Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:18 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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13 January 2021 14:36 UTC · Community Announcements · Alberto
In a few days it won't be possible to purchase Sovereignty anymore. Unfortunately, we are forced to cease support for the game as the developer studio which first created the game has ceased its activities and won't continue supporting the game. Whoever has bought Sovereignty in the past will still retain it in their library and will be able to download and install it with its latest version.
19 June 2018 10:08 UTC · Community Announcements · Alberto
We are releasing a new update for Sovereignty: Crown of Kings! This patch fixes a few bugs that have been reported by our community. Thank you for your continuous support and feedback! Changelog: - Fixed crash in mid/late game when AI runs out of buildings to construct - Fixed possible crash during AI turns when number of players is calculated incorrectly - Fixed possible crash when AI is trying to recruit prisoners - Added floating status when shackles are used in battle - Changed Impenetrable Mist to reduce range of enemy units - Realm name texts no longer treat rivers as borders - Removed t
19 January 2018 02:00 UTC · Community Announcements · Breca
We have some fairly big changes in this latest beta branch update. We would like to push this to the main branch rapdly, and thus we are asking for some feedback and confirmation that it is working well for everyone. If you have already opted in to the public beta, you will get the update automatically. Biggest higlight is that Sovereignty can now be played by users with Intel cards. Full list of changes: AI is more aggressive when at war AI is less likely to wipe out capitol provinces, especially vs shared race/alignment/ideology Fixed bug causing map to appear all-black on Intel graphics har
19 January 2018 02:00 UTC · Community Announcements · Breca
We have some fairly big changes in this latest beta branch update. We would like to push this to the main branch rapdly, and thus we are asking for some feedback and confirmation that it is working well for everyone. If you have already opted in to the public beta, you will get the update automatically. Biggest higlight is that Sovereignty can now be played by users with Intel cards. Full list of changes: AI is more aggressive when at war AI is less likely to wipe out capitol provinces, especially vs shared race/alignment/ideology Fixed bug causing map to appear all-black on Intel graphics har
5 May 2017 18:36 UTC · Community Announcements · Jekky
Since it has been some time since the last patch went live, we are posting this progress update to let you all know that we are still working on the next patch, and what sort of things to expect from it. The patch will of course include bug fixes - a more stable and playable game experience in general, there will be new things for your Agents to do, and the biggest things is that we will be improving the AI to provide a more fun and challenging game. So far, we are about 50% done with the changes and improvements. Details of what we are doing in each area are below: Agents: Incite Rebellion Yo
5 May 2017 18:36 UTC · Community Announcements · Jekky
Since it has been some time since the last patch went live, we are posting this progress update to let you all know that we are still working on the next patch, and what sort of things to expect from it. The patch will of course include bug fixes - a more stable and playable game experience in general, there will be new things for your Agents to do, and the biggest things is that we will be improving the AI to provide a more fun and challenging game. So far, we are about 50% done with the changes and improvements. Details of what we are doing in each area are below: Agents: Incite Rebellion Yo
17 March 2017 08:33 UTC · Community Announcements · Alberto
Hi Everyone, We have made the 1.02 update official! If you participated in the public beta, that branch have been removed so you are automatically back to the main version (1.02, build 1515). Here is the list of changes, compared to 1.01: - Fixed crash bug in tactical battles - Fixed Sylvan Rebirth targeting everything except Old Forest - Fixed "Failed to honour treaty" message always naming your own realm - Fixed clicks on unit portrait in deployment panel being ignored - Fixed incorrect text when a war is started - Fixed Allied realms sometimes not ending alliance properly when refusing to j
17 March 2017 08:33 UTC · Community Announcements · Alberto
Hi Everyone, We have made the 1.02 update official! If you participated in the public beta, that branch have been removed so you are automatically back to the main version (1.02, build 1515). Here is the list of changes, compared to 1.01: - Fixed crash bug in tactical battles - Fixed Sylvan Rebirth targeting everything except Old Forest - Fixed "Failed to honour treaty" message always naming your own realm - Fixed clicks on unit portrait in deployment panel being ignored - Fixed incorrect text when a war is started - Fixed Allied realms sometimes not ending alliance properly when refusing to j
