24 August 2020 15:13 UTC · Community Announcements · allen
I've been getting a handful of reports, primarily from Windows 10 users, that the game crashes at launch or sometimes during gameplay. I will update the game to fix this issue, but until then there is a workaround that all of the people so far who have had the issue has it solved by doing this. I made on a post on the forum detailing the current workaround: https://steamcommunity.com/app/312230/discussions/0/4633595582108062424 TLDR: Set Launch Options to: -force-d3d9 If this does not solve your issue, or if you have any other issues, please post in the forums: https://steamcommunity.com/app/3
4 February 2019 23:30 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dominic Tarason)
Our audience may skew towards us old fogeys who remember the days of DOS memory management. Some of you are still young, or just late to the party. The Ancestor Bundle over on Fanatical costs as much as a cup of coffee – cheap cafeteria stuff, not Starbucks – and gets you a bunch of immersive sims including both System Shock Games, Strife (the 90s one, not the MOBA) and the more recent Spirits of Xanadu. You also get dark point-and-click adventure I Have No Mouth, And I Must Scream, N64-era platform explore-o-shooter Shadow Man and recently re-released mech RTS Metal Fatigue. (mor
24 February 2018 11:51 UTC · Community Announcements · allen
Recently Steam added new currencies, few things got in the way (my apologies) and it took me awhile to update them but we now support all the recently added currencies. Those incude: Argentinian Peso (ARS) Costa Rican Colón (CRC) Israeli New Shekel (ILS) Kazakhstani Tenge (KZT) Kuwaiti Dinar (KWD) Polish Zloty (PLN) Qatari Rial (QAR) Ukrainian Hryvnia (UAH) Uruguayan Peso (UYU) Vietnamese Dong (VND) We've updated the prices for all the other regions as well, and lowed the price of the game from $9.99 USD to $4.99 USD. Thanks for playing, and for those who have yet to play we hope you enjoy it!
24 February 2018 11:51 UTC · Community Announcements · allen
Recently Steam added new currencies, few things got in the way (my apologies) and it took me awhile to update them but we now support all the recently added currencies. Those incude: Argentinian Peso (ARS) Costa Rican Colón (CRC) Israeli New Shekel (ILS) Kazakhstani Tenge (KZT) Kuwaiti Dinar (KWD) Polish Zloty (PLN) Qatari Rial (QAR) Ukrainian Hryvnia (UAH) Uruguayan Peso (UYU) Vietnamese Dong (VND) We've updated the prices for all the other regions as well, and lowed the price of the game from $9.99 USD to $4.99 USD. Thanks for playing, and for those who have yet to play we hope you enjoy it!
16 November 2017 07:02 UTC · Community Announcements · allen
Updated the game to Unity version 5.6.4. No notable changes, aside from a couple very minor code optimizations. If you encounter any issues you can always roll back to the previous version by right clicking the game on Steam, clicking Properties, then in the Beta tab click on the drop down menu to opt into the previous_stable branch then restart Steam.
16 November 2017 07:02 UTC · Community Announcements · allen
Updated the game to Unity version 5.6.4. No notable changes, aside from a couple very minor code optimizations. If you encounter any issues you can always roll back to the previous version by right clicking the game on Steam, clicking Properties, then in the Beta tab click on the drop down menu to opt into the previous_stable branch then restart Steam.
