Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2026-08-03 10:07 UTC · Community Announcements · The Fox Knocks
Hello! Hope you're all doing well. Today, I'd like to announce that my latest incremental game has been released. Kin and Conquest:I also want to announce that I've updated the pricing model for Nomad Idle. It's come to my attention that I was using an old model that had very unfair pricing conversion in many countries. I've rectified this by making the price more balanced across the board, with many countries seeing a sharp drop in price.Thank you.
2025-09-10 15:01 UTC · Community Announcements · The Fox Knocks
Hello! Hope you're all doing well.Kin and Quarry is my next incremental game that I've been working on and I'm happy to announce that the demo for it is now live on Steam. You can check it out here: Thanks!
2025-04-13 13:34 UTC · Community Announcements · The Fox Knocks
- Fixed: Adventurer's Evo A (Full Circle) was not properly destroying enemy projectiles. - Fixed: Equipment requiring Cloth was disproportionately high and many pieces of Equipment were deviated from their requirements starting at Tier 3 by mistake. You'll notice some Equipment now requires different things, but this is now more well-rounded as it should've always been. - Fixed: Activity Log shows incorrect level when the player levels up.
2025-04-10 19:17 UTC · Community Announcements · The Fox Knocks
- Ghost Blade and Final Spark now earn more EXP depending on your current character level. - Fixed: Imp's Fireball would sometimes not travel. - Fixed: If you died when a skill is unable to be cast due to insufficient mana, the skill is never used again unless you replace it or change Areas. - Fixed: When looking at the Ascension tree, any new Ascension Points earned while looking at the screen would not be correctly given when Ascending.
2025-04-10 13:01 UTC · Community Announcements · The Fox Knocks
- Enemies now give 3x more EXP, Coins, and Souls. However, you can also choose to play Nomad Idle without this bonus. It is now a launch option with the game. - Enemies in Areas 8, 9, and 10 have had their damage reduced by 10%. - The cost of increasing your max Stat via Upgrade Stats has been reduced by a factor of 0.2 - The cost of increasing your max Summon Stat has been reduced by a factor of 0.1 - Ebb and Flow now has a max duration of 8 seconds, as obtaining 100% uptime is now easier with the above change and would be completely overpowered.
2025-04-09 20:54 UTC · Community Announcements · The Fox Knocks
Again, sorry for all of these hotfixes. This attempts to fix the crash issues again.
2025-04-09 19:40 UTC · Community Announcements · The Fox Knocks
Sorry for all these hotfixes. I keep testing, thinking all of the crashes are fixed, then new ones are still found. This seems good so far, but they all have, so, I'm hoping for the best. Thanks.
2025-04-09 18:57 UTC · Community Announcements · The Fox Knocks
More crash fixes! So, ideally no more crashes...? Right?
2025-04-09 17:20 UTC · Community Announcements · The Fox Knocks
Sorry about this. This fixes some more crash issues.
2025-04-09 16:55 UTC · Community Announcements · The Fox Knocks
This fixes a crash issues with changing maps / ascending while using certain skills. Sorry about that.
2025-04-09 16:31 UTC · Community Announcements · The Fox Knocks
There was a controversial slider in the Settings menu that, after talking it over with some of the community in the Discord, I have decided to remove. I was wanting to remove it because it's causing problems, but was unsure about moving forward with it. Today, it's happening. There was a slider in the Settings menu where you could adjust the number of concurrent enemies from 100 to 300. It warned of performance issues, but I was getting a lot of complaints about single-digit FPS from players and whenever I asked them about this, they always had 300 enemies. Balance is also impossible. On-kill
2025-04-08 10:22 UTC · Community Announcements · The Fox Knocks
I've been working on a big balance patch. I'm going through the game, start to finish, testing every skill as I get them, and then testing them again a couple Areas later. I've been seeing the concerns about the games current balance, so I wanted to announce that I'm working on this. It's clear that despite my best efforts, I've missed the mark on balancing Nomad Idle in a way that's fun and interesting. Moreover, some aspects ended up being a bit more grindy than I originally anticipated. This patch I'm working on should be done in the next day or two, but for sake of some reassurance that I'
2025-04-06 17:00 UTC · Community Announcements · The Fox Knocks
- Nomad Idle no longer prevents screen savers from activating while open. - Camera follow text displayed over Summons when the Camera is following them has been made less obnoxious. - Fixed: If you did not have sufficient mana to cast a skill, it would incorrectly go on cooldown anyway. - Fixed: If you had points in DEX and SPI, but then set either to 0 via the double-down arrow, it would incorrectly set your Summon Damage from Stats to 0. - Fixed: If Smart Casting is enabled for on-kill Skills in slots 3 and 4, the "SMART" text would flicker randomly.
2025-04-05 20:14 UTC · PCGamesN · editor@pcgamesn.com
Despite their name, the best idle games typically offer a nice amount of player choice. Whether you're deciding how best to apply your resources in Cookie Clicker or laying out your route in Loop Hero, smart clicker design uses the automated elements to enhance the overall experience. Bringing together those concepts with a top-down combat style reminiscent of Vampire Survivors, Nomad Idle has just landed on Steam, and it's already caught my eye with its surprisingly deep design. Read the rest of the story...
2025-04-05 16:16 UTC · Community Announcements · The Fox Knocks
I've been looking into 2 skills that were heavily outperforming other skills to try and figure out what was going awry. Believe it or not, I've done extensive testing with these abilities and their balancing, yet here we are. I'm realizing now that the numbers I have in my documentation for balancing are not actually reflected on Ghost Blade and Final Spark. This means they're stronger than they're actually intended on being. This is a big mistake and I'll own it, because I know nobody likes nerfs. However, I would also be doing the game a disservice if I let these incorrect numbers continue t
Full appinfo as delivered by Steam PICS, changenumber 37988113. Also at /api/app/3042190/raw.
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