17 February 2017 16:28 UTC · Community Announcements · Alberto
We just released Sovereignty but the team has been very active. The 1.01 patch is here - and it's going to fix some of the bugs that were making your life harder (look at the changelog below for details). In the meanwhile, work continues (check the roadmap to see what's next!). Changelog: Fixed a few engine bugs that may have caused crashes in some cases Fixed cases where terrain types are not correctly identified Fixed rejected heroes not being removed from the game Fixed capitol provinces being able to revolt Fixed Syndicate building causing extra agents to be created every load Fixed incorr
17 February 2017 16:28 UTC · Community Announcements · Alberto
We just released Sovereignty but the team has been very active. The 1.01 patch is here - and it's going to fix some of the bugs that were making your life harder (look at the changelog below for details). In the meanwhile, work continues (check the roadmap to see what's next!). Changelog: Fixed a few engine bugs that may have caused crashes in some cases Fixed cases where terrain types are not correctly identified Fixed rejected heroes not being removed from the game Fixed capitol provinces being able to revolt Fixed Syndicate building causing extra agents to be created every load Fixed incorr
12 February 2017 18:26 UTC · Community Announcements · Breca
We gotten a lot of great feedback and we are working to update fixes and improvements asap. To keep you up to date on immediate plans for the future. 1) Our immediate attention is being directed to crashes, bugs, and so many of the one-off suggestions that have appeared in these forums. In short, our immediate focus will be on stability and miscellaneous gameplay issues. During this period, we will be using the beta branch to rapidly push patches. Basically, the beta branch will be used as the "most recent update" and then we will push that to the main branch, as the "vetted version." I'm gues
12 February 2017 18:26 UTC · Community Announcements · Breca
We gotten a lot of great feedback and we are working to update fixes and improvements asap. To keep you up to date on immediate plans for the future. 1) Our immediate attention is being directed to crashes, bugs, and so many of the one-off suggestions that have appeared in these forums. In short, our immediate focus will be on stability and miscellaneous gameplay issues. During this period, we will be using the beta branch to rapidly push patches. Basically, the beta branch will be used as the "most recent update" and then we will push that to the main branch, as the "vetted version." I'm gues
5 February 2017 19:11 UTC · Community Announcements · Jekky
Thanks to all of the people who have bought the game so far :) We know that there are issues for some players, which are making the game unplayable for them. These issues didn't come up in early access, they only occur under certain conditions which showed up once we had a larger number of players. We apologise for the inconvenience caused to the affected players, and we want to update everyone on the current progress - and let you know that there is progress going on. We appreciate your patience while we resolve these issues. We have been working as fast as possible to get a patch prepared an
5 February 2017 19:11 UTC · Community Announcements · Jekky
Thanks to all of the people who have bought the game so far :) We know that there are issues for some players, which are making the game unplayable for them. These issues didn't come up in early access, they only occur under certain conditions which showed up once we had a larger number of players. We apologise for the inconvenience caused to the affected players, and we want to update everyone on the current progress - and let you know that there is progress going on. We appreciate your patience while we resolve these issues. We have been working as fast as possible to get a patch prepared an
2 February 2017 14:56 UTC · Community Announcements · Alberto
The 4x fantasy game Sovereignty has finally clawed its way out of the clutches of Early Access into the gaming universe. https://www.youtube.com/watch?v=51Mmo6sOgqs Sovereignty brings the 4X concept to a fantasy world. Mixing grand strategy, where resource management, diplomacy, and military aspects are key to progress and turn-based battles, where players are confronted with tactical issues. The game features a bevy of different races and cultures, including Giants, Orcs, Humans, Dwarves, Elves and even chaotic evil factions. The game also includes a diplomacy, trade, recruitment and magic sy
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