Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 12 September 2026 07:23 UTC.
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8 April 2020 01:12 UTC · Community Announcements · Indimo
This update fixes a number of minor bugs in the newer chapters, and addresses player feedback on end-game difficulty. Some players felt the end-game was disproportionately challenging, given the amount of mana that folks were typically collecting and expending in preceding areas. Additional collectible mana may now be found in locations much closer to the end-game. To extend the original sale event, The Sundered Rift expansion is available at a 35% discount.
14 October 2019 05:47 UTC · Community Announcements · Indimo
Vanishing Realms: Rite of Steel and the new sequel Vanishing Realms: The Sundered Rift are now available through a "Complete The Set" bundle. If you purchase both adventures through the bundle offering, the discount will apply to both games. If you already own the base game, the discount will still apply to the new sequel when purchased through the bundle.
31 August 2019 07:42 UTC · Community Announcements · Indimo
Today's "hotfix" update fixes an issue for some Index controller users, and fixes an issue with some save games in the Expansion. 1) Expansion: previously, if you quit the game just after completing a path, but before entering a subsequent gate, you could end up without a relic upon restart. This is now fixed - when restarting the game your inventory will always contain the previously acquired relic. 2) Base Game & Expansion: Some Index controller users had issues with accidentally dropping items, especially torches and mining picks. It is no longer possible to drop these items, although torch
26 August 2019 10:23 UTC · Community Announcements · Indimo
Today's update improves a few playability issues and fixes bugs in both the Base Game and the Expansion. Base Game & Expansion Previously it was quite easy to accidentally discharge/fire a magic wand or magic item when trying to return it to the inventory belt. This is now fixed. The Inventory belt used to snap-rotate itself in 45 degree increments in an attempt to stay in alignment with the player's head position. Unfortunately, this looked somewhat clunky and could cause a 'chasing your own tail' effect when trying to add or grab from the far right or left inventory backpack. The inventory n
23 August 2019 19:51 UTC · Community Announcements · Indimo
Very happy to announce the completion of the new Expansion to the base game. You can check out the Expansion description by following the DLC link on the main Vanishing Realms store page. If you'd like to get the new Expansion, you'll first need to update the base game. To play, you'll need to reach the end of the base game - existing save games should all work fine. With the completion of the shared technology between the base game and the Expansion, the base game has also finally left Early Access. Most of the goals from the original 2016 Early Access launch announcement and the later Launch
28 June 2019 15:00 UTC · Community Announcements · Indimo
This update adds Valve Index Controller support to the base game. If you are an Index Controller owner, when playing Vanishing Realms please be sure to use the "Indimo Labs: Official Index Controller Binding". (Update from Valve: this is now the default binding for the game, so you should be good to go.) Climbing, Throwing, Teleporting, Glide Movement, Snap Turns, Dropping now use hardware features of the Index Controllers. For instance for most configurations of climbable ropes and chains, you can 'grab' the rope or chain by closing your hand around it. Open your hand to drop items or the rop
10 January 2018 23:35 UTC · Community Announcements · Indimo
Hey all, here's a little update to celebrate the start of the new year! Steam Achievements are now supported. Notes: Since Vanishing Realms supports multiple player profiles on a single Steam account, achievement progress is uploaded to Steam based on the LAST player to play on an account, as well as on the last checkpoint that player passed in-game. Overall, these are the same achievements you could previously earn in-game, but now the entire world can witness your VR awesomeness! Faster Glide speed. Top speed while sprinting is now a little faster. No joystick click required for Oculus Touch
10 January 2018 23:35 UTC · Community Announcements · Indimo
Hey all, here's a little update to celebrate the start of the new year! Steam Achievements are now supported. Notes: Since Vanishing Realms supports multiple player profiles on a single Steam account, achievement progress is uploaded to Steam based on the LAST player to play on an account, as well as on the last checkpoint that player passed in-game. Overall, these are the same achievements you could previously earn in-game, but now the entire world can witness your VR awesomeness! Faster Glide speed. Top speed while sprinting is now a little faster. No joystick click required for Oculus Touch
