2026-08-15 14:30 UTC · Community Announcements · FlapBox
We just released our new playable character: ❄️ Freezy! ❄️Freezy's Turbo also freezes enemies, giving you a window to avoid danger and clear an area cowded with mobs. Time your Turbo carefully and make the most of the freeze effect!This update also includes bits of a visual updates, with new added effects and adding more visual feedback throughout the game. We've also made balance adjustments to several mobs to improve their behaviour (and, more importantly, their difficulty). Lastly we upgraded Delta Light 2 to the latest version of the Luminoveau engine. This required restructuring a part of
2025-09-10 11:02 UTC · Community Announcements · FlapBox
We've just released a new update for Delta Light 2! This patch focuses on improvements to our Infinite Mode, visual and audio polish for the turbo, adjustments to in-game popups, and lays important groundwork for future content.Infinite Mode - Unique & Replayable MapsInfinite Mode now generates maps based on your Steam ID, ensuring that your maps are unique to everyone else's. But should you wish to revisit a particular map, you can do so by selecting it again. In this patch we added some brief introductory textboxes when first entering Infinite Mode to clarify this system.Turbo - Visual & Aud
2025-08-23 15:27 UTC · Community Announcements · FlapBox
The base price of the game has been lowered from $7.99 to $3.99. This does not affect anyone who already owns the game, but we hope the lower price makes it easier for new players to jump in.Now for people who actualy play!Level balance:The first two levels of Chapter 5 (5-1 & 5-2) have been adjusted. The jump in difficulty from Chapter 4 to 5 was sharper than intended.We removed some smaller enemies, making it less overwelming. We want players to keep the focus on the larger, more important mobs.Menu changesMenus can now be navigated with the scroll wheel when using mouse and keyboard, making
2025-05-28 14:27 UTC · Community Announcements · FlapBox
Delta Light 2 is a fast-paced arcade action puzzle game. The demo lets you play through the entire first act, giving you a full taste of what the game has to offer without any commitment. Based on the feedback we’ve received, we realized that many people weren’t sure what to expect from Delta Light 2 And while Delta Light 2 look still draws inspiration from classic browser games. it’s a take on what those games could have evolved into if we were to take them further. This demo exists so you can try it out for yourself. It’s an easy way to see what the game feels like, how it plays, and whether
2025-05-07 14:39 UTC · Community Announcements · FlapBox
With the launch of Update 1.13, Delta Light 2 now features a new Arcade Mode specially designed for Arcade setups (and speedrunning). When booting up the game from Steam, you will now be greeted with choice to run the game as-is or start up in 'Arcade' mode. When starting Arcade mode, a single-button splash screen invites your players to sit down and start playing right away. Arcade Mode strips the game down to its core, focusing entirely on the action. Arcade Mode not only skips all (VN) dialog, but also resets everything after each session. That means scores, levels, and character unlocks al
2025-03-26 13:00 UTC · Community Announcements · FlapBox
Hey everyone! We just released version 1.12 on Steam! 🎉 This is our second patch since launch, and once again, it's based on your feedback—thank you! 🔹 Improved Score Screen {STEAM_CLAN_IMAGE}/45459041/30565f0dee2363d2f1480f43259a3a9ba3e530c1.png When you finish a map, your score is added to your total score. This can take a while, but you can press Enter to speed it up. To make this clearer, we’ve added a visual effect and sound cue when boosting the count. If you decide to wait, a message will now appear letting you know when it’s time to press Continue. No more long waits like Javid — htt
2025-03-22 21:19 UTC · Community Announcements · FlapBox
Hey everyone! We just released version 1.11 on Steam! 🎉 This is our first post-release patch, addressing minor corrections and improvements based on user feedback. The achievements for Stage 2-7 and Stage 5-5 were not triggering correctly. This issue has been resolved. We also added a way to quickly select characters on the character select screen by pressing the number keys 1 through 6, with 1 being the first character and 6 the last. Lastly, we added a README to the installation folder with essential information on game installation, controls, and save data management. Enjoy the update, and
2025-03-19 13:11 UTC · Community Announcements · FlapBox
Hey everyone! This is it, the official release version of Delta Light 2! It’s been an incredible journey, and in many ways, it’s only just beginning. As of today, the game is officially available to the general public! In this patch, we’ve addressed the last bits of weirdness with achievement triggering and Infinite Mode map generation to ensure a smoother experience. As this is the release version, I want to extend a huge thank you to everyone who contributed to this game—those who helped with testing, those who played it before release, and everyone who provided feedback and support. Special
2025-03-15 21:34 UTC · Community Announcements · FlapBox
Hey everyone! We just released pre-release version 1.09 on Steam! 🎉 You can now display in-game speedrun timers using the new Mini Timers feature. These timers automatically start and stop for each campaign stage and track your total run time. You can toggle them on or off using the 'T' key on the keyboard or R3 on the controller. We’ve also added a way to quickly select chapters when starting a new game. Simply use the number keys 1 through 9, with 1 being the first chapter and 9 the last. Additionally, we’ve adjusted some menu animation speeds to make navigation feel smoother and more respo
2025-03-02 15:46 UTC · Community Announcements · FlapBox
Hey everyone! We just released pre-release version 1.08 on Steam! 🎉 This update brings refinements to dynamic visual effects, with a particular focus on the CRT filter—now toned down overall but applied more dynamically in various boss battles and key moments. We've also improved scene transitions, character unlocking effects, and enemy-specific visuals for a smoother and more immersive experience. Additionally, the Static Charger enemy has been adjusted: its charging attack will now always complete if it reaches 66% charge or higher. Enjoy the update, and happy gaming! 🚀
2025-02-15 21:34 UTC · Community Announcements · FlapBox
Hey everyone! We just released pre-release version 1.07 on Steam! 🎉 This update includes some text adjustments and fixes for achievements that weren’t triggering properly before. Now, when you launch the game with the new patch, achievements related to character unlocking, score, and tile progression should unlock correctly if you met the requirements in the past. We’ve also rebalanced certain achievements by adjusting the required score and tiles cleared requirements for a better gameplay experience. Additionally, this update improves achievement tracking for those who play offline occasiona
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