Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:07 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
18 October 2021 12:10 UTC · Community Announcements · caiys
Hey echo strands, fresh and old. I managed to catchup with some Let's Plays recently which always gets those creative almonds activating. Not a huge content update this one, but some nice new bits and bobs and changes to make the wilds more wildly but agreeable to explore. More Time To Die The biggest change is perhaps there's now a bit more time to play around with each day. Previously you had 4 time slots which has now been extended to 5, though you'll need to pack your torch as the extra time takes place at twilight. Previously I felt the smaller areas were under-used as they tend to have t
12 July 2021 12:17 UTC · Community Announcements · caiys
- Fixed several issues related to control remapping, notably the gamepad button remapping not working as intended.
23 May 2021 13:09 UTC · Community Announcements · caiys
Just some bug fixes. :] - If you exited to the title screen whilst holding a torch then loaded a game it would show a graphical error. - You could craft camp furniture multiple times. - When stood in front of a chopped down tree the Fertilise button prompt would still show. - Astral Orb: You couldn't activate these if they were on the floor. - Filled Paper: You could wrongly read them from the floor. - Ashy Altar: Learning a craft whilst the player is on the very edge of the altar collision mask would softlock you. - Ashy Peddler: You could sometimes wrongly win Paper. - Plains Gateway: Tweake
14 February 2021 15:30 UTC · Community Announcements · caiys
- Fixed a save bug where saving over an existing slot would retain some of the Crafting recipes from the old slot.
27 October 2020 14:11 UTC · Community Announcements · caiys
Greetings strands fresh and old, it's been some time since the Wilds welcomed. :] The previous version of Echo of the Wilds was made in a rather old version of GameMaker, so I spent a bit of time updating it to the new version of GameMaker, and since I had to do a bunch of tinkering under the hood thought I might as well just have a good old rummage through it all. There's not a huge amount in terms of brand new stuff, but a lot of modernisations to make the game nicer to play. Note there are some big changes so old game save files won't work in this new version. If you want to continue playin
16 September 2017 08:52 UTC · Community Announcements · caiys
Hi. :] Just thought I'd spruce up the achievements a bit. 19 have been added. Some based on sign posting your storified discoveries, though most are about rewarding explorations of some of the more cryptic lesser known features related to the special places you stumble upon. And some other bits and bobs. - You can now change game settings during play via the Pause Menu. - There's now a setting to select the gamepad input. Some extra control have been added to the Sound Volume and Window Scale too. - 2 new food items, the Goldly Gulper and its cooked varient. - Expanded the ending dialogue. - A
16 September 2017 08:52 UTC · Community Announcements · Anthony
Hi. :] Just thought I'd spruce up the achievements a bit. 19 have been added. Some based on sign posting your storified discoveries, though most are about rewarding explorations of some of the more cryptic lesser known features related to the special places you stumble upon. And some other bits and bobs. - You can now change game settings during play via the Pause Menu. - There's now a setting to select the gamepad input. Some extra control have been added to the Sound Volume and Window Scale too. - 2 new food items, the Goldly Gulper and its cooked varient. - Expanded the ending dialogue. - A
13 June 2016 18:02 UTC · Community Announcements · caiys
Two new game modes have been added, Endless and Sedate modes. Sedate mode is aimed for those who the find some of the basic survival elements a bit frustrating, such as collecting wood for the fire. It's still a challenge to beat the game though as much of the game's difficulty stems from discovering the various purposes of each of the biomes and of course the puzzle elements. Endless mode is a different way of playing the game altogether. All of the story elements are stripped from the game and you have no real purpose other than to simply see how long you can survive the ever expanding abyss
13 June 2016 18:02 UTC · Community Announcements · Anthony
Two new game modes have been added, Endless and Sedate modes. Sedate mode is aimed for those who the find some of the basic survival elements a bit frustrating, such as collecting wood for the fire. It's still a challenge to beat the game though as much of the game's difficulty stems from discovering the various purposes of each of the biomes and of course the puzzle elements. Endless mode is a different way of playing the game altogether. All of the story elements are stripped from the game and you have no real purpose other than to simply see how long you can survive the ever expanding abyss
31 January 2016 10:14 UTC · Community Announcements · caiysware
- Native support for DirectInput gamepads has been added. - Added 2 new skins (Black Male/Female). - Added V-Sync option. Added customisable shortcut keys for Maps/Inventory/Craft docket menus, and Skip Scene which is now a dedicated key. - Transition from evening to night is slower. - All inventory increased by 1 per row (e.g. you can now carry 6 items instead of 5, or 12 if you have the palm sack). - The Save Altar no longer requires food to save the game. Blackened Heart's poison has been reduced. - You now wake up in main areas after most dreams (thus no travel time). - Added a small narra
31 January 2016 10:14 UTC · Community Announcements · caiys
- Native support for DirectInput gamepads has been added. - Added 2 new skins (Black Male/Female). - Added V-Sync option. Added customisable shortcut keys for Maps/Inventory/Craft docket menus, and Skip Scene which is now a dedicated key. - Transition from evening to night is slower. - All inventory increased by 1 per row (e.g. you can now carry 6 items instead of 5, or 12 if you have the palm sack). - The Save Altar no longer requires food to save the game. Blackened Heart's poison has been reduced. - You now wake up in main areas after most dreams (thus no travel time). - Added a small narra
16 March 2015 18:09 UTC · Community Announcements · caiysware
- Steam Achievements added. - New Areas: The Further, Branular Grove, Ashy Sculpture, Foresty Sculpture, Jungles Gateway, Jungly Obelisk, Jungles Talisman - The three existing talisman areas have been redesigned/expanded. - Endly Altar: Added sub-area. - New Tools: Spine Fisher. - New Items: Communicative Device, Crayfish Meat (Cooked). - Fair few minor bits and bobs changes.
16 March 2015 18:09 UTC · Community Announcements · caiys
- Steam Achievements added. - New Areas: The Further, Branular Grove, Ashy Sculpture, Foresty Sculpture, Jungles Gateway, Jungly Obelisk, Jungles Talisman - The three existing talisman areas have been redesigned/expanded. - Endly Altar: Added sub-area. - New Tools: Spine Fisher. - New Items: Communicative Device, Crayfish Meat (Cooked). - Fair few minor bits and bobs changes.
4 January 2015 18:01 UTC · Community Announcements · caiysware
- New Areas: Homely Oddity, Treasure Cove, Orbicular Lagoon, Growy Allotments, Borehole - New Gear: Treasure Map, Biome Globe, Amulet of Goldliness, Amulet of Regenerations, Amulet of Starvations, Amulet of Bestowance - New Consumables: Junk Meal, Currants, Berry Bun, Orchard Crumble, Fruit Flan, Monster Mushroom (4 types), Mushroom Brew - New Resources: Golden Berries, Planty Roots (16 types), Muddy Dollop, Flour - New Furniture: Growy Patch - Fair few minor bits and bobs changes
4 January 2015 18:01 UTC · Community Announcements · caiys
- New Areas: Homely Oddity, Treasure Cove, Orbicular Lagoon, Growy Allotments, Borehole - New Gear: Treasure Map, Biome Globe, Amulet of Goldliness, Amulet of Regenerations, Amulet of Starvations, Amulet of Bestowance - New Consumables: Junk Meal, Currants, Berry Bun, Orchard Crumble, Fruit Flan, Monster Mushroom (4 types), Mushroom Brew - New Resources: Golden Berries, Planty Roots (16 types), Muddy Dollop, Flour - New Furniture: Growy Patch - Fair few minor bits and bobs changes
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/305780/raw.
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