8 November 2016 03:07 UTC · Community Announcements · allen
-Added brightness setting under "Video Options" -Updated lighting -Misc bug fixes & upgrade to latest Unity version -Adjusted robot respawn (less frequent respawns, fewer suicide droids) Also made a few changes to the beginning of the game. Too many people miss the briefcase (and, of course, the flashlight) so now it's already open at the start. The second change is the first two robots have less health than their counterparts, to hopefully lessen the amount of people who die right at the beginning while maintaining their presence. The amount of changes were relatively small so I did little pl
8 November 2016 03:07 UTC · Community Announcements · allen
-Added brightness setting under "Video Options" -Updated lighting -Misc bug fixes & upgrade to latest Unity version -Adjusted robot respawn (less frequent respawns, fewer suicide droids) Also made a few changes to the beginning of the game. Too many people miss the briefcase (and, of course, the flashlight) so now it's already open at the start. The second change is the first two robots have less health than their counterparts, to hopefully lessen the amount of people who die right at the beginning while maintaining their presence. The amount of changes were relatively small so I did little pl
5 October 2016 18:06 UTC · Community Announcements · allen
This patch addresses the frequently occuring "white flash" that is accompanied by a high pitched ear ringing noise. It's supposed to happen at specific moments, but an oversight on my part caused it to trigger when it shouldn't. In addition: - Updated the game to the latest version of Unity. - Adjusted the lighting, lower contrast in darker areas. - A few minor shader adjustments and bug fixes. - Adjustment to the "max queued frames" setting in an attempt to improve FPS on those with weaker CPUs. This potential fix is for DX9/DX11 only, other platforms are out of luck (sorry). If any issues ar
5 October 2016 18:06 UTC · Community Announcements · allen
This patch addresses the frequently occuring "white flash" that is accompanied by a high pitched ear ringing noise. It's supposed to happen at specific moments, but an oversight on my part caused it to trigger when it shouldn't. In addition: - Updated the game to the latest version of Unity. - Adjusted the lighting, lower contrast in darker areas. - A few minor shader adjustments and bug fixes. - Adjustment to the "max queued frames" setting in an attempt to improve FPS on those with weaker CPUs. This potential fix is for DX9/DX11 only, other platforms are out of luck (sorry). If any issues ar
30 July 2016 15:29 UTC · Community Announcements · allen
-Changed the text on the "Communications" Auxilliary power unit as it's misleading, it enables the computers not the communications. The communications, external communications to HQ that is, can't be restored. Which may have led to confusion about the communications option in the save terminal. Lord that took a year to fix that mistake. -Change a thing that can only be done once per sesson to a thing that can be done more than once per session. -And ditto for another. -Small lighting bugfix.
30 July 2016 15:29 UTC · Community Announcements · allen
-Changed the text on the "Communications" Auxilliary power unit as it's misleading, it enables the computers not the communications. The communications, external communications to HQ that is, can't be restored. Which may have led to confusion about the communications option in the save terminal. Lord that took a year to fix that mistake. -Change a thing that can only be done once per sesson to a thing that can be done more than once per session. -And ditto for another. -Small lighting bugfix.
28 July 2016 23:34 UTC · Community Announcements · allen
This is just a small update to address some things I forgot in the previous one, and a few other things I felt like doing. -Updated to Unity 5.4 which was just released, its changelog indicates audio and GI improvements, as well as multi-threading performance improvements (I can't tell any difference). -Hard Mode no longer resets you to your last save point when you die. -You can now disable the key prompt display, in addition to the hint text, when hovering your cursor over something you can interact with. -If your "Interact" key is longer than one character it will display a hand icon instea
28 July 2016 23:34 UTC · Community Announcements · allen
This is just a small update to address some things I forgot in the previous one, and a few other things I felt like doing. -Updated to Unity 5.4 which was just released, its changelog indicates audio and GI improvements, as well as multi-threading performance improvements (I can't tell any difference). -Hard Mode no longer resets you to your last save point when you die. -You can now disable the key prompt display, in addition to the hint text, when hovering your cursor over something you can interact with. -If your "Interact" key is longer than one character it will display a hand icon instea
21 July 2016 02:26 UTC · Community Announcements · allen
Been awhile since the last update, but we haven't been idle. Working on concepts and prototypes for the next game, as well as other side projects has kept us busy. Meanwhile I've been taking down notes while reading reviews and the forums, and watching streams and YouTube videos, and compiled a list of bugs, exploits, and improvements that could be made. And some of them made this update, which I think is the largest one so far. Technical and Visual: Updated the game to the latest stable version of Unity. Updated/improved some of the post-processing effects. Ambient occlusion (SSAO) in particu
Full appinfo as delivered by Steam PICS, changenumber 37540476. Also at /api/app/312230/raw.
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