Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:54 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
4 February 2026 12:58 UTC · Community Announcements · Minimum Wage Media
It has come to our attention that update 3.0s had some of the DLC debug tools still active. The keen amongst you will have noticed that you couldn't actually lose any health, and running out of time wouldn't reset the Dr. Oopsie's Whoopsie-daisy mode.As such, we have updated the game and the build retains the name 3.0s. We would like to ask you to just make sure you have the latest update through STEAM before playing next time.A big thanks to you all for your support, we wouldn't have come this far without you!WAH!
31 January 2026 04:04 UTC · Community Announcements · Minimum Wage Media
It's time! Dr. Oopsie's Whoopsie-daisy is available now for free! The new content can be played immediately. If you haven't played the base game, don't worry, you can jump right into the DLC!See the STEAM store page for more details: Thank you for your continued support!WAH!
28 January 2026 13:00 UTC · Community Announcements · Minimum Wage Media
The following changes have been implemented into revision 3.0s: DLC PreparationsThis update largely includes preparations for the Dr. Oopsie's Whoopsie-daisy DLC coming later this week. The game has be updated to accommodate the DLC at launch. The free content will be available from the 31st of January 2026. DLC Store Page: Steam - Dr. Oopsie's Whoopsie-daisy Minor Graphical Fixes and AdjustmentsSome adjustments and tweaks have been made to correct small graphical errors or oversights.We hope you are all looking forward to the DLC! Once again, thank you for your support and thanks for playing!
11 January 2025 15:25 UTC · Community Announcements · Minimum Wage Media
{STEAM_CLAN_IMAGE}/45171093/c2389b82c9c07ad138b505fd5410abe4993ed2b3.png Firstly, we would like to thank you for your support! Whether you bought the game at launch or you are one of the many new players who picked up the game during the recent sales, we want you to know that it means a lot to us. Thank you! Secondly we would like to outline our plan for 2025, and the things you can expect the year to bring. We are committed to improving the game within the current scope, but we rely on players leaving feedback to do so. As they are brought forth, bug fixes and minor adjustments will continue
10 January 2025 23:31 UTC · Community Announcements · Minimum Wage Media
The following changes have been implemented into revision 2.11s: Major Bug Fix A bug that affected Arcade Mode's last level has been addressed where the camera would scroll past the end of the level. Apologies for any inconvenience this might have caused. Thank you for your continued support!
30 November 2024 10:15 UTC · Community Announcements · Minimum Wage Media
{STEAM_CLAN_IMAGE}/45171093/5b37c5ee5bfeb974007dc1e045044feb8f7f1510.png The following changes have been implemented into revision 2.1s: Minor Bug Fixes A few smaller bugs have been ironed out, as well as one that affected the cutscenes of players using the Japanese language option. Options Menu As promised, we have implemented an Options Menu with features players have requested from the community such as audio adjustments. The Options are: Background Music Level - (0%-100%) - Changes the sound output level of the Background music. Sound Effect and Voice - (0%-100%) - Changes the sound output
25 October 2024 10:29 UTC · Community Announcements · Minimum Wage Media
{STEAM_CLAN_IMAGE}/45171093/070de17d456a6fed0be78605864664672cc4a060.png The following changes have been implemented into revision 2.02s: Bug fixes The Stage Select bug where levels could be selected before unlocking them has been fixed. There are a few other minor changes under the hood but the overall gameplay experience remains the same. Reticle Design We've implemented some visual changes to the reticle based on player feedback. For now there is only the one new design. We hope the reticle will be easier for players to keep track of. {STEAM_CLAN_IMAGE}/45171093/0949e9ffe74a60f063d7b876b1c5
1 October 2024 02:37 UTC · Community Announcements · Minimum Wage Media
We would like to take a moment to outline our plan the game over the next two months. Both in regards to what you can expect will be added to the game, but also how you can help us release the best possible update. We've been reading your feedback and aside from addressing bugs, some players have requested features that we would very much like to add now that we are aware that there is a demand for them. There will be two updates in this period, one minor, and one major. End of October (minor update) Bug fixes Minor adjustments End of November (major update) Dedicated Options Menu Partial Soun
19 September 2024 09:51 UTC · Community Announcements · Minimum Wage Media
We would like to extend our gratitude and thanks to all of you who have shown support for our game: The Adventure of Ninomae Ina'nis. Though it has only been a week since the game launched, it's felt like the longest week of our lives. Time and time again we have been humbled by your excitement and enthusiasm and it has been wonderful. So we would like to thank you, all of you, for your wonderful words of support! Thank you for your reviews, and thank you for your community posts. Thank you for playing our game! WAH! (We are humbled!) Some additional words from artist Jean: "It's been a crazy
16 September 2024 05:24 UTC · Community Announcements · Minimum Wage Media
The following changes have been implemented into revision 2.01s: Auto Fire Pressing the right mouse button will cycle the auto fire between on or off. The left mouse button will also disable the auto fire if it is active. This functions across all game modes. Baby Mode Toggle On the menu screen for both Story Mode and Another Tomorrow?! players will now be able to enable Baby Mode. The following modifiers are then added to these game modes: Dr. Oopsie will restore 5 hearts. Stages will have a mid stage Checkpoint about halfway though. Note that checkpoints aren't written to save data, and that
Full appinfo as delivered by Steam PICS, changenumber 37467610. Also at /api/app/3143980/raw.
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