Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:02 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
3 September 2026 15:10 UTC · Community Announcements · Molly
Skirmish Mission ChangesBased on community feedback (A big thank you to our community!) We’ve added new randomized rewards when repeating missions. Awards are granted based on a budget that scales with the number of units and their rank in relation to the mission rank, granting more rewards when using less hirdmen and when ranked lower, over-ranked hirdmen reduces the reward budget. CombatFixed an issue where you would get stuck on your next turn after using the Mushroom utility itemUpdated the logic when picking unit to auto select on open turns, so it doesn’t select units who will end turn u
20 August 2026 18:45 UTC · Community Announcements · Molly
Skirmish Mission ChangesAfter Skirmish Missions were made repeatable, there was an unintended impact on the village economy. As such, there will now be some new restrictions added to these missions:Mission rewards are granted only the first time Skirmish missions are completedMissions are available to play only once per turn; they return when progressing turns on the mapOptimizationsThe level of detail system evaluation has been optimized to reduce hitchesOptimized how the face level of detail is changed to significantly reduce frame rate hitching during gameplay. VillageThe hirdmen assigned w
29 July 2026 18:11 UTC · Community Announcements · Yoshiro
20 July 2026 14:33 UTC · Community Announcements · Yoshiro
MissionsSkirmish missions are now repeatable!CombatBattle of the BorgFixed crash when killing Haukr's bodyguards via Rampage during the final combat encounter in Battle of the Borg.Fixed abnormal AI behavior during the final Battle of the Borg encounter, where Jarl Haukr could be attacked prematurely and his bodyguards moved to unintended locations. MiscellaneousFixed an issue where interactable items (chests, runestones, objects to investigate, lootable corpses) were not highlighted during inspection mode.Fixed lootable corpses highlighting during combat.Added highlight refresh for interactab
7 July 2026 14:50 UTC · Community Announcements · Molly
CombatFixed issue where Rampage ability would only strike once when there are more units around the unitRampage ability now displays the damage it causes correctly in tooltipImproved how animation looks when executing Rampage abilityGraphicsFixed bad looking LOD on "Common Borg" clothing worn by enemy units (Farspear Hersir, Thorvald Eriksson and some Spearman units and Gripr units) as well as the default clothing for Havardr Hirdman
1 July 2026 17:21 UTC · Community Announcements · Molly
NEW Content! (Skirmish Missions & Maps)A new set of missions have been added to the game via Skirmish maps! These are smaller, optional combat-focused missions that appear throughout the game that have no deadline; these new missions will allow you to further level up any characters of your choice. Skirmish missions can be encountered like any other missions, by unlocking them on the map. By progressing through turns on the map via either new or pre-existing save(s), mission markers will periodically drop onto the map and the player can then launch into them at any point during the campaign. A
19 May 2026 18:17 UTC · Community Announcements · Molly
Save SystemFixed issue where difficulty setting was not changed to the setting saved when loading a save fileOpen turn is now saved so when saving after starting an open turn you will now be able to switch unit after loading that gameFixed issue where the incorrect combat area outlines could display when loading a gameOptimizationThe system that adds footprints in the snow is now only being processed during the winter seasonEnemy AI ImprovementsAI is now able to judge the outcome of pushing targets and will aim to push units into walls or allied targetsAI is now able to detect that pushing som
6 May 2026 16:00 UTC · Community Announcements · Molly
CombatFixed an issue where the alert indicator for players disappeared when set
4 May 2026 19:04 UTC · Community Announcements · Molly
OptimizationDecreased hitching when enemies spawnAI ImprovementsEnemy AI no longer move away when using an ability other than attackingEnemy AI units will now avoid moving into bog tilesEnemy AI for defensive archers are now much less defensive and won’t just move awayCombatEnemies that start with alert enabled now have the affected tiles marked when you enter combatWhen hovering alert tiles, all enemies that are targeting that tile now get highlightedDisabled feature that would sometimes block unit placement based on where other units were already placedFixed an issue where combat encounters
23 April 2026 14:47 UTC · Community Announcements · Molly
OptimizationReduced hitching during deploymentReduced hitching when loading combat idle animationsReduced hitching during AI calculationsReduced hitching when unit reaches its destination when moving during combatReduced hitching when changing hovered grid tileReduced hitching when hovering units during combatCombatFixed an issue where triggering the ‘Frustration’ status effect ability from Frida's Club would crash the gameRecovering AP/MP on executions is now limited to once per turn via Adrenaline Rush Status effect to prevent endless execution chainsEnabled alert attacks during charge abili
9 April 2026 14:10 UTC · Community Announcements · [TW] DVa
Fixed an issue that would cause a crash during AI turn calculations in certain scenarios. This should address the most common crash users have reported.The development team will continue to monitor for feedback from the community on this issue. As always, please report on the forums and in a support ticket if you are still experiencing this issue with as much detail as possible, including crash zips and game save files.
1 April 2026 16:18 UTC · Community Announcements · Molly
OptimizationWith patch 1.0.5 comes some significant optimizations (Up to 38% performance improvements under certain conditions) for both gameplay, combat and cinematics. Players can expect a lot less hitching/stuttering overall, along with frame rate increases across the board. This of course comes from data from internal testing on various hardware configurations, so the team will continue to monitor player feedback to ensure the community is seeing similar results. Optimization work will continue with future updates, as needed.Optimized animations during cinematics and gameplayOptimized move
17 March 2026 18:16 UTC · Community Announcements · Molly
Save & Load SystemFixed an issue where saving the game would be blocked after interacting with a health interactableFixed wrong amount of attack hits after loading a game during a mission - the bug was present only when a unit had identical weapons in both handsOptimizationRemoved hitching when targeting enemiesPLEASE NOTE: We are actively working on improving performance in the game and will continue this going forwardCombatRanged AI units now knows it has additional skill and range while in high ground and attacking targets not in high groundFixed an issue where AI would not get all valid op
9 March 2026 19:11 UTC · Community Announcements · TW_MMoreau
Turn-Based Thursday fest is in full swing and we're here for it! join the Tripwire and Arctic Hazard teams as we dive back into NORSE: Oath of Blood!
9 March 2026 18:05 UTC · Community Announcements · [TW] DVa
Fixed an issue that would cause some AI to have more attacks than intended.
Full appinfo as delivered by Steam PICS, changenumber 38805331. Also at /api/app/3054690/raw.
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