Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 00:10 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
12 September 2026 00:13 UTC · Community Announcements · modo🐉
Hail, soldiers of Genua! More hot fixes inbound! Patch Notes Vigherad - Fixed soft lock in Moonlit Mare where Frog Bartender interaction wasn't available and prevented further progression in the story. - Fixed gate entrance that transitions into the Grand Hall - Added further camera collisions. - Adjusted collisions on barracks to prevent player getting stuck in tight corners between staircases. Narek - Fixed white stone building collisions. - Added further camera collisions. - Fixed soft lock by removing misplaced fence preventing players from going up staircase after jumping down. - Added ad
10 September 2026 02:51 UTC · Community Announcements · modo🐉
Hail, soldiers of Genua! More hot fixes inbound! Patch Notes General - Fixed battle menu language support Narek - Fixed issue near tavern where a set of missing floors allowed player to fall into a ravine, unable to get back up. - Fixed collision issue in house that prevented player from leaving. As always thank you for your continued support in providing feedback! Please continue reporting any issues you find to us whether here or through our Community Discord, linked on our store page! - The Aegis Force Team
8 September 2026 02:36 UTC · Community Announcements · modo🐉
Hail, soldiers of Genua! More hot fixes inbound! Patch Notes Narek - Fixed issue where you get teleported to train station after speaking with rich fox - Fixed mayor gate softlock preventing further story progression - Fixed Pirate encounter being repeatable. As always thank you for your continued support in providing feedback! Please continue reporting any issues you find to us whether here or through our Community Discord, linked on our store page! - The Aegis Force Team
8 September 2026 01:12 UTC · Community Announcements · Deseret Games Studio
Hello, soldies of Genua!This community update is to late everyone know -- if you haven't seen already -- that we launched Aegis Force into Early Access one week ago! This version of the game contains roughly 6-8 hours of content, including multiple new areas that we've not shown before. The game currently has a launch discount of -10%, and will also participate in the Party-Based RPG fest happening on Steam later this month. Here is our planned roadmap to progress from EA into the v1.0 launch:We want to thank all of you who have purchased and played the EA version so far! We apologize for bugs
6 September 2026 03:23 UTC · Community Announcements · modo🐉
Hail, soldiers of Genua! We have a few more patches for you tonight! Patch Notes Equipment - Fixed an additional issue preventing Armor Helmet Shield and Bracers being able to be equipped in their respective equipment slots Vigherad - Removed clone Callon in front of his house in Vigherad Narek - Fixed Gate Collision Issues in Narek - Fixed Narek to Narek Tavern Transition where camera pans and gets stuck on fox. - Added leyrunner train gates in Narek As always thank you for your continued support in providing feedback! Please continue reporting any issues you find to us whether here or throug
5 September 2026 03:42 UTC · Community Announcements · modo🐉
Hail, soldiers of Genua! We have a few major soft lock patches here! Patch Notes Equipment - Fixed Armor Helmet Shield and Bracers not being able to be equipped in their respective equipment slots Lendene - Fixed the "Hold A" prompt for burning the barn not disappearing once completed Vigherad - Fixed being able to move camera through wall - Fixed Soft Lock in Moonlit Mare Tavern where player can fall off elevated floor and get stuck between wall and table, unable to get out. - Visual Glitches Narek - Fixed softlock entering the Tavern in the Narek Port Town - Fixed not being able to give the
2 September 2026 22:51 UTC · Community Announcements · modo🐉
Hail once again, soldiers of Genua! Patch Notes - Fixed softlock in Grand Hall (Not able to exit castle) - Added Russian translations for text outside of dialogue such as menus, button, item/skill descriptions, etc. As always thank you for your continued support in providing feedback! Please continue reporting any issues you find to us. - The Aegis Force Team
2 September 2026 01:14 UTC · Community Announcements · modo🐉
Hail again, soldiers of Genua! Patch Notes - Fixed minor typos in descriptions and dialogue - Added additional translation support for text outside of dialogue such as menus, button, item/skill descriptions, etc. for the following languages: - Chinese (Simplified & Traditional) - Spanish - Portuguese - Korean Thank you for your continued support in providing feedback! Please continue reporting any issues you find to us. - The Aegis Force Team