21 September 2017 05:47 UTC · Community Announcements · Indimo
SUMMARY: This update expands the core game by adding new Locomotion options, Climbing support, Oculus support, Inventory system fixes and Gameplay fixes. In addition to updating the existing chapters to support the new locomotion modes, a significant internal upgrade was made to the game engine. This tech work, although largely transparent to players, will allow the world of Vanishing Realms to expand in the future, enabling the possibility of a more open-world game design. I hope there’s some fun stuff in this update for all players, however it’s worth noting this is not a release of new chap
21 September 2017 05:47 UTC · Community Announcements · Indimo
SUMMARY: This update expands the core game by adding new Locomotion options, Climbing support, Oculus support, Inventory system fixes and Gameplay fixes. In addition to updating the existing chapters to support the new locomotion modes, a significant internal upgrade was made to the game engine. This tech work, although largely transparent to players, will allow the world of Vanishing Realms to expand in the future, enabling the possibility of a more open-world game design. I hope there’s some fun stuff in this update for all players, however it’s worth noting this is not a release of new chap
15 September 2016 05:40 UTC · Community Announcements · Indimo
Edit 3/8/2017: Development on Vanishing Realms continues, with new content and support for new hardware in the works. To keep the following post relevant, I've removed the original reference to a fixed, near term shipping schedule, however. As it required over 2500 hours of dev time to create ch1 & ch2, I've concluded it's quite beyond me to accurately estimate a delivery date for new chapters! When posts about playtesting start to appear in the community hub, we'll be getting close though. Following is the ongoing work plan: ___________ The next large update will launch the first two chapters
15 September 2016 05:40 UTC · Community Announcements · Indimo
Edit 3/8/2017: Development on Vanishing Realms continues, with new content and support for new hardware in the works. To keep the following post relevant, I've removed the original reference to a fixed, near term shipping schedule, however. As it required over 2500 hours of dev time to create ch1 & ch2, I've concluded it's quite beyond me to accurately estimate a delivery date for new chapters! When posts about playtesting start to appear in the community hub, we'll be getting close though. Following is the ongoing work plan: ___________ The next large update will launch the first two chapters
3 September 2016 13:24 UTC · Community Announcements · Indimo
The second major update to Vanishing Realms is finally available! Highlights: Hard mode with new AI that can parry, dodge, pursue, strike at vulnerabilities and execute combination moves. The mid-game has been expanded to include a number of large new indoor and outdoor playable areas. Two-handed bow aiming is now supported, and there is a new two-handed melee weapon which requires some skill to master. From the opening screen, it is now possible to select and replay any previously reached checkpoint. Checkpoints may be replayed on either 'classic' or 'hard' mode. Many previously inert items m
3 September 2016 13:24 UTC · Community Announcements · Indimo
The second major update to Vanishing Realms is finally available! Highlights: Hard mode with new AI that can parry, dodge, pursue, strike at vulnerabilities and execute combination moves. The mid-game has been expanded to include a number of large new indoor and outdoor playable areas. Two-handed bow aiming is now supported, and there is a new two-handed melee weapon which requires some skill to master. From the opening screen, it is now possible to select and replay any previously reached checkpoint. Checkpoints may be replayed on either 'classic' or 'hard' mode. Many previously inert items m
9 May 2016 12:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Richard Cobbett)
Like most people who can’t resist casually mentioning they have an HTC Vive, I recently acquired a HTC Vive. Finally, I have the ability to personally step into worlds of wonder and creativity more realistic and inspiring than anything mankind has ever created before. Instead, I’ve… uh… been playing mini-golf. Like, a lot of mini-golf. The one VR experience I could literally have better and at higher resolution by getting up going into my own town, only that wouldn’t be cool, because I wouldn’t regularly float over cliffs as I cack-handedly putt-putt away li
Full appinfo as delivered by Steam PICS, changenumber 37433691. Also at /api/app/322770/raw.
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