Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:05 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
10 December 2025 06:28 UTC · Community Announcements · Hellerphant
Hello friends!We are absolutely STOKED to announce that our new game, AWAYSIS, is part of the Day of the Devs The Game Awards Showcase. This is an incredible honor for us, and we cannot wait for you to learn more about the world of AWAYSIS, and why this is such a special game.WHEN: December 10, 10AM PTWHERE: or WHAT: A peek behind the curtain of what AWAYSIS is all about, and why our team has been toiling away to create the next generation dungeon brawler, where physics and momentum really matters.Also, you might get to meet some of the cast during the video while we are at it too.We have lots
23 May 2016 05:53 UTC · Community Announcements · TheZaikman
v1.01.03 - 05/23/2016 Fix Crash Coins never appearing after using 10 within a single Season of Rogue mode Fix a bug where the game would often lose focus and minimize to the taskbar when playing in fullscreen mode Fix slowdown that could occur when leaving the game paused for extended periods of time Fix excessive boost meter flickering on Linux builds v1.01.02 - 05/10/2016 Fix an input blocking bug that would occur when mashing the attack button while approaching the level entrance in the Mech tutorial Fullscreen mode in OSX now disables the dock and menu bars Fix opening the level map breaki
23 May 2016 05:53 UTC · Community Announcements · TheZaikman
v1.01.03 - 05/23/2016 Fix Crash Coins never appearing after using 10 within a single Season of Rogue mode Fix a bug where the game would often lose focus and minimize to the taskbar when playing in fullscreen mode Fix slowdown that could occur when leaving the game paused for extended periods of time Fix excessive boost meter flickering on Linux builds v1.01.02 - 05/10/2016 Fix an input blocking bug that would occur when mashing the attack button while approaching the level entrance in the Mech tutorial Fullscreen mode in OSX now disables the dock and menu bars Fix opening the level map breaki
6 May 2016 16:20 UTC · Community Announcements · ricousa123
We're very excited for you to try your hand at playing The Void! Endless gameplay, Online Leaderboards, and a Daily Challenge give you a chance to play GALAK-Z at its core and to compete worldwide for the top score. And now, you get to fight Guacamelee's very own Juan Aguacate. Andale and jump into The Void and lock horns with this new dastardly enemy!! Our latest trailer explains exactly how The Void works and why it just might become your favorite part of the GALAK-Z.
6 May 2016 16:20 UTC · Community Announcements · ricousa123
We're very excited for you to try your hand at playing The Void! Endless gameplay, Online Leaderboards, and a Daily Challenge give you a chance to play GALAK-Z at its core and to compete worldwide for the top score. And now, you get to fight Guacamelee's very own Juan Aguacate. Andale and jump into The Void and lock horns with this new dastardly enemy!! Our latest trailer explains exactly how The Void works and why it just might become your favorite part of the GALAK-Z.
15 April 2016 04:14 UTC · Community Announcements · TheZaikman
Enter The Void! Welcome to a sneak peak of GALAK-Z’s much anticipated and free downloadable content, The Void. This content will be available starting Thursday, April 14th, 11pm EST until Monday, April 18th, 8am EST. It is an extension to the existing season-based story but with a twist—instead of continuing with the same story based missions, The Void is an endless mode in the chaotic depths of space where you can enjoy the core moment-to-moment gameplay at the heart of GALAK-Z. Every run in The Void ends only by perishing. There are no save points. There is no mercy. However, your score will
15 April 2016 04:14 UTC · Community Announcements · TheZaikman
Enter The Void! Welcome to a sneak peak of GALAK-Z’s much anticipated and free downloadable content, The Void. This content will be available starting Thursday, April 14th, 11pm EST until Monday, April 18th, 8am EST. It is an extension to the existing season-based story but with a twist—instead of continuing with the same story based missions, The Void is an endless mode in the chaotic depths of space where you can enjoy the core moment-to-moment gameplay at the heart of GALAK-Z. Every run in The Void ends only by perishing. There are no save points. There is no mercy. However, your score will
1 February 2016 18:00 UTC · Announcement · Valve
Today's Deal: Save 50% on GALAK-Z!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Wednesday at 10AM Pacific Time
19 December 2015 20:31 UTC · PC Gamer
Wes Fenlon'S 2015 PERSONAL PICK Along with our group-selected 2015 Game of the Year Awards, each member of the PC Gamer staff has independently chosen one game to commend as one of the year's best. If the developers of '90s space shooters like R-Type and Gradius had been able to code complex physics and AI, they would ve made something pretty damn close to Galak-Z. It s a game I followed for more than a year, hopeful that its focus on physics would set it apart from the many twin stick shooters I d played before it. It delivered. Galak-Z may look like a twin stick shooter, but
9 November 2015 12:10 UTC · PC Gamer
Need To Know What is it: A stylish, intelligent shooter with permadeath. Publisher: 17-Bit Studios Developer: In-house Reviewed on: i5-3230 CPU, 8GM RAM Expect To Pay: 14.99 / $19.99 Link: Official Website I got cocky. I d reached the objective marker, but found myself ambushed by an enemy fleet. Too many to take on in such an enclosed space, I opted for flight over fight, hoping to either lose them en route to the extraction point, or isolate them and pick them off one by one. Weaving through a labyrinth of tunnels, I passed by a spider s lure of space junk, wheeling away a split-second befor
5 November 2015 17:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Adam Smith)
Galak-Z is an anime-inspired space combat game, with randomised missions and a sprawling upgrade system. Brought to PC after an initial launch on PS4, it’s been ported beautifully and I’ve been caught in its roguelite charms for several days. Here’s wot I think. …
3 November 2015 22:18 UTC · Community Announcements · TheZaikman
Potential fix for lockup following intro cutscene Potential fix for hangar lockup when replaying Episode 2-5 Fix issues with 'Missiles, Who Needs 'Em' Achievement being unobtainable Fix issues with 'That Would Be Stealing' Achievement being unobtainable Fix cursor lock issues allowing the title bar to be dragged while playing Fix Arcade mode Season progress getting lost when advancing in Rogue mode
3 November 2015 22:18 UTC · Community Announcements · 17bit_zach
Potential fix for lockup following intro cutscene Potential fix for hangar lockup when replaying Episode 2-5 Fix issues with 'Missiles, Who Needs 'Em' Achievement being unobtainable Fix issues with 'That Would Be Stealing' Achievement being unobtainable Fix cursor lock issues allowing the title bar to be dragged while playing Fix Arcade mode Season progress getting lost when advancing in Rogue mode
29 October 2015 23:52 UTC · Community Announcements · TheZaikman
Fixed early unlocking of the 'Shields Are For Wimps!' Achievement Fixed broken distortion shader on OSX/Linux platforms
29 October 2015 23:52 UTC · Community Announcements · 17bit_zach
Fixed early unlocking of the 'Shields Are For Wimps!' Achievement Fixed broken distortion shader on OSX/Linux platforms
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/300580/raw.
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