31 August 2026 22:27 UTC · Community Announcements · modo🐉
Hail, soldiers of Genua! Thank you to all of our day-oners for playing the early access version of Aegis Force: The Scorian War! We've got many more patches on the way! Patch Notes - Reduced "Defend" Ability Duration to 1 Turn - Reduced "Bulwark" Ability Duration to 1 Turn - Fixed Ambient SFX persisting into Main Menu - Fixed bug preventing player from moving in first battle - Added multiple inputs to close menus (Esc, Tab, Select, Back, etc.) Thank you for your continued support in squashing bugs! Please continue reporting any issues you find to us. - The Aegis Force Team
4 August 2026 23:23 UTC · Community Announcements · modo🐉
Hail, soldiers of Genua! Thank you all immensely for the feedback and support you’ve given us for the Aegis Force demo; it’s been helpful in getting us to this next milestone of the game! As we focus our efforts and resources in preparing Aegis Force for its early access release and beyond, we've returned our demo experience to showcase the newest version of the prologue of the game only, with the latest gameplay and fixes implemented – many of which have come from your feedback. The new demo version also has added new character abilities for you to try, normally not unlocked until higher char
1 July 2026 03:04 UTC · Community Announcements · Deseret Games Studio
Hello heroes of Genua!It's time for our July 2026 update! Thanks so much for being with us on this journey and for your support in any way; it means a lot to us.Dev UpdatesDevelopment is continuing to go well with all of our art assets and location layouts now completed. At this point we are focusing on adding additional moves for each of the 15+ party members in the game to add battle variety and a good sense of progression as you level up your force throughout the game. We've also have come up a simple crafting and equipment upgrade system that we are excited about, and have been busy fixing
16 June 2026 17:08 UTC · Community Announcements · modo🐉
Hail, soldiers of Genua! The Scorian War rages on, and we're here with a brand-new patch to help you navigate its battlefields :)Patch NotesNew Start and Main MenuNew Combat Grid VisualsNew Backstab and Pincer combat mechanicsDialogue Translation Support for Chinese Simplified, Chinese Traditional, French, Spanish, Portuguese, and RussianTech Move System ReworkLots of various bug fixes and improvements!Thank you for your continued support in squashing bugs! Please continue reporting any issues you find to us. - The Aegis Force Team
26 April 2026 03:22 UTC · Community Announcements · Deseret Games Studio
Hello heores of Genua!We wanted to give a brief update to everyone who has been following the development of Aegis Force. The game is still on pace for a 2026 release, and we hope to make an anouncement in the coming months on a firm release date. Stay tuned!Technical UpdatesProgramming and location mapping continue to go smoothly. We are on pace to have the entirrety of the game's locations, including towns, dungeons, places of interest, and the world map completed within about 6 weeks. After that, we will be able to compelete all story cutscenes and art integration by the end of this summer.
28 February 2026 07:05 UTC · Community Announcements · Aegis_Force_CM
Greetings soldiers of Genua! We are so grateful for all the support you all have shown with our Kickstarter campaign! There's only a few days left but we've been funded over 300% for a while and even reached our initial goal within only a day after launch. Thank you all for sharing! We also launched a new trailer just for the Kickstarter so check it out!Technical UpdatesWe released our combined demo to Steam so everyone can now experience the full, remastered prologue section in Lendene as well as the Chapter 1 Vigherad story. If you notice any bugs or glitches, just let us know so we can add
15 January 2026 06:32 UTC · Community Announcements · Aegis_Force_CM
Greetings soldiers of Genua and Happy New Year! 2026 is going to be a big year as we plan to launch Aegis Force: The Scorian War later in the fall.Before we talk about all the latest and greatest updates, we have one big announcement and call to action! On February 1, 2026, we're launching our Kickstarter campaign! If you haven't already, please get a Kickstarter account and hit the "Notify Me On Launch" button. Sign up for our Kickstarter Notification Today!For a sneak preview about what kind of tiers and rewards we're including in the campaign, keep reading through the Social Space section!T
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