Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:02 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
30 September 2025 23:33 UTC · Community Announcements · ultrahypastudios
Build 1.1.3 Brings our first small content update, some tweaks and some fixes! --Content Update-- - There are now 6 Maps to choose from! Varying in size and some with unique features. - On some of these maps, there are now objects that interact with the ball such as: - Bumpers: in the shape of a circle, it will launch your ball away from it - Boosters: in the shape of an arrow, it adds pushes the ball in the direction it's facing - Dampeners: in the shape of a square, they will slow the ball down and deplete it's momentum --Tweaks-- - The menu has been tweaked to allow choosing a map, along wi
8 September 2025 16:54 UTC · Community Announcements · ultrahypastudios
-Added persistent settings including: player's color, ball's color, volume settings and display settings -Songs are now synced between players online -Camera tweaks mainly to keep players in view better when the ball is high up in the air -Fixed a preloading bug causing various issues while starting up -Fixed an issue with the ball trail displaying incorrect colors -Fixed an issue leading to blood/paint sometimes being rendered over the curtains -Fixed an issue allowing you to slide and/or fast fall after being kicked
29 August 2025 18:18 UTC · Community Announcements · ultrahypastudios
Build 1.0.2 Notes -Added blood/paint when someone gets kicked -Added hit markers when the ball gets kicked -Fixed an issue leading to crown/hats being broken -Fixed an issue leading to players not seeing the correct color of the ball trail when it is kicked by the other person -Fixed an issue leading to difficulties connecting to server while joining -Worked on player's hit box, giving them a more defined shape -Worked on lag compensation -Added a hat We are continuously working on Average Human Ball Game and plan on bringing much more to it. Stay Tuned!
25 August 2025 22:10 UTC · Community Announcements · ultrahypastudios
With Average Human Ball Game coming out of Early Access just a few days ago, we would like to thank everyone who has given this game a chance. We have so much more planned for this game and will be releasing content updates as regularly as possible so stay tuned! Patch 1 has released fixing a few minor issues, changing one of your moves and adding a hat! Patch Notes: -Fixed issue where starting the game with certain buttons would make you're character unable to move -Fixed issue where the peer wouldn't see the rotation of the ball properly -Fixed some issues with the hat causing it to "break"
17 August 2025 03:20 UTC · Community Announcements · ultrahypastudios
The game has been rebuilt from the ground up! We are getting ready for a full release and will share more soon.
24 August 2024 00:46 UTC · Community Announcements · ultrahypastudios
Post Patch 1 Known issues -As the peer, you see the host and ball slightly delayed, causing you to have to predict a bit. We have improved on the issue in this patch, but there does seem to still be a delay for some users, apparently lessened. We will continue to work on this. -You are stuck with what ever name you have the first (online) game you enter, you must restart the entire game to change it. Local games are not affected by this. We have identified the issue and will be working on it -GPU/CPU usage, it's higher than it should be and we have identified various causes. We will continue t
23 August 2024 01:18 UTC · Community Announcements · ultrahypastudios
Change/Fix Log -Games restart smoother and faster now (visual and speed improvements) -Online games should perform better, with less of a time difference between host and peer -Fixed various "Lounge" computer issues -Fixed "Game Code" issue where a comma would appear in the "Game Code" and make it unusable -Fixed music only playing one song on loop. -Levers in the "Lounge" now have a delay before they can be triggered again -Fixed an issue where the host would be able to start the game before the peer at times -Fixed an issue where restarting could cause the peer to desync -Fixed various issue
Full appinfo as delivered by Steam PICS, changenumber 34934775. Also at /api/app/3055690/raw.
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