster alerts were not displayed on the client - Fixed inverted Quest UI issue - Fixed an issue where monsters could roam into locked areas - Fixed an issue where
Fixed - Fixed Can't place tiles
0.9.12 Level System Update New Features - Added Level System - Farming Level - Defense Level - Management Level - Leveling up grants stat bonuses and cores - Added Level-Up Notifications - Added Game Over system - Game ends when the guild is destroyed - Guild destruction count +1 in stats - All monsters are removed on destruction - No revive limit Improvements - Improved Player Info UI - Updated Guild Building design - Warning now appears when the guild is under attack - Reduced chance of days without monster portals - Added hotkey for Hero Settings (bottom-left button) - Drone UI tooltips now
Update 0.9.11 Changes - Moved the debuff UI to the top of the screen - Moved Multiplayer-related UI to the bottom-left corner - Removed Limit of placement Desert air balloon - Removed Limit of placement hidden Snow village air balloon - Added Portals that randomly spawn monsters when generating a new map (spawn monster every 100 seconds) - Updated bullet graphics - Added Sound effect when removing a world - Decreased HP of Coin Monster - Decreased HP of Bread Monster - Water graphics changed Bug Fixes - Window size now automatically adjusts when changing Windows DPI settings - Fixed monster sp
Update - Changed the sound effect played when a monster invasion begins. - Increased the tendency of monsters to target the guild after reaching a certain difficulty level. - Added two new towers that can be placed on water. - Adjusted battle background music to play even when the number of monsters is low. - Updated the Adventurer List UI design. - Adjusted the spawn rate of monster portals. - Updated the dialogue UI and changed it to appear above NPCs’ heads. - Dialogue can now be advanced using the key. Bug Fixes - Fixed an issue where the player could roll during dialogue. - Fixed an issue
Monster Update 0.9.8GameplayMonster- Added new Monster System- Spawn a portal at a constant probability at the edge of your lunch map every day- Change the portal to spawn monsters every night- Change to spread Currupted Liquid at a certain probability when monsters die- Change the Monster to roam the map and attack objects- Change the monster to burn in the morning- Change the monster not to burn if it's in the water or if it rains- Added New 9 Attack Object "Attack Towers"+ When an attack tower is placed, it automatically attacks monsters.- Added 2 Spike Traps- Added 3 Spikes- Added All Atta
Hello, this is Rabiar.The next update is taking a bit longer than expected. I’m currently developing a new monster system.Please wait just a little longer.Thank you very much.Merry Christmas! 🎄
Hotfix 0.9.7Fixed- Fixed a bug that allowed animal-related objects to be flipped horizontally. - Objects that were placed incorrectly need to be reinstalled.
New Featured Animal is moving now!- Graphic upgrade for animal production objects + You need to rebuild the animal production objects to see the updated versions.- Added particles to polluted tiles- Stove client integration (only works with the Stove launcher)Fixed- Fixed a bug where adventurers were not automatically placed- Fixed thread-related errors- Fixed API errors
0.9.5 HALLOWEEN UPDATEAdded- Limited-time Halloween Boo Boo event + Check out the Boo Boo that appears every night at the bottom-right of the region. + You can purchase various items and objects. + Appears every year from October 20th to November 5th. - Intro dialogue revised and new prologue added + You can see it by starting with a new save file. - Locked regions now appear when starting **Story Mode** + They can be purified with Gold. + Save files from version 0.9.4 or earlier will not have locked regions. - Added a Gold display text to the NPC trade UI. Bug Fixes- Fixed a bug that allowed
Full appinfo as delivered by Steam PICS, changenumber 38207508. Also at /api/app/3001310/raw.
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